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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21614 times)

Flintus10

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #375 on: January 21, 2010, 09:46:35 pm »

See If I can open the door and if possible look through the keyhole to see what is on the other side.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #376 on: January 21, 2010, 10:18:52 pm »

Meh... I was aware that you were bringing this game to a end but this was a bit forceful for me...

Generic Guy #1 explodes.

Farewell!
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Nirur Torir

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #377 on: January 23, 2010, 07:46:54 pm »

{1} - The pseudo-Latin chanting intensifies, and Random.org hates you all.

Realmfighter
{1} - Ragnar examines the door. It seems to be unlocked, and, judging by the sign, it can be opened by pushing it. He tries to open it, but it fails to move. There might be something blocking it.

CJ1145
{2} - Richard looks around his cell, calling out "Alfred! Alfred!" every few seconds. Alfred appears to be somewhere else.

Dragnar
{1} - Dragnar does some soul searching, and decides that he cannot wear the mask outside of a boss fight because it is inherently evil. Wearing it for any length of time corrupts his soul, and so contact must be minimized to avoid complete corruption. An inner voice mentions slaughtering dwarves so there are more trees to hug. He shivers.
{1}, Minion - The Mini-Mech exits the Mega-Mech to examine the hole. The Mini-Mech vanishes.
Minor Soul Corruption!

RandomNumberGenerator
{4, 6} - Lithoniel glares at the anomaly. It looks intimidated, and does not move. She walks over to Glod and slits is throat. She thinks she can hear the distant sound of a god crying out in rage.

Flintus10
{1} - Flint examines his door, and notes a distinct lack of a keyhole. After reading the "push" sign he tries to push the door open, but fails. He suspects that there is a large padlock or somesuch on the other side.

SHAD0Wdump
{2} - Generic guy #1 disappears with a slight puff of smoke. (Sorry to see you go. It's not a complete "rocks fall, everyone dies" ending, but it is a bit sudden.)

Status
Quote from: Realmfighter(Ragnar)
Status:
Good
Annoyed by pseudo-Latin chanting: -1 concentration actions

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    3 zombies

Quote from: CJ1145(Richard)
Status:
Good

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.

Quote from: Flintus10(Flint)
Status:
Psychologically scarred: -1 to actions

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding
Soul Slight Corrupted - ?

Skills:
Steampunk Mechanic [4/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [0/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [1/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good
Telekinetically tired: -2 telekinetic actions next turn

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [6/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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CJ1145

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #378 on: January 23, 2010, 09:26:34 pm »

Attempt to create some form of light so I can see where I am.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Nirur Torir

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #379 on: January 23, 2010, 09:52:27 pm »

{?} - A strange light permeates the rooms. It's origins are unknown.
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dragnar

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #380 on: January 23, 2010, 09:59:43 pm »

I will yell for the mini-mech to get back here, then search for some dwarven mages to bless my mask. Perhaps I should look for majora's mask, maybe it was only trying to kill elves, and wasn't evil at all.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #381 on: January 23, 2010, 10:25:21 pm »

Anomaly? What anomaly?

Loot Glod's equipment.


Use my mental powers to lock the anomaly shut.
« Last Edit: January 23, 2010, 10:46:07 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #382 on: January 23, 2010, 10:29:58 pm »

There's an anomaly trying to drag players into the rooms. It's linked with the end of the game. Since it's an RTD, it is resistible.
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Flintus10

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #383 on: January 24, 2010, 08:25:14 am »

Kick the door OPEN!
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CJ1145

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #384 on: January 24, 2010, 10:45:48 am »

I shall escape this place!

Transform into Optimus Prime.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Hope to Dodge - Turn 37. The doors remain closed.
« Reply #385 on: January 24, 2010, 09:44:13 pm »

Re-animate a volcano.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Nirur Torir

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Re: Hope to Dodge - Turn 38. Somebody need mental help.
« Reply #386 on: January 26, 2010, 07:35:02 pm »

Dragnar
{3} - Dwarves? Magic? What rubbish universe do you come from? Dwarves only use runes, which aren't magic. They're runes.
{6}, Minion - The Mini-Mech fails to reappear.

RandomNumberGenerator
{6, 4} - Lithoniel swiftly closes the anomaly with her telekinetic powers. It's destroyed, giving off an apologetic puff of smoke.

Flintus10
{6-1=5} - Flint kicks his door open. It falls over, slamming into the floor.
Flint looks around. He is in a hallway, with several doors equally spaced throughout. One appears to have been incinerated. At one end, five pillars rise halfway to the ceiling. There is a small mechanoid there, beeping angerly at the pillars. At the other end is a large wooden double door, as he might expect to see in a castle.

CJ1145
{6} - Richard tries very hard to transform into a transformer, despite being organic, not having any source of metals nearby, not having a power source nearby, and being in a room far too small to hold Optimus Prime. Despite this, the universe considers being compliant ... until he psychologically snaps. Richard is now convinced that he is Optimus Prime
Psychologically broken: Convinced to be Optimus Prime!

Realmfighter
{5+2-1=6} - Ragnar mentally searches the nearby area for dead volcanoes. He finds a few active volcanoes, but no dead ones. He decides to kill one, but is distracted by the laughing voice booming through his head that claims the volcanoes for itself. He feels like much fire would be in his future if he killed the volcano, and stops.

Status
Quote from: Realmfighter(Ragnar)
Status:
Good
Annoyed by pseudo-Latin chanting: -1 concentration actions

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    3 zombies

Quote from: CJ1145(Richard)
Status:
Good
Psychologically broken: Convinced to be Optimus Prime!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.

Quote from: Flintus10(Flint)
Status:
Psychologically scarred: -1 to actions

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding
Soul Slight Corrupted - ?

Skills:
Steampunk Mechanic [4/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [0/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [1/5], greater efficiency
Mech
Status: Unoccupied
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [1/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [6/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
Logged

Realmfighter

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Re: Hope to Dodge - Turn 38. Somebody needs mental help.
« Reply #387 on: January 26, 2010, 08:22:34 pm »

RAISE A VOLCANO.

MAGMA FOR THE MAGMA GOD ME.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Hope to Dodge - Turn 38. Somebody needs mental help.
« Reply #388 on: January 26, 2010, 08:38:04 pm »

At last! We must celebrate! Autobots, ROCK OUT!

Play heavy metal with the other Autobots.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Hope to Dodge - Turn 38. Somebody needs mental help.
« Reply #389 on: January 26, 2010, 09:19:37 pm »

Alright, I seek Majora's mask! And then wear both masks at the same time!

The actions become more ridiculous with each passing turn...
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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