Because I can!
S: Expand the institute of scientific inquiryT: Send a team of engineers to the military academy to get detailed reports from experienced and new soldiers concerning equipment.[b]Improved Sonar(1): More range | Easy upgrade [/b]
-4: Vengeance class submarine.-??% A massive 1000 ton submarine. Includes 10 double length torpedo launchers, a small amount of electrical shaped charge torpedoes, plenty of upgraded conventional torpedoes, plenty of engine power (both electrical and the new tank engines), enough armor, and a small frigate worth of deck weaponry. Also, some special new features including a snort, basic chemical lifesupport and the capability to dive far lower.
Spoiler: Estimated tonnage distribution (click to show/hide)
-130 tons submarine parts
-60 tons: 10 Double length torpedo tubes (Useable on periscope depth).
-200 tons: 50 double length torpedos
-400 tons: Various engines, electrical systems and batteries
-30 tons: Sensors (Hydrophones, and others)
-100 tons: armor
-80 tons Deck guns (Heavy AT guns, some AA guns, Maybe 1 larger gun)
-3 : Lightning MK2 interceptor-50%Request several experienced pilots from the front to aid the task. Improve handling, fix most common flaws, improve aerodynamics, add 8 8mm machineguns to the wings, bringing total armament to 2 14mm and 8 8mm guns, thus having a punch of 14mm for resistant target, and a wall of fire for strafing\dogfighting
Try to design in a way that will allow easy retooling
-2: Rocketry Research-25%Rocket design: Have some chemists and such try out new rocket fuels and propulsion methods. (Hoping for: Improved gunpowder, or alternate solid fuels)
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-1 : Courageous class Cruiser-50%A redesign of the Glorious, with a new hull with a wider beam(and a double hull for torpedo defense) to better handle the fire from 320mm guns. It will incorporate two single 320mm turrets in a fore-and-aft configuration, redesigned 160mm turrets mounted just below the 320mms, 4 open mount HVG-80s, 4 open mount twin HVG-40 turrets, and either 6 GVS-25 Jackhammers(if approved) or 12 GVS-14s, and several rail-mounted Patriotisms. It should also include a radar and sonar suite, and limited ASW(one depth charge rack that can be converted to lay mines as needed). Up the armor as much as possible while still retaining a reasonable speed(~30 knots) for around ~4000 tons total displacement. As Part of this rescycle all the components from the Existing Glorious II and scrap it for resources to build this design This is a much better ship for closing our gap against surface ships
-1.1)Update the Courageous ship design by replacing the two single 320mm turrets with a twin Cod-C turret forward and a single Cod-C turret aft, and replacing the two twin 160mm turrets with two twin 120mm turrets, as well as 8 twin HVG-40 open mount emplacements, and 8 Jackhammers(or 8 Gorgon turrets if designed), as well as the updated sonar
1: heavy interceptor codename: Thunder Zwei MK1an all metal monoplane heavy interceptor/escort.
twin booms with a single, central nacelle containing the cockpit and guns.
2 V12 Aviation Engines, in armored pods mounted to twin tail pipes leading to the single tail.
2 Jackhammer, center nose mounted, twin linked. by center mounting we don't have a convergence zone limiting it's range.
2 Patriotism Mk3 twin linked in a rear turret mount.
1 Portable Radio for guidance.
For armor use harden steel around both engines,the cockpit and the rear turret.
make it so thick it stops a normal Morovian MG round but no thicker.
