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Author Topic: [Silly and Absurd: RPG classes, and their skill trees.]  (Read 6036 times)

JackOSpades

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #30 on: May 21, 2014, 02:58:24 pm »

oh snap. paladins

Paladins: must enforce ALL local laws with smiteings, ALL laws. underage drinking? smite them. party sent to commit regicide against an evil king? smite them. someone commits suicide, pay for their resurrection then smite them. some armored fool going around committing murder by smiting people? Smite them.

Remuthra

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #31 on: May 21, 2014, 03:07:20 pm »

oh snap. paladins

Paladins: must enforce ALL local laws with smiteings, ALL laws. underage drinking? smite them. party sent to commit regicide against an evil king? smite them. someone commits suicide, pay for their resurrection then smite them. some armored fool going around committing murder by smiting people? Smite them.
This is the way I play paladins, actually. It's much more interesting.

Monk Ability: Now that you've mastered the art of Slow Falling with a wall, you hone your skills to the point where you no longer need one to control your motion. You can now hover at will.

JackOSpades

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #32 on: May 21, 2014, 03:27:35 pm »


 monk ability:
Power UP: you may only activate this power while in combat. effect; greatly increases all your stats for one fight. requirements: you must stand in one place for 3-6 months while screaming constantly but with increasing intensity the entire time.

Tawa

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #33 on: May 21, 2014, 03:29:49 pm »

Quote from: JackOfSpades
Rouge: wears blindingly obvious red attire making it next to impossible to not spot them while they try to sneak.

Was... was that a FF reference?
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Remuthra

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #34 on: May 21, 2014, 03:50:21 pm »

Quote from: JackOfSpades
Rouge: wears blindingly obvious red attire making it next to impossible to not spot them while they try to sneak.

Was... was that a FF reference?
Rouge is a shade of red. I think that was the reference.

Tawa

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #35 on: May 21, 2014, 03:52:21 pm »

Quote from: JackOfSpades
Rouge: wears blindingly obvious red attire making it next to impossible to not spot them while they try to sneak.

Was... was that a FF reference?
Rouge is a shade of red. I think that was the reference.

Oh, heh. In Final Fantasy One, the Ninja wears bright red for some reason.
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Moghjubar

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #36 on: May 21, 2014, 03:58:18 pm »

Spoiler (click to show/hide)
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Tawa

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #37 on: May 21, 2014, 04:06:46 pm »

Guys, we gotta make this a tabletop RPG. Called...

DWARVES AND FORTRESSES (DnF or D&F for short.)
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My Name is Immaterial

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #38 on: May 21, 2014, 04:20:45 pm »

Making the design document now.
Edit: Here it is. Right now, it's freely editable, but I will block that off to only those who are invited if it's hit by trolls.
« Last Edit: May 21, 2014, 04:24:43 pm by My Name is Immaterial »
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Tawa

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #39 on: May 21, 2014, 05:59:16 pm »

We gotta incorporate magic items from the magic items thread.
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JackOSpades

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #40 on: May 21, 2014, 07:35:55 pm »


 Actor: acts like they are playing the game, really only here for the snacks and free beer.
 skill: Feign Interest: raises the Actor's charisma score enough to prevent people from catching on that he wasn't really paying attention.

 Merchant: secretly sells useless equipment to the monster's before the adventuring party arrives, then buys that same junk back at half price from them afterwards. this enables the adventuring party to by better quality equipment from him at inflated prices that the merchant will recover from the monsters after the parties eventual death... repeat ad infinitum.
 skill: Compound Interest: considered to be the most powerful force in the universe this allows the merchant to buy things from the target using the target's own money unless the target passes a hard intelligence check.

 Goth Necromancer: they see dead people... well ok so people who wish they were dead but still.
 skill: Summon Emo kids: summons 2d6 thin, pale, mindless beings dressed in matching fetish attire.
        Raise Glampire creates a sparkley grease reject with the ability to convince teenage girls he's actually a vampire.

 Ninja: this is a bonus character, information that is hidden on a blank page. Ninjas must remain unseen at all times or they must kill anyone who sees them or suspects their existence. however they may hide in plain sight by pretending to be other classes. they may gain skills from Rogue, Thief, Monk, Bard, Actor or Ranger skill lists
 skill Deadly projectile the ninja may throw anything as a weapon doing 1d20 damage plus any damage from throwing skills, the damage of a weapon or extra effects from the object.

Isngrim

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Re: [Silly and Absurd: RPG classes, and their skill trees.]
« Reply #41 on: May 21, 2014, 08:06:28 pm »

This thread is hilarious.

Paladin
Skill:Smite
An attack that derives its strength from how Shiny the Paladins armor is,at a ratio of 1:2 (power:shininess)

Rouge
Skill:Shoe polish
Take 2 turns to polish a monsters shoes,while the monster reads a newspaper.
If the monster lacks Shoes,the Rouge must provide their own.
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons
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