Note: specialist engineers are getting to annoying to track, decided to just convert them back to regular engineers.
Tank modernization
Set up a program update the K-1 design with two 400kw diesels, a larger, 3-man turret packing the new, powerful 78mm, and a redesigned suspension improving ground clearance and off-road performance. At the same time, upgrade the Badger to the 400 kw diesel(this should probably be the last Badger chassis mod), as well as also improving the suspension for better performance(especially high speed performance). This should get a few more years out of current designs
1 veteran, 2 experienced, 5 novice, 1 green and 3 engineers have been assigned to, and completed this task without incident.
K-1 Thunder Mk2Weight: 48 tons
Width: 4.2m
Length: 7m
Height: 2.2m
Engines: 2x400kw diesel
Front armor: 35mm 42 degrees
Side armor: 30mm, 62 degrees
Rear armor: 25mm, 62 degrees
Top/Bottom: 20mm
Crew: 4
Speed: 55km/h
Armament: 78.3mm AT cannon, 1 coaxial Patriot MG, 1 GVS-14 above the commanders hatch
Badger Mk3Weight: 16 tons
Length: 4.5m
Width: 2.7m
Height: 2m
Engine: 400kw diesel
Speed: 70km/h
Crew: 3
Front armor: 20mm 42 degrees
Side armor: 15mm
Rear armor: 15mm
Top/Bottom: 10mm
Armament: 1 40mm HVG cannon, 1 coaxial Patriotism, 1 patriotism mounted above the commanders hatch
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120 cannon
Design a 120mm ship based cannon with high velocity to at minamum match the 160mm cannon and if possible surpass it also add an auto loader system built into it to enable the best possible rate of fire. Use information gathered from Capian 100mm cannons to help with the design if any examples are intact. Focus on velocity and accuracy.
1 veteran, 2 experienced, 5 engineer, 11 novice were assigned to this task, and completed it with great success.
120mm cannonThis somewhat more compact naval artillery piece features a high velocity shell for 1.125 times more penetration when compared to our 160mm artillery.
Weight: 8 tons
displacement: 40 tons (+armor, 80ish tons)
Max Range: 20km
RoF: 6 rpm
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T-2 Ratel:
Restart the new tank program, with new specifications. The armour is to be 70mm on the front, 50mm on the sidesand 40mm on the rear, all sloped at 45 degrees. The hull's top and bottom are to be armoured at 20mm thick. It's turret is to be designed around the new 78mm gun and should be able to hold the gunner, loader and commander comfortably. Two Patriotism Mk2 guns are to be mounted on the tank, one mounted in the hull, and the other mounted ontop of the commander's hatch. The tank is designed to have a radio built into the hull, in order to allow co-ordination between tanks and HQ, though this ups the number of personnel required for the crew to five men.
updated: It should be built with the new 900Kw engine, and utilize a new torsion-bar suspension system
2 veteran, 3 experienced, 6 engineer, 9 novice were assigned to this task and completed it without incident.
T-2 RatelThis tank slightly smaller than the K-1, but is much more heavilly armored. It carries a single 900kw diesel engine and 32 tons of armor. Unlike previous tanks, this tanks secondary machine gun is mounted in the hull instead of in the turret. Each Ratel is fitted with a radio system
Weight: 70 tons
Length: 6.7m
Width: 4m
Height: 2.2m
Speed: up to 45km/h in ideal terrain
Engine: 900kw diesel
Speed: 45km/h
Crew: 5
Front armor: 70mm 45 degrees
Side armor: 50mm 45 degrees
Rear armor: 40mm 45 degrees
Top/Bottom: 20mm
Armament: 1 78.3mm HVG cannon, 1 Patriotism in hull, 1 Patriotism mounted above the commanders hatch
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Design a naval patrol aircraft. Probably four-engined, with load changeable between depth-charges, torpedoes and bombs. High operational ceiling and take care about range - ideally up to the enemy mainland
3 veteran, 3 experienced, 9 engineer, 1 novice were assigned to this task and completed it without incident.
