Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 527 528 [529] 530 531 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076796 times)

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7920 on: June 14, 2014, 11:53:56 am »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7921 on: June 14, 2014, 11:56:34 am »

I'm mostly sure this works:

Code: [Select]
[PLANT:ETERNA_ROOT]
[NAME:eterna root][NAME_PLURAL:eterna roots][ADJ:eterna root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MAT_FIXED_TEMP:10000]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:4:0:0]
[DRY][WET][BIOME:ALL_MAIN]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen eternal ale]
[STATE_NAME_ADJ:LIQUID:eternal ale]
[STATE_NAME_ADJ:GAS:boiling eternal ale]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:3]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:eterna root seed:eterna root seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:8]
[PREFSTRING:permanence]

Is there anything wrong with this? It seems right.

I never got an answer on this. It seems to work but I'm not 100% sure.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7922 on: June 14, 2014, 11:57:52 am »

I'm mostly sure this works:

Code: [Select]
[PLANT:ETERNA_ROOT]
[NAME:eterna root][NAME_PLURAL:eterna roots][ADJ:eterna root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MAT_FIXED_TEMP:10000]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:4:0:0]
[DRY][WET][BIOME:ALL_MAIN]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen eternal ale]
[STATE_NAME_ADJ:LIQUID:eternal ale]
[STATE_NAME_ADJ:GAS:boiling eternal ale]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:3]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:eterna root seed:eterna root seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:8]
[PREFSTRING:permanence]

Is there anything wrong with this? It seems right.

I never got an answer on this. It seems to work but I'm not 100% sure.
I can't see anything wrong with it.

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7923 on: June 14, 2014, 12:09:10 pm »

Comparing it to the Plump Helmet, it seems to be missing [GROWDUR:X], I think.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7924 on: June 14, 2014, 12:11:06 pm »

Comparing it to the Plump Helmet, it seems to be missing [GROWDUR:X], I think.
No.  The Growdur is only used if you want it to grow faster or slower than average, much like plump helmets do, IIRC.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7926 on: June 14, 2014, 01:40:10 pm »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

Not when you don't give any details on "doesn't seem to like".

Post the actual line, too.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7927 on: June 14, 2014, 02:28:56 pm »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

Not when you don't give any details on "doesn't seem to like".

Post the actual line, too.
The errorlog tells me "unrecognized CE_BODY_MAT_INTERACTION token: PUS

The line is: [CE_BODY_MAT_INTERACTION:MAT_TOKEN:LOCAL_CREATURE_MAT:PUS]

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7928 on: June 14, 2014, 02:31:22 pm »

I think it might just be PUS rather than LOCAL_CREATURE_MAT:PUS, since you can't really define anything other than local creature materials.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7929 on: June 14, 2014, 02:35:48 pm »

Thank you, that makes on more syntax bug squished.

sal880612m

  • Bay Watcher
  • [SANITY:OPTIONAL]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7930 on: June 14, 2014, 03:10:22 pm »

@Meph & BlackFlyme

Thanks for the help.
Logged
"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

Henny

  • Bay Watcher
  • Save All 300 Elves
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7931 on: June 14, 2014, 03:42:15 pm »

I've searched this thread and elsewhere, but I can't seem to find an answer, even though maybe it's blindingly obvious: How does one stockpile modded metal bars? Mine don't seem to show up in the stockpile lists. Here's the code for reference.

Code: [Select]
[INORGANIC:EBONWOOD]
[MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ebonwood]
[STATE_NAME_ADJ:LIQUID:molten ebonwood]
[STATE_NAME_ADJ:GAS:boiling ebonwood]
[DISPLAY_COLOR:5:1:0]
[BUILD_COLOR:5:1:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:4225]
[LIQUID_DENSITY:4225]
[MOLAR_MASS:80000]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:147]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:147]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:83] young's modulus 211 GPa
[TORSION_YIELD:132000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:83]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:MAUVE_TAUPE]
Logged
Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7932 on: June 14, 2014, 03:46:01 pm »

[IS_METAL]

Henny

  • Bay Watcher
  • Save All 300 Elves
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7933 on: June 14, 2014, 03:57:09 pm »

[IS_METAL]
I was going to ask why that wasn't implicit in the metal template, when I discovered I had bungled up the token. Thanks for helping me!
Logged
Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7934 on: June 14, 2014, 09:24:43 pm »

Is there a good way to dupe raws without much crashing?
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
Pages: 1 ... 527 528 [529] 530 531 ... 544