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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121201 times)

Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #510 on: March 22, 2012, 12:51:36 pm »

A FNORD in REDACTED chance.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #511 on: March 22, 2012, 01:25:23 pm »

Can we use a design action to improve (by reducing fail chance) an existing design?  Failing that, can we reroll it?  The Lance has a nice component design, but it's explodey while the Spear Mk III is nice and safe, but less powerful.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #512 on: March 22, 2012, 01:26:29 pm »

Can we use a design action to improve (by reducing fail chance) an existing design?  Failing that, can we reroll it?  The Lance has a nice component design, but it's explodey while the Spear Mk III is nice and safe, but less powerful.
You can modify or reroll, state which one you want.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #513 on: March 22, 2012, 01:28:33 pm »

Neat!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #514 on: March 22, 2012, 01:51:49 pm »

Alright, I'll modify my turn slightly.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #515 on: March 23, 2012, 10:49:11 am »

Nirur Torir, I am offering the services of my SEA satellites for $750 (assuming that I get to keep the results of the launch; I am also offering to give you complete control of the satellite and sole access to its results for $3000) Anyhow, here is my provisional (I am going to have limited internet access for the next 16 hours or so) turn:

Research:
Dr Smith will improve the reliability of the AC thruster (free)
Lab 1 will increase the efficiency of the AC thruster (-$1000)
Lab 2 will develop electronic safety measures with the help of Konrad Becker (-$1000)
Lab 3 will develop a 3 person space capsule (-$1000)
Research cost:$4000

Design:
Recalculate the Redstone II using new fuel tank technology. (I might make another design but that depends on the answer to the question below)

Construction:
None this year.

Production:
2 Redstone II (-$1550)
2 SEA satellites (-$2000)
Production cost: $3550

Launch:
Launch 1&2: launch a Redstone II with a SEA satellite on it into LEO. Have the SEA satellite study space radiation levels and distributions, with special emphasis on the kinds of radiation that are most harmful to human beings. Share the results obtained with CHASE.

Astronauts:
Recruit 2 astronauts with $2000.

Other:
Announce that ASTRO will send probes past Mercury and Venus in the next 4 years.

Total cost:at least $9550

Now, 10ebbor10, the $2000+ question: If my lander is 4m high say, do I need to put 4m of free hull space in the carrier rocket? Also, if I wanted to make something like the Gemini or Apollo modules, what should I research?
« Last Edit: March 23, 2012, 11:26:34 am by RulerOfNothing »
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Nirur Torir

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #516 on: March 23, 2012, 11:03:44 am »

Nirur Torir, I am offering the services of my SEA satellites for $750 (assuming that I get to keep the results of the launch)
That sounds fair. I'll buy the results of up to two satellites studying anti-radiation shielding for the people aboard my future space station. I'll only pay if the mission is successful.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #517 on: March 23, 2012, 11:05:52 am »

Excellent. I will be modifying my turn in light of this.
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #518 on: March 23, 2012, 11:12:21 am »

Yes. You need to provide hull space for the lander. It isn't strong enough to survive launch on it's own.

For something similair to the Gemini/appolo capsules, you could upgrade/research a larger version of the lifesupport module. Or make a multimodule system.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #519 on: March 23, 2012, 11:15:04 am »

Multimodule system? Could you expand on that?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #520 on: March 23, 2012, 11:18:34 am »

Multimodule system? Could you expand on that?
Like Nirur did. One dedicated lifesupport module and a seperate crew module
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #521 on: March 23, 2012, 11:20:26 am »

In that case I might change my research. For a gemini/apollo type of thing, do I need to design it or just combine the components together during vehicle integration?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #522 on: March 23, 2012, 11:24:58 am »

In that case I might change my research. For a gemini/apollo type of thing, do I need to design it or just combine the components together during vehicle integration?
In case of a multimodule thing , you just put the different parts togheter in the ship. Note that whitout airlocks it means the crew can't acces the lifesupport system.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #523 on: March 23, 2012, 11:30:33 am »

Alright, last question. Does the docking system I got from CHASE count as a airlock, or can I make an airlock that is compatible with that docking system?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #524 on: March 23, 2012, 11:31:59 am »

Alright, last question. Does the docking system I got from CHASE count as a airlock, or can I make an airlock that is compatible with that docking system?
It counts. If you want to be able to detach capsules, both capsules need their own airlock.
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