Oh, hey...just noticed this thread. Coincidentally, I just recently deleted my account.
Sappho
I created a guild
Having a guild will be counterproductive in the beginning because of the daily guild fee, which changes the larger the guild is. Having everyone join right away is a sure way to bankrupt everyone in the guild. The benefits to being in a guild (shared thugs and convenience of trading upgrade points) probably won't be relevant for your first 100 days of gameplay.
Seriyu
no negative to offering something
Watch your shop xp/level indicator in the lower right. If it flashes red, that means you lost xp for what happened. I don't recall specifically if failing on an offer docks xp, but it might. In any case, even if it does, in the long run you can easily come out ahead by offering intelligently. The trick is just to never offer anything that has a zero chance of success.
If they're looking for a dagger, offer a main gauche or a dirk or something
More or less, but there are exceptions, like you can sometimes offer potions instead of armor, and there are cases where one handed versus two handed swords are or aren't acceptable suggestions. Also, it
is possible to substitute items of other type so long as they're valid for the class. For example, if a rogue shows up asking for leather armor, you can sometimes suggest she take a dagger and she might accept. It's simply a reduced chance of success. Not ideal, but it works sometimes. Also, suggesting something of a vastly different market value can change your chances. If someone wants an 800 gold sword and you suggest a 150 gold sword, odds of success will be low even though both are swords.
When in doubt, check
Item Acceptance by ClassSappho
how do you change location?
Click on the map in your shop. However, there are shop level requirements. You won't be able to move to the city walls until level 7, I think. Also, moving up as soon as you can is not recommended. Customers appear to be somewhat rarer and more demanding in higher level areas, and there's a daily rental fee everywhere other than the outskirts. If you move to the wall right away you might find yourself paying 100 gold a day for the privilege of getting fewer customers who only want things you can't provide.
Does leveling up your craftsman improve their crafting time?
In general yes, but it's not 1 to 1. Which skills a crafter gains is random upon level up, and only some skills improve crafting speed. So leveling might or might not actually make things faster. But in general, yes.
Lightning4
sorceress seems to be one of the best to start with
Sorceress items are cheap and fast to make, and potions are suitable for giving to adventurers and make acceptable "suggest" substitutes for a lot of things.
...however, while the sorceress offers probably the safest and easiest start, she rapidly becomes somewhat gimped, for several reasons:
* There's a massive jump of level required from 10 to 20 fairly early on in her research requirements. She'll make level 10 easily then she won't be able to do any new research for a
long time. Once your sorceress reaches level 10, I recommend not leveling her again until customers start asking for things she can't make. That might be a while. 50+ days, probably. At level 10 I found my sorceress was easily able to outproduce demand for her goods, and by leveling her anyway I simply increased her wages without any useful benefit from it.
* In the middle game, once you start needing to trade upgrade points with other players, for various reasons the sorceress is in the least demand. This won't affect you for a while. But when it does, it can be annoying.
* Most her early-game items just don't sell for very much. Yes, it's nice to reliably sell 2-3 things a day, but you sometimes
need to sell that many to earn the equivalent of a single item from, a blacksmith, for example.
Not saying sorceress is bad. She gives an easy start. But she doesn't keep pace with some other crafters after day 50-100 or so.
Sappho
how much of the content of this game is only unlockable by paying for it
...well, kind of yeah. But the game is playable without paying for anything. If you want to play but won't be paying ever, I recommend saving your tokens for a skill respec if you need it eventually. Some skills are more or less useful at various stages of the game, and what works in the beginning might be useless later on.
In general, it's better to focus on a few skills at high levels rather than diversify. For example, if you suggest an item, you can't haggle. So investing in skills relevant to both suggesting and haggling is inefficient. Whereas if you make a point of always stocking everything and have high haggle skill, or if you only build things that are expensive and invest in the suggesting skill, either of those work.
More detail on skills can be found
hereNRDL
don't like the game anymore, it's too boring.
It is somewhat grindy, but it's not a bad "play five minutes once a day" kind of game. Again, I recently deleted my account, but if there's interest here, I'd consider starting up again.