Unnamed Naval Patrol BomberThis flying boat features an internal bomb room with racks for up to 2 torpedo's or up to 4 tons of other bombs. These bombs are wenched up and out of doors above the water line so that they can be dropped from racks at the base of each wing.
Wingspan: 28m
Weight: 28000kg fully loaded
Engine: 4x1200kw
Armament: 1 14mm HMG nose turret, 1 14mm HMG rear turret
up to 4000kg ordinance
Crew: 9
Speed:
unburdened: 350km/h
Fully Loaded: 280km/h
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Radar Airship
Commence design of a Radar Airship, based on the earlier enlarged airship design. As expected, it carries a RADAR and long range radio equipment. Addittionally, some machine gun mounts are added for basic self defense. Ideally, the Radar system is a seperate gondola from the main engine gondola, and can be replaced by a cargo gondola or a carrier gondola. ((It's intended capacity is not large enough to do both))
3 veteran, 5 experienced, 11 engineer, 12 novice were assigned to this task and completed it without incident.
Radar AirshipThis airship uses the new v12 high altitude engines for several times the power of the original airship. It mounts 4 HVG-14 machine gun positions and 4 Patriotism mk3 Machine gun positions. In addition to its crew gondola it can carry along 2 additional gondola's. A radar unit providing a mobile air detection system, A bomb bay capable of dropping 20tons of munitions or a unit capable of launching, retrieving, refueling and rearming up to 5 low speed aircraft (such as your biplanes) on hooks. It can operate at long range and loiter for nearly a month.
Mass: 100 tons
Crew: 15
Speed: 80km/h
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Develop a 25mm autocannon, prioritizing ballistic characteristics while still allowing a rate of fire adequate for an automatic gun. Give some thought to keeping the overall weight of the weapon down to allow for mounting in a wide variety of situations
11 engineers were assigned to this task and completed it without incident.
GVS-25 JackhammerCaliber: 25mm
Action: full auto
Weight: 100kg
Barrel: 1400mm air cooled
Length: 1600mm
Magazine: belt fed
RoF: 300 rounds / minute
Effective range: 3000m
25mm high velocity roundBullet:25x40mm
Cartridge:30x200mm
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It seems the Morovians have improved their torpedo, so we need increased detection ranges to pick them and the subs up at longer ranges for evade and attack maneuvers. Take our existing sonar and develop a two-stage or multi-frequency sonar able to use low-frequency sound waves for detection at long ranges, and high-frequency sound waves closer to the target for identification and localization.
1 veteran, 2 experienced, 9 engineer, 5 novice were assigned to and completed this task with great success. Your Sonar range has been extend to 4km for all new ships. You will be able to distinguish between size classes of contacts as well.
Improved SonarIt produces a directional accoustic signal pulse capable of detecting submerged vessels by scanning a 45 degree cone and providing an approximate range, heading, depth and class of contact out to a range of 4km.
Weight: 20 tons
Special: scanning, depth finding
Select one bonus:
More range: 8km
Easy upgrade: no refit required for old ships
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Arguement Mk3
take the Arguement RPG and modify it again, change it's explosive to a high yield directional charge designed to penetrate heavy tank armor. Increase it's size if required but do not exceed infantry size. Use 1 explosive engineer for sure then any other experienced engineers possible.
1 veteran, 5 experienced, 6 engineer, 1 novice were assigned to this task and completed it without incident.
Arguement Mk3This new rocket is incompatible with the previous rocket launchers and comes in a single shot disposable tube. The size of the shaped charge penetrating warhead is increased again, requiring a larger rocket to propel it towards its target. It is capable of penetrating up to 55mm of armor and weighs 20kg.
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Improved aviation engine
Improve our 1200 kw aviation engine. New version should have same power, shape and dimensions but become somewhat lighter, more fuel efficient.
Cieling Improvement
Devote as many aviation engineers as possible to developing a system to allow our planes to match or exceed the enemies operation ceiling.
