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Author Topic: Future of the Fortress  (Read 3809935 times)

darklord92

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Re: Future of the Fortress
« Reply #3555 on: September 29, 2012, 12:36:35 am »

Quote
Moving on to defining various things that grow from the plants -- flowers, fruit, and leaves, mainly, but the raws should be fairly generic here. There are just "growths" from the plants, with various timing, development and item type variables, and if you're modding you should be able to call them whatever you like or have a tree that grows bronze swords or whatever. We should have apples or some kind of edible fruit soon... we have choices for fruit trees to add now I suppose.
This sure sounds fun. It allows for a tree growing golden apples, for one thing. And trees bearing syndrome fruits. And if secrets can be tied to that then you can create, if not yet the Tree of the Knowledge of Good and Evil, then at least the Tree of the Knowledge of Life and Death.

And that's without even considering what sorts of trees we might find underground.

Once fruites are added, possibly for a later update, will we ever get quests to get frutes from good or evil regions? " I require a putrid apple from the swamps of longbottoms, will you acquire it for me? "
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Mr Frog

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Re: Future of the Fortress
« Reply #3556 on: September 29, 2012, 01:33:00 am »

That devlog... daaaayum.

I very much look forward to seeing modded trees that drop Unpleasantness onto nearby dwarves' heads. (On that note, can growths drop down on their own or must they always be harvested manually? If the former... having a carpet of dead leaves covering the ground of temperate forest embarks sounds cool, though I can't say the same about the resulting FPS hit.)

I think it's cool that there'll now be an actual benefit to keeping trees alive instead of just clear-cutting everything. Combine this with custom reactions and a lot of modding concepts just became viable.
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Valtam

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Re: Future of the Fortress
« Reply #3557 on: September 29, 2012, 02:20:31 am »

Quote
Moving on to defining various things that grow from the plants -- flowers, fruit, and leaves, mainly, but the raws should be fairly generic here. There are just "growths" from the plants, with various timing, development and item type variables, and if you're modding you should be able to call them whatever you like or have a tree that grows bronze swords or whatever. We should have apples or some kind of edible fruit soon... we have choices for fruit trees to add now I suppose.
This sure sounds fun. It allows for a tree growing golden apples, for one thing. And trees bearing syndrome fruits. And if secrets can be tied to that then you can create, if not yet the Tree of the Knowledge of Good and Evil, then at least the Tree of the Knowledge of Life and Death.

And that's without even considering what sorts of trees we might find underground.

Once fruites are added, possibly for a later update, will we ever get quests to get frutes from good or evil regions? " I require a putrid apple from the swamps of longbottoms, will you acquire it for me? "

Remember that not only good and evil biomes are going to be scrapped for good sooner than later (whatever that means here at Bay12) but also the questing system, as we know it, will undergo through several changes. Fruits might be aligned, as the forest themselves, to spheres, so we might see singing peaches or suicide raspberries and those all could have their own interactions based on what they are. Also, reading the devlog you may notice that not only fruits can grow from these giving trees...
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Ubiq

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Re: Future of the Fortress
« Reply #3558 on: September 29, 2012, 02:22:31 am »

So now we know the answer to the Eternal Question of Dwarf Fortress; The First Anvil came from an Anvil Tree.
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Techhead

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Re: Future of the Fortress
« Reply #3559 on: September 29, 2012, 02:37:55 am »

And everyone knows Anvil Trees only release their fruit when unlucky fortunate cartoon characters dwarves walk underneath.
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snpaa

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Re: Future of the Fortress
« Reply #3560 on: September 29, 2012, 03:01:34 am »

I wonder if toady is gonna add in that Cichi Cichi berry  that keeps on popping up in threetoe's stories as one of the new fruits.  I like the idea of the elves finally being able to defend themselves without having to be a bowman.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #3561 on: September 29, 2012, 03:07:13 am »

Well there are some very unpleasent trees in RL like the Dynamite tree (http://en.wikipedia.org/wiki/Hura_crepitans). Others like female Ginko produce Butyrik acid which you hopefully never encounter outside the classroom - the stench is just unbearable.

I guess falling leaves are handled like rain, snow or grass creating a covering instead of being items.


Toady, now that we have trees and Leaves, flowers and such will they be part of the of the "Art". I could see elves using many floral ornaments on theyr items.
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Greendogo

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Re: Future of the Fortress
« Reply #3562 on: September 29, 2012, 07:54:14 am »

When are we going to see some more of Threetoe's stories?  I love them, and I want more!
Side note: A quest involving the fruit of a magic tree wouldn't be amiss ;)
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hermes

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Re: Future of the Fortress
« Reply #3563 on: September 29, 2012, 08:04:21 am »

When are we going to see some more of Threetoe's stories?  I love them, and I want more!

Aye, has been a while.  DF Talk also!  Hope to see more of both  :)
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Greendogo

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Re: Future of the Fortress
« Reply #3564 on: September 29, 2012, 09:13:21 am »

Quite right!
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Mel_Vixen

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Re: Future of the Fortress
« Reply #3565 on: September 29, 2012, 09:38:34 am »

:( yep didnt see one in quite a while. Anew story up on the frontpage would be neat. Atm i cant afford to get my own reward-story an update. 
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Chronas

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Re: Future of the Fortress
« Reply #3566 on: September 29, 2012, 02:03:35 pm »

This devlog is promising as hell!
Do leaves count as items? Are they collectable or will they fall to the ground as a 'contaminant' during autumn?
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

MrWiggles

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Re: Future of the Fortress
« Reply #3567 on: September 29, 2012, 03:04:03 pm »

This devlog is promising as hell!
Do leaves count as items? Are they collectable or will they fall to the ground as a 'contaminant' during autumn?
+1
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Stromko

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Re: Future of the Fortress
« Reply #3568 on: September 29, 2012, 03:09:33 pm »

Can plants fruit with living things? Like, a tree that creates Bad Things, or an 'egg pile' plant that creates bugmen?
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Knight Otu

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Re: Future of the Fortress
« Reply #3569 on: September 29, 2012, 03:50:08 pm »

Can plants fruit with living things? Like, a tree that creates Bad Things, or an 'egg pile' plant that creates bugmen?
Quote
There are just "growths" from the plants, with various timing, development and item type variables...
Creatures are not items. At most, you might perhaps be able to get vermin growths, but I rather doubt it. No sheep growing from plants, I'll say.
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