2: 240mm Naval gun, design a 240mm cannon using the same principle as the 120mm cannon. Aim for the rate of fire of a 160mm cannon but with the power of 320mm cannon. [/b]
3: Drop tanks, a large external fuel tank that can be placed beneath the main body of a plane and dropped with the push of a button. [/b]
4: High-altitude research, design a system that will increase the operation ceiling of our aircraft to match or exceed that of our enemy. [/b]
5)Gorgon Self-Propelled AntiAircraft gun. Upgrade our current Hydra SPAAGS with an updated turret carrying at least one of the new GVS-25 Jackhammers(preferably 2 if possible). Design it to still be mountable on the Badger chassis-while also eventually going on the K-1 chassis as K-1 production replaces Badger production-as well as giving it improved compund sights better able to engage ground and air targets
6)Doorknocker Self-Propelled Artillery Gun. Create a 120mm SPG based on the Badger Mk-3 to replace all our current towed 80mm guns. replace the turret with a lightly armored superstructure that the gun will be bolted to, taking care to insure the tank is a stable firing platform for the 120mm. Recall 200 of the oldest Badgers and start refitting them as Doorknockers
7)Warthog engineer tank. Create a mobile engineering/AR(armor recovery) vehicle based on the K-1. Replace the turret with a small armored crane, put a plow on the front, and several strong winches on the front and rear. Put a couple semi-armored GVS-14 emplacements as well as a chassis-mounted patriotism for self-defense, and insure that it can hold a squad of engineers and their equipment
8. Design Lightning(c). Our current Lighting but armed with punishing three 25mm Jackhammers. More anti bomber aircraft designed to operate in conjunction with Lightnings(b) (unfinished 10 machinegunned one), Use all the experience gained to design another slightly different shape prioritizing speed over maneuverability. Variant to be designed to engage bombers in hit and run attacks avoiding duels with nimbler aircrafts (that's a job for Lightings(b) that should accompany Lightnings(c)) [/b]
Note that this is not replacement of -3, we need both
9: Righteous 2 boat. Design new torpedo boats to replace Righteous (Righteous 2) Use diesel engine, remove ability to transport troops, replace 40mm gun with 25mm gun, replace 4 8mm machineguns with 1 14mm machinegun, try to fit more torpedoes (new ones if designed) and more mines while keeping the same size and wooden hull[/b]
Righteous is a very-very dated design and war going in the way that we'll never need to do amphibious assaults with them
10) Better torpedoDesign new, better torpedoes ( feel free to sub that with details)
10.1: Fast torpedo Wetburner torpedoes, Anti armor shaped charge torpedos and if the Vengeance was designed, electrical torpedoes
11: Ground attack Helicopter) Work on ground attack helicopter armed with two Jackhammers
12. Multiple Rocket launcher: Again, truck mounted turret capable of launching at least 20 missiles in a short amount of time. Ideally capable of firing missiles of varying sizes.
13. New rockets, aim for increased range, cheapness and long range.
-Bombardement: HE explosives
-Anti infantery: Proximity detonated shrapnel rocket (Ie, a shrapnel charge set of a few meters above ground)
15. Advanced radar system: Update our current radar with surface detection capabilities. Focus on naval uses (The capability to detect surfaced submarines at long range will be devestating for enemy attacks. After all, underwater they don't get far)[/b]
16: SAGE-I (Standard Air to Ground Explosive Rocket): Design a rocket of about 50kg, to be mounted on planes and dedicated for strafing runs. Construct three variants: HE, proximity detonated shrapnel and shaped charge AT.[/b]
This should give our planes more punch against ground targets, especially tanks and would allow our non-Shark planes to attack artillery and tanks from far away, too. Additionally, the shrapnel could be used against planes, probably.
17: Multi-purpose fighter: Design a multi-purpose fighter using the new aviation engine.
Armament: Two Jackhammers, one per wing.
Mounting points: Bombs, one new torpedo, fuel drop tanks, rockets.
Try reducing the necessary air strip length to under 200m.
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The idea is to produce a variable fighter to be used together with the lightning interceptor. While probably a bit worse in the actual intercept role, it should compensate for that with flexibility. The ability to start from a shorter runway has two advantages: We can theoretically start them from streets and/or short runways, and later from carriers.
Why mount two jackhammers? Well, I wanted to mount four GVS-14, but then I noticed that for all intents and purposes, twin Jackhammers would perform better. Same weight, same RoF, but higher range and more punch.
18: Universal Pod Mount. Design a mounting point for various removable pods so that a vehicle can quickly change its specifications by mounting a suitable pod. It should have a redundant release mechanism, the capacity to feed at least 5 different signals to an attached pod, and the ability for a pod to feed fuel to the vehicle. Design versions for pods of 20kg, 50kg, 200kg, and 500kg. Build a 50kg rocket pod designed to provide 2 minutes of additional propulsion to an aeroplane to test the system.
