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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119324 times)

Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #645 on: April 18, 2012, 08:31:38 am »

Yeah, let's do autopilot for the first run.  Once they train some, they can drive.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #646 on: April 18, 2012, 10:41:54 am »

Turn 18: 1963-1964
Note: In an attempt to speed up turns, I will now only recalculate designs on demand, rather then always.
         Also on Taikonaut training, you can increase the training speed. ( Speed training run) but that might result in casualties.

World news:

Relations between the US and scotland continue to worsen.  All diplomatic ties have been severed, and the world if nothing is done fast it will probably devolve in another cold war.

Spoiler: Perks (click to show/hide)

County relations:
             USSR             US                Spain      Scot                China          W-Germ          Austria       Canada
USSR:    Neutral ,     Neutral,        T-A,            Neutral,          T-Embargo   Neutral          Neutral         Neutral
US:        Neutral,      Neutral,        Neutral,       Bad         ,      Neutral,       Neutral          Neutral         T-A
Spain:    T-A,           Neutral,        Neutral      ,  Neutral,         Neutral,       T-A               Neutral         Neutral
Scotland:Neutral       , Bad        ,  Neutral,        Neutral,         T-A    ,        T- Embargo   Neutral         Neutral
CHin T-embargo ,     Neutral,        Neutral,        T-A   ,            Neutral,       Neutral         Neutral         Neutral
W-Germ:Neutral ,     Neutral,        T-A     ,        T-Embargo,    Neutral,       Unstabel       Cold war**   Neutral
Austria : Neutral ,     Neutral,        Neutral,        Neutral,         Neutral,      Cold war**   United           Neutral
Canada: Neutral ,     T_A     ,        Neutral,        Neutral,         Neutral,      Neutral         Neutral          Neutral


**: See Ghazkull's turn. Cold war results in increased war fundings, but also occasional demands you have to meet or be fined.
Spoiler: German armamament (click to show/hide)
Spoiler: Austrian armamanent (click to show/hide)
Spoiler: Rebel armament (click to show/hide)
Spoiler: Spanish governement (click to show/hide)


Research:
Dr Smith will improve our commercial battery technology (free). Work here progresses quite fast.
Lab 1 with the help of Konrad Becker will reduce the weight of the reusable single stage hull. If it gets reduced to the minimum work on increasing the reuse chance (-$1000) Work here goes quite fast.
Lab 2 will increase the fuel capacity of the small AC thruster (-$3000) Work here goes quite fast too.
Lab 3 will increase the power of the solid fuel (-$1000) Work here goes quite fast
Research cost: $5000

Design:
Hyperion RLV (Reusable Launch Vehicle)
Weight: 2760
Thrust:4015
Payload:1255
Price:1000
10m reusable single stage hull (1310kg)
1 small AC thruster (100kg)
6m fuel tank (6*225=1350kg)
3m payload space

Design Cost: $1500+cost of Hyperion

Construction:
Build a battery factory (-$5000) Done
Construction cost:$5000

Production:
1 Redstone II (-$775)
1 SEA satellite (-$1000)
Production cost: $1775

Launch:
Launch the SEA satellite using a Redstone II rocket. The SEA satellite will be carrying as many of the companies' experiments as possible.

While the launch isn't spectaculary succesfull, the experiments are. Ads go around the world, and because your compagny is mentioned on every single one , you do manage to get some extra prestige.
+10.000
+2 prestige
(That was a good PR roll)

Other:
Announce that we are going to send a probe into orbit around Mars in the next 2 years. While your announcement is succesfull, nobody really cares.
Retire the Redstone I design.

Total cost: $14275



C.H.A.S.E. Yearly report

CHASE

Research:
Lab 1st floor: Improve the success chance of space suits. Work progresses. Safety maxed . Work time increased.
Lab 2nd floor: Space Stations: Theoretical. ($3000) Work her progresses, but not remarcably fast.
Lab 3rd floor (Shaiming Hu): Docking Bay weight reduction Work here goes fast.
Lab 4th floor (Yi shing): 4m space station exercise/physical therapy module to increase possible stay duration. Work here ges really fast;

Design & Production
None.

