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Author Topic: Damnit, scientists!  (Read 3000 times)

noah22223

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  • No. you fucking lose.
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Re: Damnit, scientists!
« Reply #75 on: May 15, 2011, 12:24:53 am »

You get out of the way!
It hits the wall!
It has smashed its remaining arm to bits!
The guard shoots its legs, severing them!
The mutant is no longer a threat!
The mutant is immobile!

Using your knowledge, you deduce that he absorbed the fibers of the bullet and added them to his body, thus making him bigger.
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Criptfeind

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Re: Damnit, scientists!
« Reply #76 on: May 15, 2011, 12:33:25 am »

Get going.
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DinosaurusRex_x

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Re: Damnit, scientists!
« Reply #77 on: May 15, 2011, 12:48:20 am »

Wait, rip the glowing orbs out first.

They might come in handy later.

Then head to the armoury.
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Play my picture adventure games: Roll to Dodge Mr T and You Are Douchebag!

noah22223

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Re: Damnit, scientists!
« Reply #78 on: July 30, 2011, 09:44:54 am »

You grab the orbs that were in its head.
They dissipate on touch.

In the next room, you are met with 3 Berserkers, and 2 Pale-Guy-From-Starts.

(Im back, bitches!)
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Zako

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Re: Damnit, scientists!
« Reply #79 on: July 30, 2011, 12:06:37 pm »

Oh snap! This has been necro'd! Ok, here's a plan.

Bursts on the zerkers, aiming for the vials on their arms first. Tell the security guy to also focus on the zerkers, but keep an eye on the pale dudes.
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noah22223

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Re: Damnit, scientists!
« Reply #80 on: July 30, 2011, 12:10:47 pm »

You both shoot the zerkers with controlled bursts.
You burst 2 vials on one, and 1 one on the next!
The guard manages to break the last vial on the first before he is grabbed by a pale dude, who is brandishing a syringe full of the acid!
1 Turn before our ally becomes enemy. THINK FUCKING FAST.
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Zako

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Re: Damnit, scientists!
« Reply #81 on: July 30, 2011, 01:16:52 pm »

Shoot the syringe of course! Then nail the last pale dude's syringe.
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noah22223

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Re: Damnit, scientists!
« Reply #82 on: July 30, 2011, 01:56:43 pm »

Are you sure? That would rely comepletely on the luck of the die, and theres an aspect of the newly mutated you WILL find out if he gets injected...

Spoiler: WARNING (click to show/hide)

You give a quick glance around the room. There is a pipe, appearing loose, right above the pale scientist.
« Last Edit: July 30, 2011, 01:59:04 pm by noah22223 »
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Roboboy33

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Re: Damnit, scientists!
« Reply #83 on: July 30, 2011, 04:23:51 pm »

if the pale guys are like liquid... DRINK THE PALE GUYS! THEY SMELL LIKE BOOZE!
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SHUT UP AND ENJOY THE CATS

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hachnslay

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Re: Damnit, scientists!
« Reply #84 on: July 31, 2011, 03:31:18 am »

i could bet that if we shoot the pipe we douse them in acid. Do that. Then run for the weapons, as the room slowly starts to fill with acid.
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Hitty40

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Re: Damnit, scientists!
« Reply #85 on: July 31, 2011, 08:29:21 am »

Commit genocide on everyone in the room.
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