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Author Topic: New good race, to balance all of the evil in this world (Idea)  (Read 8006 times)

taldarus

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #90 on: September 29, 2014, 06:58:06 am »

Fear not the rambler sir!

As to your comments about resources, I feel 9 types of resources with a scaled value system will get complex enough. So it to me sounds like a name change. Seals and scriptures are a bit of a face-palm moment IMO. Scriptures shouldn't be found though, should they? Anyho, will happily accept better names, but I would prefer to avoid too many references to a single source. Keep the concept fresh and unique, rather than just playing another warhammer mod. (It wouldn't be hard, or unwanted to rename things for those wanting said experience)

Is nine enough resource types? Keep in mind that the complexity you mentioned will very well be there, your reactions are spot on to what I am envisioning myself. So the only question is, how many resources? Too many and it overwhelms (Think Starcraft v Dawn of Discovery Dwarf Fortress...nvm terrible example...) I feel three tiers of three is adequately sophisticated. Keep in mind this will only be for 'in-house' reactions. I also envision a diplomacy currency, offensive forces currency (Going to be a whole new game in itself), and as many portions of the original as people vote for...So far= 0, with my vote. :P
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LMeire

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #91 on: October 04, 2014, 08:32:22 pm »

Is it possible to alter personality through syndromes? 'Cause if so, that might make a good way to model Paladin corruption/purity.

Basically, any "Evil" action would trigger a slow-acting contagious syndrome that modifies a civ-member's reactions to good and bad thoughts (Quickness to anger, easily discouraged, etc.). Killing lots of enemies without taking care to bury them would result in your paladins developing a thirst for more glory and power- modeled by making them more susceptible to unhappiness and thus forcing the overseer to accommodate them with more and more luxury if they aren't purified soon.

Conversely, the priests of the order would be armed with reactions that can give them the power (another syndrome that cancels out the first) to halt corruption and even reverse it with more powerful prayers. Humbling of a paladin would be as simple as having a priest hold a sermon at an altar and having the corrupting individual in the same room. But it would be temporary and easily negated should the paladin kill unrepentantly, handle any cursed objects, or be exposed to the angry mutterings of a paladin that hadn't attended a sermon for a while.

Forts would start out fairly simple, a place to eat, sleep, train and pray. But as the order won more and more success warriors would start to lose sight of why they were fighting in the first place, some concerned with only their own glory. The glory-hunting paladins would demand more respect than their fellows, becoming dangerously angry unless provided with more and more diversions. Late-game forts would be a constant struggle to keep rebellions from tearing the fort apart by either keeping the powerful killing machines appeased or else rooting out cultists hiding among the commoners and clergy- even while fighting off the external threats they embarked out to destroy and purify.
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Splint

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #92 on: October 04, 2014, 08:53:32 pm »

Certainly would be a fun mechanic if it were possible.

taldarus

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #93 on: October 05, 2014, 07:38:53 pm »

Sounds good, hafta brush up on syndromes. Used em before, and they are versatile...Maybe need just to create a syndrome that spawns a new unit/kills quietly.......
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Meph

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #94 on: October 06, 2014, 01:06:51 am »

Personalities can only be changed when the creature or the creature caste is changed, so only with transformation. I dont know how it is in 40.x with the new dreams and life goals though, but I can only assume its similar. I'd go over to the dfhack thread and ask if its possible with a script. Interactions alone wont work.
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Splint

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #95 on: October 12, 2014, 05:43:23 pm »

So I just wanted to continue hurling ideas out, even if nothing comes of it.

In response to raiding/assault interactions or what have you, a possible solution to make them even more risky, is to have the unit required to be a knight or initiate, transforming them into an immobile "Off-site officer" sort of unit for 2 weeks to 3 months, depending on the reaction, which has a small chance of using a self-inflicted fatal interaction, regardless of success. This is to simulate that the knight or initiate you have leading the attack was killed during or on the way back and his or her body was returned to the citadel. The one exception is during extremely high risk assaults and dispersing kobold tribes, since someone needs to survive to report success or failure and kobolds aren't exceptionally dangerous without players to lead them.

For some semblance of realism they should be left at the muster field. It isn't a perfect solution, but it does make the order's raids considerably more risky since its your own knights "leading" the operations and potentially being killed.

Spoiler: Professions (click to show/hide)

Items - Primarily weapons and armor.

Basic items: Either basic for them, needed for producing certain equipment, or vanilla items. Special uses indicated.
Spoiler: tools and such (click to show/hide)
Special Items: These are weapons and armor mainly meant for the theme and intended to only be issued to knights and above. To prevent them from being used by serfs, they need to be made at the Holy Forge (however standard materials may be used instead of powdered ores.) However they require seals, cloth, and other armor components.
Spoiler: Knight Armors (click to show/hide)
Weapons require powdered ores and leather or wood at the least as well (for grips.) Some may also require ironwood or steeloak for shafts and handles. These are the weapons that may be upgraded with various blessings, and offer increased cutting or armor piercing power over regular weapons, Though the Saint's Greatsword and Angelic Broadsword cannot be upgraded with blessings.
Spoiler: Order weaponry (click to show/hide)
Spoiler: SEALS AND COMPONENTS (click to show/hide)
Spoiler: PETS (click to show/hide)

taldarus

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #96 on: October 12, 2014, 09:52:45 pm »

Awesome splint, I know it's been silent. My plans got thrown completely out the window. Have had a really crazy holiday, and it was utterly unproductive. As I said, I am doing this on my own, and I am not trying to set a schedule. This is a for the fun project, if I try and go professional, I will just burn out :).

I just skimmed your message and your raiding ideas are very similar to what I was already doing. Will read the rest, just saying I am still here, an still floating around all ghost like.
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Splint

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Re: New good race, to balance all of the evil in this world (Idea)
« Reply #97 on: October 12, 2014, 11:42:23 pm »

Hey that's totally fine. I like to come up with ideas for things and this is one where it happened to be right up my alley.

If I had any clue of what I was doing besides some basic copying of creatures and a clumsy understanding of reactions I'd totally help with this.
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