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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042092 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6240 on: October 18, 2013, 06:26:26 pm »

If you want to be elfy, metal is for lazy dwarves who can't appreciate nature. REAL elves deal with what nature gives them and bludgeon people to death perfectly fine.
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6241 on: October 19, 2013, 03:39:18 am »

Does regenerating nerves work ?

I gave these tokens to my creatures :
Spoiler (click to show/hide)

And while I have cases of hooves healing, I have 2 fighters reporting sensory and motor nerve damage who never heal. Even as I set the healing rate to 1 those never heal. I tried enforcing the nerve tissue with USE_MATERIAL_TEMPLATE and USE_TISSUE_TEMPLATE with no results.
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Nahere

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6242 on: October 19, 2013, 03:48:40 am »

Giving nervous tissue a healing rate will allow spinal injuries to heal, but motor and sensory nerves do not actually have a tissue. They are either severed, or not, with no ability to heal whatsoever.
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6243 on: October 19, 2013, 08:09:25 am »

Ah too bad, thanks.
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6244 on: October 19, 2013, 10:17:21 am »

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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6245 on: October 19, 2013, 08:18:23 pm »

Apparently furniture and goods made of gemstone cannot be stockpiled. Their entries are missing from all stockpile material lists, except for gem stockpiles.

I'm wondering if anyone has ever found a way around this. A search of both the forums and Google haven't brought up any solutions.
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mcbucko

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6246 on: October 19, 2013, 11:18:50 pm »

Is there a simple way to make a race that temporarily transforms into other (specifically picked) sapient races when they are touched by the blood of sapient races?

Or would I have to either a. add a syndrome to the races' blood that only effects the shapeshifters
or b. just give the shapeshifters the ability as interactions and embrace the extra control
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6247 on: October 19, 2013, 11:28:13 pm »

Yes, you'd have to do one of those two things.

koter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6248 on: October 21, 2013, 03:38:38 am »

Can a creature absorb its enemies to increase its weight and transfer any unique properties (or body parts) of its prey to itself?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6249 on: October 21, 2013, 03:42:20 am »

No.

Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6250 on: October 21, 2013, 04:03:59 am »

Apparently furniture and goods made of gemstone cannot be stockpiled. Their entries are missing from all stockpile material lists, except for gem stockpiles.

I'm wondering if anyone has ever found a way around this. A search of both the forums and Google haven't brought up any solutions.

The only way I've found is brute force. That is, to make inorganic materials with [is_stone] that copy the gem materials - one for every gem - and have your furniture reactions produce furniture made of these materials. Then it will be stockpileable under the Stone list.
« Last Edit: October 21, 2013, 04:07:17 am by Valikdu »
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Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6251 on: October 21, 2013, 06:45:26 am »

QUESTION: If a symbol is redefined by the tileset, is there a way to still use the symbol (and not the tile) for another purpose?

Example: the symbol ASCII 143 (looks like the letter A with a circle on top) is, by default, used for figurines. The tileset gives a special tile to the figurines. But I want to have, in addition to this, the symbol ASCII 143 unchanged for a creature.

Anything except creating an addition to the tileset with a tile that looks like this symbol, and assigning it to the creature.

Does this make sense?
« Last Edit: October 21, 2013, 06:48:01 am by Valikdu »
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6252 on: October 21, 2013, 06:54:49 am »

Pretty sure the letter Å works as is, yeah.

Actually tried it, and no. It just comes up as blank.
« Last Edit: October 21, 2013, 06:57:09 am by scamtank »
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Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6253 on: October 21, 2013, 07:11:55 am »

I'm using the Phoebus tileset, and the letter is replaced by the doll tile (as it's supposed to be used for figurines). And the creature is also represented by the doll tile. I need to have the creature represented by the 'Å' symbol while still having the doll tile for figurines.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6254 on: October 21, 2013, 02:30:56 pm »

Make a graphics for the creature that is Å
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