19: People's Beacon Carrier. Base it on Radar Airship but dedicated to aircraft docking. Attempt to integrate a pair of underside rails for receiving aircraft at higher speeds, a crane system for rapidly retrieving aircraft from the rails, a maintenance bay for aircraft, an aeroplane mounting system that would allow pilots to get from quarters to cockpits in under 2 minutes with no appreciable risk of plummeting to their untimely doom. It should also be possible to load bombs and such onto aircraft without transferring them to the maintenance bay. The rails should be reinforced around the regions most likely to be damaged and have a guide kite dragging behind it to better illustrate its position to approaching aeroplanes. The rail should also possess a slight incline to slow docking craft and one-way notches to prevent craft from sliding backwards. The airship itself should possess additional engines to better match the flight of relatively high-speed aircraft.
20: Plummet fighter. An aeroplane designed to operate with the P.B.C. Airship above. It should have a retractable over-head sled for docking with rails and a skid-plate for ground landings. Ideally it should possess great manoeuvrability, a high operational ceiling, low minimum speed, and special attention should be given to insuring that it can recover from stalls, as it will be launched by being dropped... Ideally its weight will be under 2000 kg though it should be armed with at least a pair of Patriotisms, ideally GVS-14s. It should also have two mounts for pods.
21: Descent bomber. As the Plummet above, but with a single forward Patriotism and a single rear gunner position with a Patriotism, the ability to carry a single torpedo or a similar weight of depth-charges or conventional bombs, and little need for manoeuvrability.[/b]
23)Jet engines(Damn this is a ton of proposals!) Start messing around with jet engine theory, creating several different jet engine testbeds and designs for jet engines(we seem to have everything else covered, so time to start some esoteric research!)[/b]
A, suggest assault rifle C and the argument MK 3 to go into mass production with 2 factories devoted to production. A.1 Just retool 3 of 4 SVA-10 factories to the new assault rifle, and build two factories for Argument MK-3B, suggest that at least 5 squadrons of interceptors and lightnings remain in the air at all times to cut off enemy bombing runs over the ocean, alert fighters to be launched to reinforce those squadrons in battle. This will dramatically reduce the effect of enemy bombing runs. C, suggest that the veterans of the invasion from all armed forces be combined to form the 1st division valiant and victorious and perform a large media campaign to inspire other soldiers and civilians alike with tales of heroic victories. D, suggest repair of all damages facilities including the Capian dry dock. E, suggest large mine belts be placed at the max range of the enemy subs to deter future attacks. F)Refit all current ASW designs with the new sonar as a high priorityG)Build enough factories to get all the new designs into productionH)Start rotating all of our oldest tanks into workshops to refit them to the new tank models(taking care to not impact force allocations too much). In fact, I suggest that any tank that comes in for maintenance in the future is also refitted to any newer models if applicableI)Pull all our largest shipyards to work build Courageous cruisers as soon as they are designedJ. Build new factories\refit old ones to build Lightings (b) and Lightnings (c) in 2 to 1 ratio ( 66% of Lightings(b) and 33% of Lightnings (c) ) Should those designs get completed K. Our own workers to build Arguments Mk3 and Ratel tanks to get some to the front, before specialized factories are ready. That's to sway the tank war in our advantage L(renamed from G): Request that two factories are built, to manufacture the Ratel tanks we need for the war along with the rest of the parts for them.M, Have a series of small airfields built 10 miles in from our borders on all sides, place radar in them all and place heavy AA defences around them then place Lightnings in them for rapid deployment to intercept enemy air attacks. N. Underground production facilities. We can't stop the bombing, so we'll just make the targets harder to get. Any new factory needs to be located underground.O. Construct a RADAR airship factory.P. Switch one of the capian shipyards to the production of submarinesQ: Expand one of the naval yards. Target size of about 20ktons.R(Renamed from M). If it hasn't happened yet in the previous turn, upgrade our submarine dock to double size/ Construct a new oneS: Expand the institute of scientific inquiryT: Send a team of engineers to the military academy to get detailed reports from experienced and new soldiers concerning equipment.alpha: Strategy suggestion Alpha: Paratroopers Increase special forces numbers to match our airlift capacity and train them all as paratroopers. Start incorporating more airborne assaults and deep penetration strikes on key strategic positions and heavy artillery fortifications in advance of main force assaults[/b]