Construction
Retool laboratory floor 4 for space station research. (2500) Done.( Note, I'm not going to note this in the sheet)

Missions:
None.

Taikonaut Recruitment:
Spend $4000 recruiting people of at least .75 skill. (I wish to retire the numerical designations of dead taikonauts and continue on from nine.) Done


Other:
Aerospace department investment (year 3 of 5) ($1000)
Give Toaster whatever docking system data I research this turn.
Keep a copy of the current docking system blueprints

Total expenses: $12,500 (




STARS Yearly report

Research
-Dr Faust increases the efficiency of the Large thrusters (or reduces the weight if that is maxed) Work here goes fast.
-Dr Barrueco works on a more efficient liquid fuel that will work with current thrusters. A small explosion is heard through the lab. No permanent damage, but no gains either.

Design
El Perajo Cantor II updated
Weight: 2069.5kg
8m Fuel tanks = 1352kg
Max payload at stabilised GEO = 145.68kg (with 2 boosters)

Explorador max payload: 348.5kg at stabilised GEO
Alexis shall redesign the Explorador to be more stable. Done

Missions
Launch an El Perajo Cantor II with two boosters and a Comm sat to stabilised GEO.
Done. While hindered by it's short life times, you do get soem prestige out of this. +3

Other
Scrap the space for the Regained II in the warehouse.

Expenditure:
4500 (3k thrusters, 1k fuel, 500 Comm sat)



DWARF Yearly report.
Research:

Research:
Sleeping Quarters:  Extend the maximum stay.  (1k?)  One of the scientists got stuck in the new prototype pod, no progress was made.

[Electronics Expert] Computer Feedback:  Increase the safety improvement.  (2k) Work here progresses quite fast.

[Fuel Scientist] Can we increase the safety of Solid Fuel?  If not, increase its power. Work here goes quite fast.

[Thruster Scientist]  Large thruster:  More power. (3k) Work goes quite fast.


Designs:

[Personal Design]
Try to increase the reentry safety margin on the Explorer even more. Done


Building:

Expand the car engine factory again.  (10k) Done

Other:

Launch the Explorer!  Take it for a cruise to LEO and bring it back home.  Crew it with 'nauts 3, 4, and 5. The whole launch goes fluently, as does the return flight, all engines and systems work optimally. The press doesn't spend to much attention to it though. +2 prestige.

Expenses:  18k  (8k Research, 10k construction)



Kingfisher: ASC monthly report

Research:
Mass drivers: Work here goes slowly but the first small(in the sense that there are fireworks that produce mor power)magnetical drivers will be ready soon. However Research is held back by the inferior quality of the magnets. 
element synthesisisation: No progress is made( What are you trying to accomplish with this, anyway)

Manufacture: More D1's. Another d1 is made. While it can't stay long enough to make pictures of all important buildings, it does manage to make a height map of some( Sensor=/= camera). The resolution is quite bad though.

Launch:.A d1. Take pictures of the eiffel tower, statue of liberty, kremlin, pyramids etc. etc.
Other: *sigh* Hold a giant press conference looking for scientists. Spend 5000.
You manage to attract 2 scientists. A fuel scientist and a general science scientist.
Spend 3000$ on propaganda wherein an Austrian scientist grabs a west German flag and burns it with the hot plasma of a VASIMIR. Slogan: Is the German space program getting you somewhere? No.
The propaganda footage doesn't work out. The Vasimir engine explodes 3 times, then the camera burns out, but in the end the chairman of the German space program resigns, so you won right?

Note: I'm like the north Korea of this game..( Not my fault)

10 k+rocket price


C.a.s.p.

German Scientist develops a more powerful thruster.-more powerful ones Research doesn't progress.
I continue improving the solar panels. Work progresses.
Spare lab develops power storage batteries.  Work here progresses, but not much.


