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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1072268 times)

Niccolo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6270 on: October 22, 2013, 09:16:52 am »

Looks that way! Hopefully a more experienced modder will appear and confirm my information, but I don't see why not.
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Knight Otu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6271 on: October 22, 2013, 09:43:34 am »

If multiple entities use the same creature, won't only one of the entity kinds appear?
I don't think so (though admittedly I need to test that), since many people have used that technique to up the number of attackers in the past. It does kind of happen with multiple fortress-playable entities, in that only the entity you're playing will appear in fortress mode.
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mattychan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6272 on: October 22, 2013, 04:37:05 pm »

I am almost completely positive that you can have hundreds of different human entitys and only one human creature a few mods in the release section all ready do this
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6273 on: October 22, 2013, 04:44:13 pm »

Are you sure? They probably just contain duplicates of the human creature, renamed.
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golemgunk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6274 on: October 23, 2013, 05:24:15 am »

Quick question, sorry if it's been asked before. If I give a creature [NO_EAT], can it still be trained?

yes, creatures only need the [PET] tag to be trained, most tags won't interfere with training. that said, most creatures don't need to eat by default (I think [CAN_SPEAK] is the requirement).
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Niccolo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6275 on: October 23, 2013, 05:44:42 am »

Quick question, sorry if it's been asked before. If I give a creature [NO_EAT], can it still be trained?

yes, creatures only need the [PET] tag to be trained, most tags won't interfere with training. that said, most creatures don't need to eat by default (I think [CAN_SPEAK] is the requirement).

Except for grazers; they distinctly do need to eat, although they don't have a defined 'eat' action.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6276 on: October 27, 2013, 08:38:29 am »

if you have a race with 4 arms (the basic template from vanilla), shouldn't they put 3 weapons and a shield in 3 separate arms? When i tested i ended up with 3 weapons in one arm, shield in an other, and 2 unused arms. Am i missing something?
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6277 on: October 27, 2013, 12:00:03 pm »

Extra limbs are not useful right now outside of being extras in case the first ones are cut. Your creatures only equip weapons in one hand and a shield in another. The shield does not even need to be on an etra arm.

I don't know if the extra arms allowed the extra weapons in one hand but they can only perform one attack at a time anyway. This will change at the next DF version.
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Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6278 on: October 27, 2013, 03:04:40 pm »

I'm suddenly dumbfounded.

This reaction is supposed to produce 15 drinks into a barrel.
Spoiler (click to show/hide)
The material of the product is there in this creature:
Spoiler (click to show/hide)

The previous version of the reaction was like this:
Spoiler (click to show/hide)
and the creature also had this:
Spoiler (click to show/hide)

and it worked perfectly.
Now, instead of the intended result, it deposits 2250 "dull spectral essence" onto the FLOOR.
« Last Edit: October 27, 2013, 03:10:02 pm by Valikdu »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6279 on: October 27, 2013, 03:19:01 pm »

You can only fit 10 drink into a barrel with custom reactions. You also need a [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] for your powders.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6280 on: October 27, 2013, 04:33:21 pm »

Use large pots, they can hold a lot more. Or make the reaction to use 2 barrels, put half in each. (or in the case of 15, do 10 and 5 or so)
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Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6281 on: October 27, 2013, 05:19:54 pm »

Adding the tag to the powders worked. Thanks.

Regarding the amount of drinks: actually, producing 15 into the barrel works. Somehow. Maybe it's a tweak from the version of DFHack that I'm using.
« Last Edit: October 27, 2013, 05:26:37 pm by Valikdu »
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6282 on: October 27, 2013, 08:41:11 pm »

Does anyone know how certain tags inside castes affect wildlife? Lets say I make a grizzly which has a normal caste, a GOOD caste, a EVIL caste, a BENIGN caste and a LARGE_PREDATOR caste... does this restrict the creature to savage/good/evil biomes, or only these castes? Will the normal grizzly still show up in non-good/evil biomes?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6283 on: October 27, 2013, 08:54:27 pm »

There are no GOOD or EVIL castes, those are creature-level tokens. BENIGN doesn't affect placement in any way.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6284 on: October 27, 2013, 09:43:23 pm »

Ok, thanks.

Lets see how that goes:
Spoiler: Large List of Castes (click to show/hide)
« Last Edit: October 28, 2013, 06:50:45 am by Meph »
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