Worldgen is several times slower than before. Must be all the cities and tracking every object in the world and whatnot. Genning year 304 atm, takes about 30 seconds per year and slower the further it goes - glad I capped it at 350.
Well, so far
my first worldgen is... not sure... On year 230-odd of (I think) 250 years[1]. Whatever, I chose the middle-ground option in each line of the table... except for having the largest worldsize. (Yeah, that might do it.)
Also, am running this on a Vista laptop with only 2GB of RAM, as opposed to my usual XP Desktop with a quite sufficient 1GB of RAM, so I can blame the machine spec as well.
However, as I can't really play it yet (am at work), that's not an issue. And I can try it out on the better machine when I get home. (Or utlise one of the many other machines, like this one, under my control, but this particular one is running a complex Perl script, which I don't want to abort...)
Still, the fact that it exists is news to be happy about[2]. And if .34.02 comes out before I get .01 working, no loss!
(Toady, I'm sure you don't need another "thank you" from li'l ol' me, but the sentiment is there if you do feel like having it.)
[1] I don't usually use the "tabular" worldgen starter, and usually use the more customisable one, which would send me usually all the way to year 1050.
[2] Save for the fate of my .31 fort which I was about to go back to after longer time than I had planned being unplayed.