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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119584 times)

kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #495 on: March 21, 2012, 11:56:46 pm »

Nirur, i am willing to pay 1500$ for a Taikonaut.
Also, ebbor, why do you always CApatalize words like this?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #496 on: March 22, 2012, 01:25:32 am »

Nirur, i am willing to pay 1500$ for a Taikonaut.
Also, ebbor, why do you always CApatalize words like this?
Keyboard doesn't  always work properly.

Anyway, what do your plasma studies include? I'm pretty sure you're not talking about blood transfers, but there are many ways to create and use plasma, including fusion, electrical arcs and others.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #497 on: March 22, 2012, 01:28:36 am »

VASIMIR engines.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #498 on: March 22, 2012, 02:43:40 am »

Oh, and Ghazkull, i'm firing a rocket at your labs. Watch out for it.  8)
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Nirur Torir

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #499 on: March 22, 2012, 06:32:15 am »

Nirur, i am willing to pay 1500$ for a Taikonaut.
I am quite willing to loan out taikonauts for single missions, with the price depending largely on the chance of them coming home alive. I'll have to charge more for unstable areas, such as agencies likely to be at the center of a missile exchange.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #500 on: March 22, 2012, 07:58:19 am »

The cries of war were concerning Urist.  He was not a warrior- his only interest lay in engineering.  All he wanted to do was build his rockets in peace and explore the wonders of space.

On that note, he sketched down the initial concept of a larger booster rocket.  The first he had was fairly unimpressive, but this one should add a significant amount of thrust to any of his designs.  It still wouldn't be enough to launch the space shuttle- that beast was still far too monstrous.  Perhaps a redesigned fuel tank?

There was much work to be done.


Research:
Space Shuttle:  Decrease the weight more.

Booster Rocket:  Increase the chance of reuse.

[Fuel Scientist] Large Fuel Tank:  A tank with a larger per-section size that stores proportionally more fuel.

Anti-Missile defense system:  A system designed to track and shoot down incoming missiles and rockets.  Can't be too careful in these times...


Designs:

[Personal Design]
Supporter Booster Rocket
Height: 5m
Weight:  725 kg
Available Payload: 1275 kg
Thrust: 2000 kg to LEO


Components:

Booster Rocket hull (5m): 5*25 = 125 kg
Small thruster (1 meter): 100kg,  2000 kg To LEO
Solid fuel tanks (4 meter): 500 kg


Building:

Nothing today.


Other:

Contact the government to see if they're interested in buying the Spear Mk II, Sword Mk I, and Lance Mk I.

Spend 5k on an expo day.

Spend 4k on recruiting good (at least 7/10) Scotonauts.

The Spear Mk I and Squat Mk I designs are obsolete and rockets are gone, so they can be dropped to save space/time.


Expenses:  13k (4k research + 5k expo + 4k recruitment)
« Last Edit: March 22, 2012, 09:55:25 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #501 on: March 22, 2012, 08:53:41 am »

Oh thank you Kignfisher that is exactly what i need...you know what will happen then do you, apparently not...:D

Research:

1.Larger Fuel Tanks Finish it up (+10 Fuel Scientist)

2.Develop Thermobaric warheads as smaller ammunition for Artillery Grenades(+40 Secret Weapons Guy)

Construction:

Build two Regained II and another Small Nuclear Power Plant

Other:

Sell Power plant to German Government and look out for Energy Companies willing to buy some.
Build a third floor for research (10k if i am not wrong?)
Start a Public PR Campaign showing the benefits of Nuclear Power (5000)

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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #502 on: March 22, 2012, 09:12:05 am »

Damn blasted Civil War!!


Research
-Dr Faust lightens the Large Thrusters
-Lighten the two stage rocket

Design
Aliexis  shall redesign the Vengador to be less explody, except when required of course.

Manufacture
Build 5 Vengadors

Missions/Other
Alexis will talk with the Russian/Spanish Soldiers present (With PR), and coordinate a counter attack against the Rebels with the use of the Vengadors and their good selves. One shall be monitored, the rest just basted off with out a care in the world.

Expenditure
7000 (800*5 Vengadors, 2000 Thrusters, 1000 two stage)
« Last Edit: March 22, 2012, 01:53:54 pm by Kashyyk »
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #503 on: March 22, 2012, 09:30:37 am »

lawl Spain is drowned in blood  :P i should feel ashamed but i am laughing to hard :D
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #504 on: March 22, 2012, 09:47:11 am »

Don't worry, I'll work on causing a civil war in Germany soon enough :)
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ansontan2000

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #505 on: March 22, 2012, 09:50:41 am »

Hey Spain...want some help?
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #506 on: March 22, 2012, 11:27:46 am »

Alexis will talk with the Russian/Spanish Soldiers present (With PR), and coordinate a counter attack against the Rebels with the use of the Vengadors and their good selves. As I assume they are a fire-and forget-thing, I don't have to worry about 'Monitoring' them with my Mission Control?
Monitoring includes things as fueling, preflights safety checks and damage control(Also aiming and finding a good day to launch). So you can fire them whitout monitoring but it might go wrong.

VASIMIR engines.
Those only work outside the Earth's atmosphere  you do know that. They are to heavy to get anything out of the atmosphere.

Oh, and Ghazkull, i'm firing a rocket at your labs. Watch out for it.  8)
You do know that that is considered as an act of war, and that the germans will probably fire back.
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #507 on: March 22, 2012, 11:53:36 am »

SHush your ruining the fun :D
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #508 on: March 22, 2012, 12:27:09 pm »

What sort of probability is 'might'?

And yes, help would be fantastic Canada. Not sure what you can help with off the top of my head though.
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #509 on: March 22, 2012, 12:41:01 pm »

What sort of probability is 'might'?

And yes, help would be fantastic Canada. Not sure what you can help with off the top of my head though.
A probality i'm not going to tell you.
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