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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21611 times)

CJ1145

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #405 on: January 31, 2010, 08:08:05 pm »

No personality? Bah! Those are obviously Ratchet, Jazz, and Ironhide. Look over there! It's MEGATRON!

Wage a battle to destroy the evil forces of the Decepticons.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #406 on: January 31, 2010, 11:16:45 pm »

Since there are clearly NO restrictions on what works anymore: I put on the fierce deity mask, summon Ganondorf, and together we will destroy all life on the planet. Meanwhile, the mini-mech will get to work creating a robotic utopia
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Realmfighter

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #407 on: January 31, 2010, 11:28:40 pm »

SUMMON MAGMA FROM BEYOND THE GRAVE!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

RandomNumberGenerator

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #408 on: February 01, 2010, 01:03:56 am »

Manifest inside Extremus' Throne Room, remaining undetected.

Edit: Italicised that instead of bolding it. Woops.
« Last Edit: February 01, 2010, 10:36:02 am by RandomNumberGenerator »
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The end of the world is more fun then I expected.

Flintus10

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #409 on: February 01, 2010, 03:43:28 am »

Tear some more.
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Nirur Torir

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Re: Hope to Dodge - Turn 41. In which the players break everything.
« Reply #410 on: February 01, 2010, 10:04:48 am »

Since there are clearly NO restrictions on what works anymore
There never was in this, but the price of failure goes up dramatically with nonsense actions. A {3} would probably have the effect of a standard {1}. A {2} is pretty much instantly fatal.
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Nirur Torir

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Re: Hope to Dodge - Turn 42.
« Reply #411 on: February 07, 2010, 07:24:39 pm »

CJ1145
{5} - Optimus Prime and his autobots ambush and completely destroy the Decipticon scum. They clearly were not expecting an attack from underneath their new, ultra-powerful cloaking devices. The are is safe from their threat, for now.

Dragnar
{6} - Dragnar summons Gannondwarf with the power of Majora's Mask. Gannondwarf wanders off alone, whether he's after ale or supreme conquest of the land remains to be seen.

RandomNumberGenerator
{4} - Lithoniel enters Extremus' throne room. He notices a faint disturbance, but is too busy thinking about his desire for a peanut butter and seahorse sandwich to care.

Flintus10
{1} - Reality begins re-forming around the tear. It's likely to disappear soon.

Realmfighter[\b]
No. He is dead. Very, very dead.

Quote from: CJ114(Optimus Prime)
Status:
Good
Is a human-sized Optimus Prime clone

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
3 Autobots

Quote from: Flintus10(Flint)
Status:
Good
Amnesiac
Is a tear in the Space-Time Continuum

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]


Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [4/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [0/3], Small First-aid kit, Majora's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [1/5], greater efficiency
Mech
Status: Unoccupied
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [1/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good
Is a super-sentient psionic manifestation.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [6/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 42.
« Reply #412 on: February 07, 2010, 07:28:34 pm »

Infest Extremus' mind with suicidal thoughts. Expecially extreme suicidal thoughts, like eating a peanut butter, seahorse and godsbane sandwich.
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The end of the world is more fun then I expected.

CJ1145

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Re: Hope to Dodge - Turn 42.
« Reply #413 on: February 07, 2010, 07:34:01 pm »

The Autobots are the protectors of all good; head off in search of good to protect.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Flintus10

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Re: Hope to Dodge - Turn 42.
« Reply #414 on: February 07, 2010, 07:40:03 pm »

Warp Reality!
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dragnar

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Re: Hope to Dodge - Turn 42.
« Reply #415 on: February 07, 2010, 11:53:08 pm »

follow gannondwarf and help him with whatever he's doing.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Hope to Dodge - Turn 43. END.
« Reply #416 on: February 08, 2010, 11:14:35 am »

RandomNumberGenerator
{6} - Lithoniel gives Extremus EXTREME suicidal thoughts. {1} He decides to just end it all with a peanut butter, seahorse, and godsbane sandwich. He proceeds to prepare one (Who knows why he had it in the first place?), and he then eats it. It was yummy, but now he has to sleep it off over the next century or so. Since the plane was being held together by his willpower alone, it begins to crumble.

Lithoniel leaves, her task complete. The omniscient being quickly gathers together a cult following, eventually unifying the entire planet. The thought of an eternity with no new experiences finally drives her insane, shattering the global theocracy.

CJ1145
{3} - The autobots fail to find evil to destroy, and fall into obscurity as the plane shifts into 9-dimensional space.

Flintus10
{2} - Reality resists the warping strongly, and continues to fix the tear in the Space-Time Continuum. It is now closed over, forever.

Dragnar
{4} - Dragnar follows Gannondwarf with the mech. He eventually sees the light of reason, and they together create an empire that will rule for the next 200 years, only to be brought down by the next band of wandering adventurers in a single day.

When Extremus awakens, he decides to go toy with a different plane.

I didn't intend to finish it quite that suddenly, but the RNG decreed it.
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 43. END.
« Reply #417 on: February 08, 2010, 02:57:59 pm »

What? That's not what I wanted to do. I was going to replace him as god!
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The end of the world is more fun then I expected.
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