Actor: acts like they are playing the game, really only here for the snacks and free beer.
skill: Feign Interest: raises the Actor's charisma score enough to prevent people from catching on that he wasn't really paying attention.
Merchant: secretly sells useless equipment to the monster's before the adventuring party arrives, then buys that same junk back at half price from them afterwards. this enables the adventuring party to by better quality equipment from him at inflated prices that the merchant will recover from the monsters after the parties eventual death... repeat ad infinitum.
skill: Compound Interest: considered to be the most powerful force in the universe this allows the merchant to buy things from the target using the target's own money unless the target passes a hard intelligence check.
Goth Necromancer: they see dead people... well ok so people who wish they were dead but still.
skill: Summon Emo kids: summons 2d6 thin, pale, mindless beings dressed in matching fetish attire.
Raise Glampire creates a sparkley grease reject with the ability to convince teenage girls he's actually a vampire.
Ninja: this is a bonus character, information that is hidden on a blank page. Ninjas must remain unseen at all times or they must kill anyone who sees them or suspects their existence. however they may hide in plain sight by pretending to be other classes. they may gain skills from Rogue, Thief, Monk, Bard, Actor or Ranger skill lists
skill Deadly projectile the ninja may throw anything as a weapon doing 1d20 damage plus any damage from throwing skills, the damage of a weapon or extra effects from the object.