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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1073265 times)

Niccolo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6255 on: October 21, 2013, 03:51:34 pm »

If I make multiple entity entries (with different names) that all use the same base creature race, will I get funky bugs appearing like in the duplicate raws thing?
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6256 on: October 21, 2013, 03:58:35 pm »

No.

darkrider2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6257 on: October 21, 2013, 06:22:41 pm »

So I have this entry for dwarf.

Code: [Select]
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[CASTE_NAME:dwarf:dwarves:dwarven]
[CREATURE_TILE:1]
[CREATURE_SOLDIER_TILE:2]
[COLOR:3:0:0]

[DESCRIPTION:A short, sturdy creature fond of drink and industry.]
[PREFSTRING:beards]

[BODY:TORSO:NECK:HEAD:TWO_ARMS:TWO_LEGS:STANDARD_BONES:STANDARD_JOINTS:STANDARD_ORGANS:TWO_EYES:TWO_EARS:NOSE:MOUTH:TEETH:THROAT:FIVE_FINGERS:FIVE_TOES]

[BODY_DETAIL_PLAN:ORGANIC_MATERIALS]
[BODY_DETAIL_PLAN:ORGANIC_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_LAYERS:SKIN:FAT:MUSCLE:CARTILAGE:BONE]
[BODY_DETAIL_PLAN:STANDARD_SKELETAL:SINEW:CARTILAGE:NERVE:BONE]
[BODY_DETAIL_PLAN:STANDARD_ORGANS]
[BODY_DETAIL_PLAN:STANDARD_MISC]
[BODY_DETAIL_PLAN:DIGIT_ARGUMENT:NAIL]
[BODY_DETAIL_PLAN:HEAD_POSITIONS]
[BODY_DETAIL_PLAN:RIB_POSITIONS]
[BODY_DETAIL_PLAN:HEAD_HAIR]

[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_TISSUE_LAYER:MUSCLE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

[CREATURE_CLASS:GENERAL_POISON]

[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR]

[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]

[SELECT_CASTE:ALL]

[HOMEOTHERM:10067]

[SPEED:900]
[SWIMS_LEARNED]
[SWIM_SPEED:2500]

[SPEECH:dwarf.txt]

[INTELLIGENT]
[CANOPENDOORS]
[EQUIPS]
[ALCOHOL_DEPENDENT]
[CAVE_ADAPT]
[TRANCES]

[BENIGN]
[DIURNAL]

[HAS_NERVES]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[SPOUSE_CONVERSION_TARGET]

[MAXAGE:150:180]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:0:15000]
[BODY_SIZE:8:0:60000]

[BABY:1]
[GENERAL_BABY_NAME:dwarven baby:dwarven babies]
[BABYNAME:dwarven baby:dwarven babies]
[CHILD:8]
[GENERAL_CHILD_NAME:dwarven child:dwarven children]
[CHILDNAME:dwarven child:dwarven children]

[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HAND]
[ATTACK_VERB:punch:punches]
[ATTACK_PRIORITY:MAIN]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]

[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT]
[ATTACK_VERB:kick:kicks]
[ATTACK_PRIORITY:SECOND]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_CATEGORY:HAND:BY_CATEGORY:DIGIT:NAIL]
[ATTACK_VERB:scratch:scratches]
[ATTACK_PRIORITY:SECOND]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_VERB:bite:bites]
[ATTACK_PRIORITY:SECOND]
[ATTACK_SKILL:BITE]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]

[PROFESSION_NAME:CRAFTSMAN:craftsdwarf:craftsdwarves]
[PROFESSION_NAME:FISHERMAN:fisherdwarf:fisherdwarves]

[PROFESSION_NAME:AXEMAN:axedwarf:axedwarves]
[PROFESSION_NAME:HAMMERMAN:hammerdwarf:hammerdwarves]
[PROFESSION_NAME:SWORDSMAN:swordsdwarf:swordsdwarves]
[PROFESSION_NAME:SPEARMAN:speardwarf:speardwarves]
[PROFESSION_NAME:MACEMAN:macedwarf:macedwarves]
[PROFESSION_NAME:PIKEMAN:katarian:katarians]
[PROFESSION_NAME:MASTER_PIKEMAN:elite katarian:elite katarians]
[PROFESSION_NAME:LASHER:reaper:reapers]
[PROFESSION_NAME:MASTER_LASHER:scythe lord:scythe lords]
[PROFESSION_NAME:BOWMAN:bowdwarf:bowdwarves]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowdwarf:Elite Bowdwarves]
[PROFESSION_NAME:CROSSBOWMAN:marksdwarf:marksdwarves]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdwarf:Elite Marksdwarves]

