Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 238 239 [240] 241 242 ... 748

Author Topic: Future of the Fortress  (Read 3827439 times)

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Future of the Fortress
« Reply #3585 on: September 30, 2012, 10:01:11 am »

Pretty sure this has been asked before, but don't recall it having been asked when I browsed through the recent questions last night.

Toady, what are we looking at in regards to a tree's growth rate? Obviously some trees are going to grow much faster than others- a quick Google search informs me that in real life, some pine trees can grow (vertically) upwards of a meter a year, while saguaros, even in good years, grow less than a tenth of that. You asserted that it can all be changed in the raws, which means I suppose that we can have a world of saguaro-type trees if we're up for a challenge or a world where trees grow three Z-levels a season if we're not, but what are growth rates like in vanilla? The scale of the map embark and of the dwarven calendar suggests to me that they're going to have to be faster than is strictly realistic, but I'd like to hear your thoughts.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

stolide

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3586 on: September 30, 2012, 12:16:15 pm »

Will a given species of tree grow exactly the same in all conditions?

Will the recent volume of rain have any impact on plant growth?

Are we going to see vines at some point? It would be cool to have a climbable plant that grows onto surfaces, like walls and cliff faces. Such a plant could be used like ladders by the elves...
Logged
Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3587 on: September 30, 2012, 01:49:39 pm »

Boo no one groaned at my groan tastic pun.
Logged

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: Future of the Fortress
« Reply #3588 on: September 30, 2012, 02:01:26 pm »

Boo no one groaned at my groan tastic pun.
I groaned to myself. It was quite sappy.
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Future of the Fortress
« Reply #3589 on: September 30, 2012, 02:23:59 pm »

Hay, leaf Fyewture of the Firtress alone. I strongly fell you're barking up the wrong tree.

Pretty sure this has been asked before, but don't recall it having been asked when I browsed through the recent questions last night.

-snip-

This was asked, yes, but not in quite that much detail.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

caknuck

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3590 on: September 30, 2012, 03:05:38 pm »

So, with fruit-bearing trees, does this mean that we'll get a slew of new ciders to make?

And will there be some underground fruit trees? (If so, then put me down for a barrel of stalacterines.)
Logged
Quote from: Primary
*Kneels before Urist Dickpuncher*

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Future of the Fortress
« Reply #3591 on: September 30, 2012, 06:42:27 pm »

Will you be able to leave a fortress without abandoning it?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #3592 on: September 30, 2012, 06:44:10 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Future of the Fortress
« Reply #3593 on: September 30, 2012, 07:44:59 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.
I think that's already available if you manage to get the queen or king of your nation to visit your fortress.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Future of the Fortress
« Reply #3594 on: September 30, 2012, 07:53:37 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.
I think that's already available if you manage to get the queen or king of your nation to visit your fortress.
no

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #3595 on: September 30, 2012, 08:13:34 pm »

The whole leaving forts thing, is apparently a pretty big can of worms that ToadyOne hasnt said he open yet.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

King Mir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3596 on: September 30, 2012, 08:23:13 pm »

It's a big can of worm, but it's tied to non-player dwarf sites. So it's possible he might tackle it this release.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #3597 on: September 30, 2012, 08:24:29 pm »

It's a big can of worm, but it's tied to non-player dwarf sites. So it's possible he might tackle it this release.

No, I dont think its tied to Dwarf Sites at all.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: Future of the Fortress
« Reply #3598 on: September 30, 2012, 08:30:02 pm »

It's tied to the fact that player fortresses have a variety of defenses/levers/general interactive things that would need to be left in play for a computer to handle. And since there are no proper ways for it to handle those, the player-run sites cannot be effectively run by the computer when left alone. This is the principle difficulty.
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Phlum

  • Bay Watcher
  • Above Is my true form, no mortal shall see it!
    • View Profile
    • Idontwanttowork
Re: Future of the Fortress
« Reply #3599 on: September 30, 2012, 08:35:53 pm »

The whole leaving forts thing, is apparently a pretty big can of worms that ToadyOne hasnt said he open yet.

Perhaps using something similar to the caravans? But no, that would be based on seasons.
Logged
So I have spoken, may this thread live long!!

I don't share my age online, no one takes horny 14 year olds seriously.

"dwarf fortress is autism in a game"  -a guy named rick
Pages: 1 ... 238 239 [240] 241 242 ... 748