Speed rolls:
Nav: 6+2=8
Yoink: 6+1=7
Xvareon: 7-1=6
Beirus: 6-1=5
darkpaladin109: 3+1=4
Playergamer: 5-1=4
The DOOM CRUISER: 6-4=2
*Ahem* DAKKA-DAKKA-DAKKA-DAKKA-DAKKA-DAKKA
Attack: 4, 7, 2, 2, 2, 5
Dodge: 5-4, 8-4, 7-4, 3-4, 7-4, 1-4
4 shots hit, for a total of 260 damage.
Does my speed bonus increase at the beginning or end of the turn?
If the beginning, fire the Sonic Gun at the enemy.
If at the end, continue firing my machine gun instead.
Keep the Doom flowing.
Attack: 7+1, 4+1, 7+1
Dodge: 5-4, 8-4, 8-4
All 3 shots hit, for a total of 97 damage.
Your speed increases to its maximum of +8.
Fire last Destabilizing Missile into the Doom Cruiser! Maintain optimum firing range for the TAC cannon next turn, whilst maneuvering close to Playergamer's ship, hoping that the Doom Cruiser will prioritize him as a bigger target over me.
Attack: 5+1
Dodge: 8-4
The destabilizing missile lands a direct hit for 130 damage, refreshing the debuff.
Speed: 2-1
However, you can't quite seem to re-maneuver your ship closer to playergamer's.
Fire last shot of HEAT rifle at any holes in DOOM Cruiser.
Attack: 8+1
Dodge: 8-4
The DOOM CRUISER takes a direct hit from the HEAT rifle, for 260 damage. This applies a seperate stack of damge over time effects to the last shot.
The DOOM CRUISER also takes 130 damage from the last time the HEAT rifle was used, and will do so again next turn.
Continue laser-ing the DOOM CROOZER.
Attack: 1
Dodge: 5-1
The laser array suddenly shorts out! No damage this turn, and the power boost resets. There doesn't seem to be any permanent damage to the weapon, however, so it should still be usable next turn.
Reconstruct Xvareon's ship.
Xvareon is healed up to maximum.
All player shields recharge as usual.
Current buffs/debuffs:
Doom Metal: 10% Damage, -1 dodge for players.
Destabilizing missile: +20% damage.
The doom cruiser now acts at -1 until end of turn.
Will take damage from two stacks of heat rifle next turn, and 1 stack the turn after that.
Yoink: Long range.
Xvareon: Long range.
NAV: Close range.
Beirus: Long range. separated from other players.
darkpaladin109: Mid range. 1 point defense drone deployed.
Playergamer: Long range.
Yoink: Doom Metal Sonic Assault Craft!
Desc: The design of the Doom Metal Sonic Assault Craft has a very death metal like feel to it. Its primary purpose seems to be a mix between a close range assault craft, and a support vehicle.
Health: 250/250
Shields: 50/50 Regens 10 per turn.
Speed: +1(+8)
Aim: +1
Dodge: +1
Armaments:
High Speed-Engine: Speed bonus doubles every turn, to a maximum of 8.
The Sonic Gun: This weapon works by converting the momentum of the craft into momentum for the projectile. Firing this weapon resets your speed bonus to +1. Damage is 50*Speed Bonus.
Medium Machine Gun: 25 damage per hit, 3 shots. The medium machine gun is a significant step up from the light machine gun commonly mounted on many crafts.
Metal Broadcast: This music playing device plays doom metal to all players to boost morale. 10% damage/+1 accuracy while active, but at the cost of -1 to dodge. Currently active.
Xvareon: Medusa-class Tachyon Accelerator Cannon
Desc: The Medusa-class Tachyon Accelerator Cannon has a design based on stopping enemies in their place by destroying them through heavy firepower. That purpose isn't ideal against a huge enemy like the DOOM CRUISER, but its still very much a powerful vehicle.
Health: 200/200
Shields: 10/25 Regens 5 per turn.
Speed: -1
Aim: +1
Dodge: -1
Armaments:
Tachyon Cannon: This device is the one the ship gets its name from. It uses particles that travel faster than light to hit enemies before the weapon is fired. This makes it impossible to react to. The speed of the projectiles also disorients the target, making further damage deal 10% damage. 150 damage. 5 ammo. Works best at mid to long range.
Heavy Rifle: A powerful rifle to be used as a backup weapon. 100 damage. Works best at long range.
Destabilizing Missile: A strong missile that smashes into its targets with powerful kinetic force to destabilize any moving parts. Hits cause the target to get a temporary -1 to actions, and a 20% increase to further incoming damage. Causes 100 damage on its own. 1 shot per turn. 0 ammo stocked.