Other: Pay the university student that showed an interest in joining us some money so that he can finish his education. Specifically, I would prefer a scientist with a specialization in orbital satelites/space stations. Done
Donate $500 to charity.
Nobody thinks better of you. Instead you get an unofficial memo telling you not to waste governement money.

5500

Sattelites and other things in orbit:
Mercury
Moon

Promises:( All due by the end of the stated year)
Toaster:
Kashyk: Comm sat to GEO by 1966
Ruler of nothing: Mars flyby by 1965
Nirur Torin: Space station by 1965

Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Traits: Taikonaut trainer
Funds: 18025 (+15250)
Prestige:26
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: Taikonauts (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Traits: Charismatic: Bonus to attracting/recuiting special people
Funds:22050 (+19000)
Prestige:30
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
             - Scotonaut training facility (2/10 people)
              -Security station
             - Space expo: Can hold theme days(5000) which have a chance to attract scientists.
Spoiler: Special people (click to show/hide)
Spoiler: Scotonauts (click to show/hide)
       
Spoiler: Rockets (click to show/hide)

Player name: Alexis Solsona
Archetype: Engineer
Traits: PR
Funds: 9375 (9000)
Prestige: 18
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Traits: Manager
Funds: 16503 (16185+1618=17803)
Prestige:28
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: astronauts (click to show/hide)
[/quote]

Player name: Franz Herdinand
Archetype: Engineer
Skills: Scientsist
Funds: 6982.5(6000)
Prestige: 10
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Assets (click to show/hide)
 

Player name: Anderson Spaceman
Archetype: Scientist
Traits: Scientist
Funds: 5565(+4000+ 1500= 5500)
Prestige: 6
Organisation Name: Have fun with Acronyms
      -Motto: C.A.S.P (Canadian air and space program)
      -Nation: Oh Canaduuhhh
      -
Spoiler: Researched components (click to show/hide)

[/spoiler]
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
       -
Spoiler: Rockets: (click to show/hide)
     
-
Spoiler: Special people (click to show/hide)
« Last Edit: April 19, 2012, 11:45:06 pm by 10ebbor10 »
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #647 on: April 18, 2012, 11:17:34 am »

Research
-Dr Faust works on Magnetic Thruster theory. (Yes I'm trying to get his bonus here)
-Dr Barreuco extends the battery life of the comm sat.

Construction

Missions
Launch a Perajo Cantor II, with Comm sat and 2 boosters, to stabilised GEO.

Other
Film a promotional video of STARS, using this years launch, taped speeches by the main members and other such stuff for the Conference that will be held by ASTRO. (4000+PR)

Expenditure
6500 (1k thrusters, 1k Comm sat, 500 comm sat, 4k Promo)
« Last Edit: April 18, 2012, 11:22:01 am by Kashyyk »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #648 on: April 18, 2012, 11:19:46 am »

@Khashyk, the most efficient system at the moment is the VASIMIR engine( that's the most efficient one I have stats written for) but that one requires magnet research.
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #649 on: April 18, 2012, 11:21:12 am »

I'll do that then. :)
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Nirur Torir

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #650 on: April 18, 2012, 11:22:31 am »

I'm fine on my promise if I launch the station on turn 20 ('65-'66), right?
Can I get the base stats of 3m and 4m station modules?

Toaster: I'd rather take over the sleeping quarters research.
Could we launch a test mission to practice a joint station deployment, using your Explorer Mk IIs and fake plastic model parts? I'll supply suits and, if you wish, Taikonaut One[1.46].
I don't think I got an answer on my question about rental price for one of your shuttles. I'd have to drop everything else to get my own vehicle safe enough.
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #651 on: April 18, 2012, 11:25:03 am »

ABout that bonus, I'll give you it but your magnet theorems will only work for thrusters.( So no mass drivers, or other supermagnet thingies)
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #652 on: April 18, 2012, 11:27:21 am »

Will having thruster magnet theorem give me a bonus to developing the theorems for said other things?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #653 on: April 18, 2012, 11:28:33 am »

Yes.
Gimme a moment.