[PHYS_ATT_RANGE:STRENGTH:450:900:1200:1350:1500:1800:2250] +
[PHYS_ATT_RANGE:AGILITY:100:400:700:800:900:1200:1500] -
[PHYS_ATT_RANGE:TOUGHNESS:400:900:1200:1350:1500:1800:2250] +

[MENT_ATT_RANGE:ANALYTICAL_ABILITY:250:400:700:1250:1800:2100:2250] <---> (tends towards extremes)
[MENT_ATT_RANGE:CREATIVITY:550:1000:1300:1400:1500:1800:2250] ++
[MENT_ATT_RANGE:PATIENCE:400:700:1000:1100:1200:1500:1800] -

[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]

[BODY_APPEARANCE_MODIFIER:HEIGHT:80:90:95:100:105:110:120]
[APP_MOD_IMPORTANCE:1000]
[BODY_APPEARANCE_MODIFIER:BROADNESS:80:90:95:100:105:110:120]
[APP_MOD_IMPORTANCE:1000]

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]

[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]

[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]

[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:BEARD]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_BP_GROUP:BY_TOKEN:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:50:80:100:120:150:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:50:80:100:120:150:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:50:80:100:120:150:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:50:80:100:120:150:200]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:50:80:100:120:150:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:40:80:110:120:130:160:200] <---- raspy from working underground and inhaling dust

[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:50:80:100:120:150:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:50:80:100:120:150:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:50:80:100:120:150:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:40:60:90:100:110:130:160]
[APP_MOD_NOUN:eyes:PLURAL]

[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:40:70:90:100:110:130:160]
[BP_APPEARANCE_MODIFIER:LENGTH:40:70:90:100:110:130:160]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:50:80:100:120:150:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:50:80:100:120:150:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]

[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:50:80:100:120:150:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:50:80:100:120:150:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:40:60:90:100:110:130:160]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:40:60:90:100:110:130:160]
[APP_MOD_NOUN:ears:PLURAL]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:50:80:100:120:150:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_IMPORTANCE:1000]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:50:80:110:160:200] <---- dwarves are more likely to be bald
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:50:80:100:120:150:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:50:75:100:125:150:175:200] <---- working underground tends to do that
[APP_MOD_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:40:60:90:100:110:130:160]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:50:80:100:120:150:200]
[APP_MOD_NOUN:eyebrows:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:HEAD:BEARD]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:70:100:125:150:180:200]
[APP_MOD_NOUN:beard:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:70:100:125:150:180:200]
[APP_MOD_NOUN:beard:SINGULAR]
[APP_MOD_IMPORTANCE:1000] <---- beards are a sign of status amongst dwarves

[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]

and this entry for the dwarf entity

Code: [Select]
[ENTITY:DWARF]
[CREATURE:DWARF]
[FRIENDLY_COLOR:7:0:1]
[TRANSLATION:DWARF]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[ADVENTURE_TIER:3]

[START_GROUP_NUMBER:100]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]

[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:MOUNTAIN:10]
[BIOME_SUPPORT:DESERT_ROCK:8]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_RIVER:1]

[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CAVE_DETAILED]

[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:WALL]

[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]

[BANDITRY:5]

[WANDERER][BEAST_HUNTER][SCOUT]
[UNDEAD_CANDIDATE]

[ACTIVE_SEASON:AUTUMN]
[WILL_ACCEPT_TRIBUTE]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]

[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:20]

[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:3]

[INVADERS_IGNORE_NEUTRALS]
[SIEGER]

[STONE_PREF]
[METAL_PREF]
[GEM_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[EQUIPMENT_IMPROVEMENTS]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[USE_CAVE_ANIMALS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]

[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:MINERALS]
[RELIGION_SPHERE:MOUNTAINS]
[RELIGION_SPHERE:WEALTH]

[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]

[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]

[DIGGER:PICK]
[WEAPON:SHORT_AXE]
[WEAPON:SHORT_SWORD]
[WEAPON:SPEAR]
[WEAPON:CLUB]
[WEAPON:MACE]
[WEAPON:WAR_HAMMER]
[WEAPON:CROSSBOW]
[AMMO:BOLTS]

