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Author Topic: Dwarf Fortress 0.34.01 Released  (Read 110082 times)

Blue-Demon

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Re: Dwarf Fortress 0.34.01 Released
« Reply #90 on: February 14, 2012, 08:45:24 am »

i think i just had a heart attack.



you rock toady.
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Haspen

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Re: Dwarf Fortress 0.34.01 Released
« Reply #91 on: February 14, 2012, 08:48:24 am »

And so I'm greeted by wonderful news right after I get back from university.

Wooo! There goes my homework time :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

jwiechers

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Re: Dwarf Fortress 0.34.01 Released
« Reply #92 on: February 14, 2012, 08:57:26 am »

A little modification of the snow.js on one of my forums brought me... this:
Spoiler (click to show/hide)

It's raining dwarfs. <3
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Sallen

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Re: Dwarf Fortress 0.34.01 Released
« Reply #93 on: February 14, 2012, 08:58:53 am »

Thank you Toady. You are awesome!

Brotato

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Re: Dwarf Fortress 0.34.01 Released
« Reply #94 on: February 14, 2012, 09:00:06 am »

Oh my God, yes!!!
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Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

jaxler

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Re: Dwarf Fortress 0.34.01 Released
« Reply #95 on: February 14, 2012, 09:04:11 am »

W()()()()()()()()T!!!!!11!!!!!!1!!!!!one!!!!!
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Vodrilus

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Re: Dwarf Fortress 0.34.01 Released
« Reply #96 on: February 14, 2012, 09:07:55 am »

...and there was much rejoicing among the people. :D
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Going backwards in reversed time (just like everybody else).

Squidpalace

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Re: Dwarf Fortress 0.34.01 Released
« Reply #97 on: February 14, 2012, 09:08:39 am »

Sweet Jesus. So many big mosquitoes. With the biting and the tearing and the sucking.
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Ascimator

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Re: Dwarf Fortress 0.34.01 Released
« Reply #98 on: February 14, 2012, 09:15:34 am »

Wait, did you add KNEES!?
The flying copper arrow strikes you in the left knee, tearing the muscle! It has lodged firmly in the wound!
Urist McDragonborn has become a Guard.
Also, slain colossi now turn not only into themselves statues?
« Last Edit: February 14, 2012, 09:17:32 am by Ascimator »
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There is a finely-engraved image of Ascimator on the wall. Ascimator is slapping himself in the face. The artwork relates to the loss of the only anvil in Perplextombs in the late winter of 6.

Tiruin

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Re: Dwarf Fortress 0.34.01 Released
« Reply #99 on: February 14, 2012, 09:22:19 am »

...And many set off from their respectful homesteads in search of glory and adventure, for new dangers were discovered; tombs of ancient kings and mages unearthed; towers that stretched to the stars above, rising from strange foundations. Many would search and learn, many would die a horrid death: for the lands were steeped in evil and blood, the dead return angry and lustful for vengeance and retribution; magic, though shunned and held as abominable was now practiced amongst the more cunning and destitute of creatures.

For even the children of the Earth; the Dwarves, were not excluded from the terrors of the world. Tales of corpses found dry in the well-guarded halls, calls of the dead resounding in the crypts, those of the long fang coming when the moon rises high in the heavens and accusations amongst the peasantry of who was a child of the darkness ran rampant in many a place. There was much to learn, and much more to discover, before the world fell into darkness and shadow.


Couldn't help but write that.

I'm loving all the changes here, a few strange quirks in adventure mode, but still looking great! Thanks Toady One and staff, again!

"Can we burn the witch?"[/peasant]
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Loud Whispers

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    • I APPLAUD YOU SIRRAH
Re: Dwarf Fortress 0.34.01 Released
« Reply #100 on: February 14, 2012, 09:24:46 am »

SUDDENLY DORFS EVERYWHERE

Rafal99

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Re: Dwarf Fortress 0.34.01 Released
« Reply #101 on: February 14, 2012, 09:47:54 am »

ALL GLORY TO THE (hypno)TOAD!
Thank you for your awesome work!
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The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

stool

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Re: Dwarf Fortress 0.34.01 Released
« Reply #102 on: February 14, 2012, 09:52:12 am »

I wasnt really sure, if i am still asleep and dreaming, reading 34.01 released.
thank you great toady one!
too bad i cant play now, gtg work.
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Lord Snow

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Re: Dwarf Fortress 0.34.01 Released
« Reply #103 on: February 14, 2012, 09:53:17 am »

My Megabeasts keep dieing out/being killed off in the first 110-ish years.
« Last Edit: February 14, 2012, 09:54:59 am by Lord Snow »
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DwarfDubshed

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Re: Dwarf Fortress 0.34.01 Released
« Reply #104 on: February 14, 2012, 09:56:41 am »

 :D :D :D :D :D :D I'm so happy you released this, i started playing it straight away, but now i have to wait for ironhand to update as i ussually dont use the default graphics and dont know what the fuck everything is anymore XD, i really hope it updates this week :>)
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