Small station part(1m):
Weight: 400
Can contain:
Small lifesupport(3 People)(Small)
Storage area(Doubles storage capacity)
Small Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 10 modules
Other
Storage capacity:100
Power required: 0.2 ( 1 solar panel= 1)

Medium station part:(2 m)
Weight: 600
Can contain:
Medium lifesupport(9 People)
Storage area(Doubles storage capacity)
Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 25 modules
Other
Storage capacity:300
Power required: 0.25 ( 1 solar panel= 1)

Large station part (3M)
Weight: 800
Can contain:
Storage area(Doubles storage capacity)
Large airlock
Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 40 modules
Other:
Storage capacity:500
Power required: 0.4

Large station part (4M)
Weight: 1000
Can contain:
Storage area(Doubles storage capacity)
Large airlock
Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 60 modules
Other:
Storage capacity:800
Power required: 0.5

Also note that your current technology caps out at 5. From then on you have to come up with something new if you want larger station parts. ( Like inflatible parts, origami parts, accordeon parts... Idon't know)

« Last Edit: April 18, 2012, 11:33:46 am by 10ebbor10 »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #654 on: April 18, 2012, 11:29:40 am »

Will having thruster magnet theorem give me a bonus to developing the theorems for said other things?
Yes
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #655 on: April 18, 2012, 11:30:46 am »

Excellent. Then I'll do that.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #656 on: April 18, 2012, 02:51:16 pm »

Toaster: I'd rather take over the sleeping quarters research.
Could we launch a test mission to practice a joint station deployment, using your Explorer Mk IIs and fake plastic model parts? I'll supply suits and, if you wish, Taikonaut One[1.46].
I don't think I got an answer on my question about rental price for one of your shuttles. I'd have to drop everything else to get my own vehicle safe enough.


Okay, okay, and why rent one as opposed to have me handle launches?  You mean so you can use your launch pad as well?

Regarding test launch, I think it'd be a good idea to have a split crew (mine and yours.)  Given I can do two launches each year, how many do you want to do?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #657 on: April 18, 2012, 02:59:51 pm »

Also, I did a recalc on my shuttle, and got this:

Quote
Explorer Space Shuttle Mk II
Height: 20m
Weight:  11416 kg
Available Payload: 4052.75
Thrust: 15468.75 kg
Price: 7400
Safety: 1%+ 10%(reentry)

Components:

Space Shuttle hull (20m): 20*300 = 6000kg
Large thruster (2 meter): 335kg, 15468.75 kg To LEO
XL normal fuel tanks  (3*5 meter): 4500 kg
Computer Feedback:  100kg
Cockpit module (3 meter):  481 kg


With a 4k payload, it shouldn't need many launches at all.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #658 on: April 18, 2012, 03:06:31 pm »

Also, I did a recalc on my shuttle, and got this:

Quote
Explorer Space Shuttle Mk II
Height: 20m
Weight:  11416 kg
Available Payload: 4052.75
Thrust: 15468.75 kg
Price: 7400
Safety: 1%+ 10%(reentry)

Components:

Space Shuttle hull (20m): 20*300 = 6000kg
Large thruster (2 meter): 335kg, 15468.75 kg To LEO
XL normal fuel tanks  (3*5 meter): 4500 kg
Computer Feedback:  100kg
Cockpit module (3 meter):  481 kg


With a 4k payload, it shouldn't need many launches at all.
Note that launching with that shuttle would mean makeshift taping the cargo on.( There's no room for payload)  While this may worl out the chance of cargo loss does exist.

Also Toaster, I'm afraid that finding transport for the shuttle is going to be hard, so there might be some costs there.
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #659 on: April 18, 2012, 03:48:47 pm »

Just remember guys, my offer to help out is always there :)
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