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Author Topic: Future of the Fortress  (Read 3852843 times)

DG

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Re: Future of the Fortress
« Reply #3960 on: October 16, 2012, 10:19:44 am »

Meanwhile, in a parallel universe remarkably similar to our own...

Spoiler (click to show/hide)
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Neonivek

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Re: Future of the Fortress
« Reply #3961 on: October 16, 2012, 10:28:37 am »

Will fruit trees be real fruits, like the other trees, or made up, like the other crops? And does either answer affect your future plans for handling plants?

Actually quite a few "other crops" are real crops just given a different name.

Whipvine for example is likely Hemp I believe (Or was it Rope Reed?)

Longland Grass is likely Wheat (which is odd... given "Cave Wheat" is a thing)

It is what makes "Wild Strawberry" such an oddity given that it actually got away with its original name.
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Mesa

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Re: Future of the Fortress
« Reply #3962 on: October 16, 2012, 12:49:23 pm »

Does that mean we can expect vision arcs/field of view (of sorts) "soon"?
Because if we got them, Dwarf Fortress would instantly become better than Assassin's Creed.
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Trif

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Re: Future of the Fortress
« Reply #3963 on: October 16, 2012, 01:55:03 pm »

Does that mean we can expect vision arcs/field of view (of sorts) "soon"?
Because if we got them, Dwarf Fortress would instantly become better than Assassin's Creed.
It's already in. Toady even made a movie.
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Quote from: Toady One
I wonder if the game has become odd.

Mesa

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Re: Future of the Fortress
« Reply #3964 on: October 16, 2012, 02:01:12 pm »

Does that mean we can expect vision arcs/field of view (of sorts) "soon"?
Because if we got them, Dwarf Fortress would instantly become better than Assassin's Creed.
It's already in. Toady even made a movie.

Well, this means it's officially awesome once 0.35.00 (totally not the proper version name) is out...
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Quietust

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Re: Future of the Fortress
« Reply #3965 on: October 16, 2012, 02:36:30 pm »

Back in the old 2D versions, the "cliff face" was covered with a layer of "damaged" stone which couldn't be smoothed but could be dug away more quickly.
Will damaged stone be easier to climb? And if so, might the landscape generation be adjusted to create these again?
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

arkhometha

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Re: Future of the Fortress
« Reply #3966 on: October 16, 2012, 03:57:11 pm »

Does that mean we can expect vision arcs/field of view (of sorts) "soon"?
Because if we got them, Dwarf Fortress would instantly become better than Assassin's Creed.
Except it already is.
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Putnam

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Re: Future of the Fortress
« Reply #3967 on: October 16, 2012, 09:13:53 pm »

Does that mean we can expect vision arcs/field of view (of sorts) "soon"?
Because if we got them, Dwarf Fortress would instantly become better than Assassin's Creed.
Except it already is.

Add on the modifier "in the stealth department" and I think we get what was meant :P

hops

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Re: Future of the Fortress
« Reply #3968 on: October 17, 2012, 12:13:06 am »

Have you planned on making magma transport easier?
Like magma pipes, or something like that.
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Rockphed

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Re: Future of the Fortress
« Reply #3969 on: October 17, 2012, 01:09:00 am »

Have you planned on making magma transport easier?
Like magma pipes, or something like that.


I could have sworn that magma was a valid cargo for minecarts.  Not sure on the current state of weaponizing magmacarts though.

Also, that seems a bit suggestiony and not very close to current development.  I suppose when we get dwarf sites it might come up.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

hops

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Re: Future of the Fortress
« Reply #3970 on: October 17, 2012, 01:42:01 am »

I was about to post it as suggestion but I asked just in case it was already planned.

Oh and you're right I just found out minecart is a valid way of more FPS-efficient magma transport.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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King Mir

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Re: Future of the Fortress
« Reply #3971 on: October 17, 2012, 01:46:12 am »

It sounds like Toady's adding an acrobatics skill to the game. Now your dwarves can join the circus too.  ;D

Neonivek

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Re: Future of the Fortress
« Reply #3972 on: October 17, 2012, 04:41:46 am »

It sounds like Toady's adding an acrobatics skill to the game. Now your dwarves can join the circus too.  ;D

Those arn't exactly acrobatics.
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Alu

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Re: Future of the Fortress
« Reply #3973 on: October 17, 2012, 05:51:17 am »

What are your plans on climbing gear? Maybe with the equipment, one could even climb ice walls.

But what I'm most curious about is this:
"Do you plan to integrate dwarven civs until the next release? So a dwarf adventurer could go shopping dwarf equip in dwarven cities/caves n stuff?"
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smirk

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Re: Future of the Fortress
« Reply #3974 on: October 17, 2012, 06:18:51 am »

But what I'm most curious about is this:
"Do you plan to integrate dwarven civs until the next release? So a dwarf adventurer could go shopping dwarf equip in dwarven cities/caves n stuff?"
Getting non-human civs back in is definitely one of the main drives for this release:
Quote from: Toady 9/20
...I've reached a stopping point for goblins. There's more to be finished up, but it overlaps with dwarves and I'm going to work through the non-player dwarf fortresses first so I have a better chance of unifying what goes on there code-wise.
Quote from: Toady 9/16
...We still need to handle reunions, but that'll definitely be going in when we get to fortress maps (which are going in before the release). It'll be cool to finally get some dwarves back home after all these years.

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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.
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