NAV: P-40 Warhawk IN SPACE!
Desc: The P-40 Warhawk IN SPACE is inspired of course, by the world war II fighter of the same name. The P-40 Warhawk IN SPACE! likewise excels for dog-fighting purposes, and is surprisingly durable for such a craft.
Health: 280/300
Shields: 40/100 Regens 20 per turn.
Speed: +2
Aim: +0
Dodge: +1
Armaments:
Heavy Machine Gunx2: The P-40 Warhawk IN SPACE can fire two copies of the standard heavy machine gun at once without penalty! 50 damage per hit, 3 shots for each gun per turn. These machine guns also have a 360 degree turning radius, and as such can be fired at any time without loss in effectiveness. They work best at close range. Unfortunately, that's all this vehicle mounts when it comes to weapons.
Beirus: Piercing Ghost Sniper Infiltrator Death
Desc: The Piercing Ghost Sniper Infiltrator Death is a long range attack vessel with cloaking capabilities. It is ideal for attacking smaller targets, but the DOOM CRUISER is obviously a priority.
Health: 150/150
Shields: 150/150 Regens 25 per turn.
Speed: -1
Aim: +1
Dodge: +1
Armaments:
Cloaking Device: This device consumes 25 units of shield each turn in order to increase dodge rate by +3, in addition to making you untargetable by most actions. Currently active.
Armour Piercing Rifle: This Rifle is a powerful anti armor weapon that ignores shields. If a target has no shields, it also causes a -1 penalty to actions on hit. 150 damage. Fires at +1 accuracy. In addition, it can pierce through smaller targets for extra collateral damage. 6 ammo. Works best at long range.
HEAT Rifle: This Rifle creates a powerful explosive blast on hit. It's almost like a small star in principle. 200 damage, 100 damage for the next 2 turns. 1 ammo. Works best at long range.
Heavy Rifle: 100 damage. Works best at long range.
darkpaladin109: Enigma Class Hydorah Laser Shuttle
Desc: The Enigma Class Hydorah Laser Shuttle has a rather eclectic design. Its primary mode of operation is that of a medium range laser support ship.
Health: 280/300
Shields: 80/200 Regens 40 per turn.
Speed: +1
Aim: +0
Dodge: +1
Armaments:
High Focus Laser Array: An array of high powered lasers. These gain increased damage over time as long as they are focused on the same target. 100/150/200/250 damage per turn. These work best at mid range.
Point defense drones: This ship can deploy drone that can deflect incoming fire. Drones have 100 health each. 5 drones are stored to start. Current stock: 4.
Hydra class shields: Each time the shields on this vehicle are brought down to zero, their maximum capacity doubles, as their recharge speed.
Playergamer: KC-135 Stratotanker In Space
Desc: The KC-135 Stratotanker In Space is a support vessel designed to refuel, repair, and rearm other ships! It lacks weaponry entirely! Be warned that it cannot heal itself, so keep it safe.
Health: 250/250
Shields: 100/100 Regens 10 per turn.
Speed: -1
Aim: +0
Dodge: -1
Armaments:
Nanite Factory: This factory uses versatile resources, combined with high efficiency machinery to create ammunition and other supplies. Amount created varies depending on the thing being supplied.
Reconstruction Beam: This beam repairs hull damage to other ships! Heals 100 damage per turn.
Charging Array: This laser like array charges shields! Restores 100 shields per turn. Can overcharge shields, but extra charge decays at a rate of 50 units per turn.
Next attack in 1 turns.
Estimated Health: Somewhere from 48,000 to 50,500. Remaining ~97% More data required for improved accuracy.
Total damage dealt: 9239
Kills: 6
Known Weapons and Equipment:
Gauss Cannons: The DOOM CRUISER fires a small barrage from an array of Gauss guns. Targets random players. Average 30 damage per hit. 20 shots.
Mass Drivers: The DOOM CRUISER fires large packets of junk towards the players at high speed! Targets random players. Average 100 damage per hit. 12 shots.
DOOM Gauss Cannons: An array of powerful Gauss guns pops out of the armor, and fires a devastating barrage! Targets random players. Average 60 damage per hit. 20 shots.
DOOM NOVA: DOOM Nova: The DOOM CRUISER releases a massive wave of energy, annihilating every player.
DOOM Laser: The DOOM CRUISER fires a gigantic laser that annihilates every player. No attack 2 turns from now, due to overheating.