Just wanted to see if I could help out Masterwork and DF by adding my two cents to the pile. I noticed there are a LOT of Evil'er races in the mix, and I thought that a new good race would even things out, but something that would appeal to the more Evil minded players out there. Come on, you really want to slaughter some stuff, why bother hiding and building when there is some slaughtering to do!
So my thought was this, a Paladin race. I saw elements in all the good races, and I thought, 'Where are these guys coming from? How do they train up?' It would obviously be a multi-racial thing. Drawing from all those who despise evil. So it wouldn't really be a race I guess. I don't know if anything will happen, but I want to present this idea with a flourish. I am looking just to have some !fun! I love modding text files and I will probably do this at my own pace. (ETA - 10 years:) I would happily welcome others, if there is interest. I have created several races, but never felt there was something to contribute, until now.
I see these guys as so Holy they are almost evil. Perhaps they enslave slaver races for example. Kobold workers to do menial labor, finding the light by serving the light rather than just death. It is a mercy for kobolds, they are weak and easily corrupted. A strong hand to protect them is in their best interest. If they cannot be saved, put them to the holy sword. Inspiration would come from:
-Witchhunters (W40K) - Best Example, I want Angels! Dragons and Demons be Damned!
-White Cloaks (Wheel of Time) - Mostly thematic
-Knights Radiant (Stormlight Archives) - Establishing value
-Archons (Age of Wonders) -
-Scarlet Crusade (Barely- Just in case someone doesn't know the above...WoW)
*Clears Throat*
The first of the Factions!
The Knights of the Holy Meph (I can't resist, please forgive me!)
Featuring
-A Holy order of warriors devoted to protecting the works of the creator.
-An order that only draws from the most devoted Worshippers of Meph (Must...Stop...*face goes red with effort*)
-Holy forges and smiths create divine armors for the battling of evil.
-No traditional industries. Receive gifts from the races you defend, and enchant them with the Holy Writ of ... Meph (NOOOOOoooOOOO)
-Develop a Citadel of Light in a world of darkness and blood
-Purge the taints of evil from lands.
Be prepared to lead the world's greatest warriors in battle. No more will you need hide from sieges, you will venture forth and smite the evil do'ers. Even without weapons and armor, these men are the greatest hero's this world has ever seen! Which is good, because someone forgot to bring those peasant guys, the armor, and the weapons, oh and food, wait no. What's in this sack? Seeds! What do you do with these again? Plant them in the skulls of evil do'ers? Guys we got a problem. Where's the Ale?
Gameplay:
You will start with powerful warriors, but they stubbornly refuse to get their hands dirty. After all, they need to polish their armor. Oh, get us seven sets of adamantine armor to polish, NOW! If you are lucky you will start with a peasant. These guys won't care at all about rooms and chairs and tables. You just need to get them the right kind of equipment before they get angry. You wouldn't like a High Lord of Light when he is angry (The blood on his boot does ruin his dashing good looks)
Classes:
T0 - Working people?
T1 - Initiates
-These are the weakest of the order. Still sworn never to do anything useful, all they do is train. The good news is this, they are pretty tough, and they don't care about their clothing, much. Requires a robe (Initiates grade quality).
T2 - Monks
-These are the most common fighters in the order. Good equipment is rare, and these men prefer the protection of the creator to armor, but they still need good clothes. Amazing wrestlers and dodgers, wield the blessing of purity (Kill undead)
T3 - Priests
-Focusing on the divine rather than the martial, these men still retain their ability to fight with hand and foot. The just need more bling to power their magics. Healers, become very important early game if you are in the 'blight' (evil biomes)
T4 - High Priest (prayer)
-Perform Holy Rituals. Perhaps purifying the corrupt and weak. Need ideas for this: Burn the land (To kill evil plants), resurrect the dead (not evil though; yes you still need a sacrifice, but this is a high priest not a vulgur necromancer, his knowledge is a gift of meph)
T4 - Holy Smith (sorcery)
-Finally, after ages of training they are ready to use the Forges of...Meph...to create armors for their divine champions
T3 - Squire
-Basic soldier, requires armor, but doesn't need to be blessed
T4 - Knight
-Requires finer things. At least one blessed piece (Perhaps he instantly becomes attached? So choose well, if you think he will rise in rank. If it isn't masterwork...)
T5 - Paladin
-Everything must be blessed. Becomes attached to blessed things? At least one masterwork required (But wait...)
-Lay Hands (once every full moon heal. Touch, good for in combat)
T6 - High Lord of Light (Sorcery, Prayer, and Combat skills maxed'ish)
-Masterwork and blessed both required. Doesn't spawn, so you need to raise him up through the ranks. Watch his emotions, but he can slaughter every Forgotten beast you have ever faced, at the same time. A razors edge, ready to tantrum and ready to slaughter. !Fun! (Have you ever heard the old saying, "Don't handcuff yourself to a mad man?")
Again, all buildings will focus on the use and progression of these characters. Workers will be needed, but I like the idea of these guys using slaves...It is a divine mercy...
The value of their gear quickly becomes a problem. Blessed pieces will be INCREDIBLY valuable (Think shardblades - see Knights Radiant). So you will have non-masterwork, blessed gear lying around. You cannot use them (Unless your desperate, if a knight uses it don't let him become a paladin) and you cannot trade them, they are holy relics...Get ready for some epic battles...
Just an idea, no clue as to how some of it will work, and there will be a lot of copying and pasting involved
Might focus on the four good races at first...hehehe...A gnome paladin...So awesome...
The biggest challenge in my mind is the gear, as I WANT the gear requirements to be super strict. It will be hilariously !fun! that way. I have a plan how to accomplish most of this, but this is a far bigger project than anything I have ever finished...
Edit 1: The unworthy must never touch the divine. Give a blessed item to the wrong person and anger every T4, 5, and 6 you have in the place. Same goes for thefts, but then its everything above T0....
Edit 2: Totally forgot this part. The faction will focus on purifying the 'blight' of evil biomes. I would love this war with nature (well, evil nature). The faction will be well suited to survive in evil biomes, but will face constant threat. I intend to utilize a system that allows dead evil creatures and purified lands (Off and on map) into writs of protect = supplies from caravans. Also a caravan escort system, as caravan's are your source to the outside world. The mechanics of this faction should feel like an army on campaign. With migrants being recruits, and caravan's the supplies. If you are lucky you may eventually have a 'farm'. That's what those seeds are for?
Mechanics go like this: Kill evil = writs of protection = armor, food, ale, etc from caravans = better soldiers = better conquests = secured caravan routes (more caravans) = MORE BATTLE.