8 engineer, 3 experienced, 2 veteran worked on these tasks and completed them without incident. You can retrofit your old engines to meet the same altitude tolerances or even replace them completely (for aircraft using v12 aviation engines) to save weight as well, either case will require an allocation of workers to the task.
Improved V12 Aviation EngineThis lighter and more efficient engine design is optimized for fuel efficiency and retaining horsepower at high altitude with a more advanced fuel injection and air intake system.
Weight: 800kg
Power: 1200kw
Special: fuel efficient, high altitude.
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Again attempt to upgrade the assault rifle, focussing on accuracy, velocity and ROF in that order.
2 experienced, 3 engineer, 1 novice were assigned to this task and completed it. By switching over to the lighter Morovian 6mm rifle round, you can increase accuracy, velocity and RoF with only minimal losses in damage and penetration.
Assault Rifle Prototype cAssault Rifle
Action: full/semi auto
Cartridge: 6mm Morovian
Weight: 4kg
Length: 880mm
Barrel Length: 415mm
RoF: 900 rounds / minute
Magazine: 30 round replaceable external box double stacked.
6mm MorovianLight Rifle Round
Bullet: 6x12mm
Cartridge:10x42mm
-1 : Courageous class Cruiser
A redesign of the Glorious, with a new hull with a wider beam(and a double hull for torpedo defense) to better handle the fire from 320mm guns. It will incorporate two single 320mm turrets in a fore-and-aft configuration, redesigned 160mm turrets mounted just below the 320mms, 4 open mount HVG-80s, 4 open mount twin HVG-40 turrets, and either 6 GVS-25 Jackhammers(if approved) or 12 GVS-14s, and several rail-mounted Patriotisms. It should also include a radar and sonar suite, and limited ASW(one depth charge rack that can be converted to lay mines as needed). Up the armor as much as possible while still retaining a reasonable speed(~30 knots) for around ~4000 tons total displacement. As Part of this rescycle all the components from the Existing Glorious II and scrap it for resources to build this design This is a much better ship for closing our gap against surface ships
(progress: 96 2 5 1 104) about 50%
i]-----------
-2: Rocketry Research
Rocket design: Have some chemists and such try out new rocket fuels and propulsion methods. (Hoping for: Improved gunpowder, or alternate solid fuels)
[/i]
(progress: 24 0 0 1 76) about 25%
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-3 : Lightning MK2 interceptor
Request several experienced pilots from the front to aid the task. Improve handling, fix most common flaws, improve aerodynamics, add 8 8mm machineguns to the wings, bringing total armament to 2 14mm and 8 8mm guns, thus having a punch of 14mm for resistant target, and a wall of fire for strafing\dogfighting
Try to design in a way that will allow easy retooling
1 veteran, 4 experienced, 5 engineer, 1 novice were assigned to this task.
(progress: 46 0 3 1 54) about 50%
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Suggest 2 more 8000 ton naval yards both outfitted for production not repair, and modify the newest 8000 ton yard for production as well.
The 2 Capian 6000 ton shipyards are upgraded to 8000 tons. Considering losses, the govornment wishes to keep one dry dock free for the repair of our naval assets and will not be rebuilding it.
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Build an additional Lightning factory.
done.
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build a complex to produce 1 type B Cod and 1 type C Cod each month.
done.
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Retool zephyr factories to producing transports and helicopters. It's machine gun factories to go to new lightnings.
done.
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Manufacture 78mm wheeled guns for infantry use.
The 32 unmounted 78.3mm AT guns produced from the factory this year are mounted on towable trailers. You easilly provide enough workers to complete this task. 9 novice, 32 workers, 7 experienced, 1 veteran, 1 veteran+ are assigned.
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Rebuild all destroyed/damaged factories (if not done so already).
18 novice, 113 workers, 25 experienced, 19 veteran, 1 veteran+ are assigned to complete the reconstruction of 7 destroyed factories.
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Instead of a prison, make it an open compound with privacy and independence permitted. There should be twice-daily roll-calls, all external communication should be monitored, leaving the site will require an escort, and it should be protected from external attack. The guards should be encouraged to fraternise with the prisoners and there should be some interaction between our own engineers and theirs. We should make an effort to show them the benefits of everyone working for the betterment of all!
