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Author Topic: The revolutionary design bureau, under new management  (Read 61563 times)

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #975 on: May 27, 2013, 08:50:24 pm »

Vote -2, -1.1, 5, 6, 9, 10

Vote D, E, F, G, H, I
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

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Re: The revolutionary design bureau, under new management
« Reply #976 on: May 27, 2013, 08:54:14 pm »

Also: Voting for Improved Sonar(1): More range
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Funk

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Re: The revolutionary design bureau, under new management
« Reply #977 on: May 27, 2013, 09:06:53 pm »

Voting for: -4 -2 1 3 4 6

Vote C H K N T
Vote Strategy suggestion Alpha
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #978 on: May 27, 2013, 09:07:11 pm »

Bitto for the sonar for me(voting for improved range)

Voting Alpha
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau, under new management
« Reply #979 on: May 27, 2013, 09:57:28 pm »

-3 Need the new fighter.
-1.1 Need the new cruiser.
2 A good naval gun.
3 Good for longer range.
4 Takes away our enemies advantage.
5 Better mobile AA

A Get them into production without hurting other production.
B Counter enemy bombing.
C Morale boost and elite unit.
D Get production up to full.
M Counter enemy attacks.
T Find out what needs improving.
 
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #980 on: May 27, 2013, 10:44:15 pm »

-4,-3,-1.1, 8, 9 , 10

A1, J, K, M

Sonar: More range
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Alexandria

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Re: The revolutionary design bureau, under new management
« Reply #981 on: May 28, 2013, 08:24:28 am »

Voting for.

-1.1, 2. 5

A, B, C, D. M
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #982 on: May 28, 2013, 10:31:14 am »

-4, -2, 10, 12, 13, 15

L, N, O, P, R, S


((Also, 10.1 is not a stealth torpedo. It's the opposite of a stealth torpedo. It's fast, noticeable and dangerously explosive))
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #983 on: May 28, 2013, 11:04:16 am »

I vote for D, G, H, N and Q

3_14159

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Re: The revolutionary design bureau, under new management
« Reply #984 on: May 28, 2013, 11:43:21 am »

I'm voting for: Sonar: More Range
Design votes: 12, 13, 15, 16, 17
Production votes: F, L, O, Q, S, T
Why? Well,
12: Multiple Rocket Launcher: This provides us with the ability to quickly saturate an area with explosives, something regular artillery won't be able to do.
13: Better Rocket: Necessary for 12
15: New Naval Radar: This allows us to hunt subs much, much more effective. Diesel subs are nearly always on the surface unless attacking, and need to return there regularly. Even if we may not yet be able to detect snorkels/periscopes, that will cut down their operating range and possible attack targets. Plus, we can later use it for better maneuvering/airstrikes against the enemy surface fleets. If every convoy has a radar assigned, our bombers can be there before they can attack.
16: Air-To-Ground Rocket: Will give our fighters a higher stand-off rate against ground targets (and better bombardment capability), and may be used against bombers, too.
17: Multirole fighter: Maybe not necessary, but I like the multirole aspect and that we could later use it on carriers.

F: The sonar'll be awesome. Let's use it.
L: Ratel Tank: We have it, we need to build it.
O: Radar Airships: May be a very, very good advantage, depending how it's used.
Q: Expand Naval Yard: We need bigger ships to deal with the Capian Navy. And better ones, but that's -1/-1.1
S: Science Institute: Why not?
T: Interview Soldiers: That will give us some more feedback from the front, and we can design with a bit more purpose instead of just throwing together designs on a hunch like it has been done partly this round.

Sonar: More Range: Hell yeah. Refit's kind of boring, but with that we should be able to stop nearly every attack on the convoy.

Proposals I liked but did not vote for as they already had enough votes: -1.1, -2, -3, -4, 3, 5, D, G, H, M

Proposals I particularly disliked: 4 (as I don't have a clue how; see OOC), 19-21 (as I, for the moment, don't think airship carriers are that useful), N (resources)

That leaves me one design vote that I'll use if someone convinces me that a design is really, really good and I'm just blind.

Spoiler: List (click to show/hide)
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mesor

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Re: The revolutionary design bureau, under new management
« Reply #985 on: May 28, 2013, 12:49:06 pm »

Voting for -1.1, 2, 3, 4, 15. Voting for A, B, C, F, S, T.
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tryrar

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Re: The revolutionary design bureau, under new management
« Reply #986 on: May 31, 2013, 07:51:35 pm »

bump?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #987 on: June 02, 2013, 02:14:08 pm »

I can't seem to muster the time and energy to continue with this.

If someone else wants to continue the game? With their own rules or whatever, feel free to do so.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #988 on: June 02, 2013, 02:19:13 pm »

Between the current rules and that tool I did manage to get general support work to under an hour, but coming up with ideas and trying to work things out? It just became progressively more time consuming.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #989 on: June 02, 2013, 02:20:12 pm »

...dammit. Well, I'll take consolation that we'd have crushed Moldovia in a couple more turns anyways :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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