[TRAPCOMP:GIANT_AXE_BLADE]
[TRAPCOMP:ENORMOUS_CORKSCREW]
[TRAPCOMP:SPIKED_BALL]
[TRAPCOMP:SERRATED_DISC]
[TRAPCOMP:MENACING_SPIKE]
[SIEGEAMMO:BALLISTA_ARROW]

[SHIELD:BUCKLER]
[SHIELD:SHIELD]

[HELM:CAP:COMMON]
[HELM:HELM:COMMON]
[HELM:HAT:COMMON]
[HELM:HOOD:COMMON]
[GLOVES:GAUNTLETS:COMMON]
[GLOVES:MITTENS:COMMON]
[ARMOR:SHIRT:COMMON]
[ARMOR:DRESS:COMMON]
[ARMOR:ARMOR:COMMON]
[ARMOR:MAIL_SHIRT:COMMON]
[ARMOR:BREASTPLATE:COMMON]
[ARMOR:COAT:COMMON]
[ARMOR:ROBE:COMMON]
[ARMOR:CLOAK:COMMON]
[PANTS:UNDERPANTS:COMMON]
[PANTS:LEGGINGS:COMMON]
[PANTS:GREAVES:COMMON]
[PANTS:TROUSERS:COMMON]
[SHOES:SOCKS:COMMON]
[SHOES:LOW_BOOTS:COMMON]
[SHOES:HIGH_BOOTS:COMMON]
[SHOES:SHOES:COMMON]

[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]

[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:RANGER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:METALSMITH]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:JEWELER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:CRAFTSMAN]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERY_WORKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:FARMER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DOCTOR]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:MERCHANT]
[PERMITTED_JOB:STANDARD]

[PERMITTED_BUILDING:COAL_FURNACE]
[PERMITTED_REACTION:DR_MAKE_ASH]
[PERMITTED_REACTION:DR_MAKE_COAL]

[PERMITTED_BUILDING:STRAND_SHOP]
[PERMITTED_REACTION:DR_SPLIT_STRANDS]
[PERMITTED_REACTION:DR_SINEW_ROPE]
[PERMITTED_REACTION:DR_SINEW_BAG]

[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_REACTION:DR_MAKE_SOAP_TALLOW]
[PERMITTED_REACTION:DR_MAKE_SOAP_OIL]

[PERMITTED_REACTION:DR_TAN_HIDE]
[PERMITTED_REACTION:DR_MAKE_TALLOW]

[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]

[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

[STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]
[GEM_SHAPE:EMERALD_CUT_GEM]
[GEM_SHAPE:MARQUISE_CUT_GEM]
[GEM_SHAPE:OVAL_CUT_GEM]
[GEM_SHAPE:PEAR_CUT_GEM]
[GEM_SHAPE:SQUARE_BRILLIANT_CUT_GEM]
[GEM_SHAPE:RADIANT_CUT_GEM]
[GEM_SHAPE:TRILLION_CUT_GEM]
[GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
[GEM_SHAPE:BAGUETTE_CUT_GEM]
[GEM_SHAPE:TAPERED_BAGUETTE_CUT_GEM]
[GEM_SHAPE:CUSHION_CUT_GEM]
[GEM_SHAPE:OCTAGON_CUT_GEM]
[GEM_SHAPE:SQUARE_CUT_GEM]

[POSITION:EXPEDITION_LEADER]
[NAME:expedition leader:expedition leaders]
[REPLACED_BY:MAYOR]
[PRECEDENCE:500]
[NUMBER:1]
[SITE]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[DUTY_BOUND]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]

[POSITION:MAYOR]
[NAME:mayor:mayors]
[COLOR:5:0:0]
[FLASHES]
[ELECTED]
[REQUIRES_POPULATION:50]
[PRECEDENCE:200]
[NUMBER:1]
[SITE]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[DUTY_BOUND]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[CHAT_WORTHY]
[BRAG_ON_KILL]
[KILL_QUEST]

[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]

But on the embark screen where you assign skills, the professions will be named 'swordsman', 'maceman', etc, instead of 'swordsdwarf' and so on. Sometimes it will also use profession names from other races like 'swordself' or 'hammergoblin' randomly.

Did I do something wrong? The skills will be named properly once embarked, "skilled hammerdwarf" for instance, but on the preperation screen it seems to just choose profession names randomly.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6258 on: October 21, 2013, 06:22:44 pm »

If multiple entities use the same creature, won't only one of the entity kinds appear?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6259 on: October 21, 2013, 06:43:41 pm »

darkrider: you should probably be using CASTE_PROFESSION_NAME:

hugo: IIRC yeah, forgot about it though

TheOnlySolitaire

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6260 on: October 21, 2013, 07:51:00 pm »

Can you add different [MAX_AGE] values for different castes in a single entity?
Ie having 1 caste of dwarves live for example, 30 - 50 years, and have another caste live 100-200 years?
Can you make a class ageless?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6261 on: October 21, 2013, 07:54:27 pm »

Yes and Yes
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darkrider2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6262 on: October 21, 2013, 08:20:17 pm »

darkrider: you should probably be using CASTE_PROFESSION_NAME:

hugo: IIRC yeah, forgot about it though

I did that, it didn't work :/ I also tried moving the caste declarations below the profession name tags, that didn't work either, I also tried adding matching PERMITTED_JOB tokens to the entity but none of it seems to work.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6263 on: October 21, 2013, 10:20:23 pm »

btw PROFESSION_NAME is creature wide while CASTE_PROFESSION_NAME is caste-wide; you may need both

darkrider2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6264 on: October 21, 2013, 11:45:50 pm »

I did a clean install of Vanilla DF, no modifications and it did the same thing! Must be my computer, not the game.
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golemgunk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6265 on: October 22, 2013, 01:36:37 am »

I'm having trouble trying to make a syndrome-applying interaction that occurs in every region. I'm not getting an errorlog, but nothing seems to be happening when I wait a bit in fort mode. I'm not an expert on regional interactions, but this should work, shouldn't it?

aaaa okay I got it to work, nevermind
 
« Last Edit: October 22, 2013, 04:58:26 am by twentytentacles »
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RickRollYou2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6266 on: October 22, 2013, 05:58:19 am »

Quick question, sorry if it's been asked before. If I give a creature [NO_EAT], can it still be trained?
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TheOnlySolitaire

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6267 on: October 22, 2013, 06:40:55 am »

Thanks for answering my previous question :)

With Noble positions, can we have different names for the same position depending on the current title holders caste?
Ie a ruler from caste A is called King, while a ruler from caste B is called Emperor etc
Like in the way [PROFESSION_NAME] and [CASTE_PROFESSION NAME] interact on professions.
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Niccolo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6268 on: October 22, 2013, 06:48:01 am »

Thanks for answering my previous question :)

With Noble positions, can we have different names for the same position depending on the current title holders caste?
Ie a ruler from caste A is called King, while a ruler from caste B is called Emperor etc
Like in the way [PROFESSION_NAME] and [CASTE_PROFESSION NAME] interact on professions.

I was under the impression that gender was caste-controlled - and that has kings and queens. Check how the raws control that. I may be wrong? I'm still not exactly sure what a 'caste' is.

EDIT: It looks as though the format is [NAME_CASTENAME:Blahblah:Blahblahs] with CASTENAME replaced by the name of the caste.
« Last Edit: October 22, 2013, 07:21:41 am by Niccolo »
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TheOnlySolitaire

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6269 on: October 22, 2013, 07:34:34 am »

Thanks for answering my previous question :)

With Noble positions, can we have different names for the same position depending on the current title holders caste?
Ie a ruler from caste A is called King, while a ruler from caste B is called Emperor etc
Like in the way [PROFESSION_NAME] and [CASTE_PROFESSION NAME] interact on professions.

I was under the impression that gender was caste-controlled - and that has kings and queens. Check how the raws control that. I may be wrong? I'm still not exactly sure what a 'caste' is.

EDIT: It looks as though the format is [NAME_CASTENAME:Blahblah:Blahblahs] with CASTENAME replaced by the name of the caste.

Thanks for the reply.
I did check the raws, its simply listed as NAME_MALE and NAME_FEMALE, which I couldn't use without replacing MALE and FEMALE castes to achieve my aim, which isn't exactly ideal.

So does anyone else know if you can vary position names based on creature caste?

Also:

Can you change the name of the currency coin - ie having gold coins be pounds and coppers be pennies? Or would I have to make some weird DOES_NOT_EXIST material with the same value as the metal used for the coin, ie make a new material called pound, with the same value as gold?


EDIT : Just seen your edit Niccolo- thanks I'll give that a go. So if I have a caste named SERF, I'd just put [NAME_SERF:blah blah:blah blahs]?
« Last Edit: October 22, 2013, 07:38:41 am by TheOnlySolitaire »
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