By the end of the year a "not slave camp" is constructed nearby where 20 Capian engineers are placed under the watchful eye of the military.
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L: Let's start propaganda efforts:
- Moldavia is firebombing our civilians. Send shocking pictures to worldwide press, local press and whatever warcrime offices we can find.
- Try to smuggle pro us propaganda in among the Moldavian people. Internal revolts are fun
- Persuade the Capian president to surrender his country and army.
- Pro us propaganda in Capia too
Do not worry comrad, we have been transmitting the glorious tales heroism and the ideals of our great nation day and night over the radio into Morovia and Capia, as well as through loudspeaker in captured Capian cities.
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Remaining idle workers at the govornments request produce:
3000 parachutes.
209 towable gun trailers for already existing 80mm low velocity guns.
*******************************************
Before Action report:
With strong recruiting efforts, our infantry strength is back up to 59k.
61% of them are armed with SVA-10.
77% of them have a pistol for a backup weapon in addition to their bayonet.
Of the 23000 not armed with an SVA-10:
5% carry 40mm Dogma Mortar
30% carry SMG's
36% carry Patriotism MG's of some type
21% carry Argument/Scorpion AT rockets
3% carry Argument Mk2 AT rockets
17% carry shotguns
less than 14% (around 3000 or ~8% of the total) carry Mosin Nagants, next year the Mosin Nagant will most likely be completely phased out.
Our 107 transports and 196 gliders provide the transport for over 5000 airborne troops.
Our 77 Battle Bus and 1718 cricket armored cars provide transport for over 15000 armored infantry, and our 225 KTT trucks provide for aproximately 4500 additional troops for unarmored but rapid movement.
Our 667 light (40mm) towable, 241 medium (78.3 to 80mm) towable, 94 Hammer (160mm) self propelled guns begin to offset the Capian artillery advantage.
On the seas, our lack of cruisers puts us at a distinct disadvantage against surface fleets.
In the air, 846 frontline (Zypher and Lightning) aircraft and 527 support (feather, wolverine, bomber airships, etc) allow us to match the Morovian air power.
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After Action report:
Morovian sub attacks continue...
They perform long range torpedo barrages against multiple harbors. The smaller submarine attacks on shipping grow slightly less frequent. Once again we manage to locate the Morovian submarine support fleet at extreme air range, it appears to have merged with the remainder of the Capian navy with 3 Capian Cruisers, 4 submarine tender ships, 2 of which have look like they have been refitted with a thick flat wooden deck to protect from bombing from the air, 2 capian frigates, 2 Capian destroyers, 5 Capian escorts, as well as a half dozen unidentified Morovian warships in the 500t to 2500t range. Our air attack was able to damage the fleet, sinking 1 of the sub tenders, damaging one of the cruisers and sinking a number of the smaller ships before they were able to evade and leave our air envelope. As many as 30 Righteous PT boats continued pirsuit, but few of them returned.
Our Naval Losses:
2 subs
2 Alexi
3 Alexi 1337
1 Popular Devotion Support ship
5 Popular Devotion ASW ships
20 Righteous PT boats
8000t Capian shipyard damaged (half production)
1800t ASW shipyard damaged (half production)
4000t submarine yard damaged (half production)
70 non military ships
Our Naval Gains:
12 Old 300 ton Morovian subs
7 new 300 ton Morovian subs
3 new 900 ton Morovian subs
45 non military ships
4 Capian escorts
2 Capian destroyers
1 Morovian submarine tender
1 damaged Capian cruiser
1 Morian 2500t frigate
2 Morovian 500t ships
In the air war, with 100% radar coverage of our coasts and industrial areas we are able to intercept 80% of enemy bombing raids, and destroy or turn back 30% of aircraft before they reach their targets. We are able to destroy 15% on outbound flights. This gives us a 36% effective air defense. Additional interceptors, earlier detection or more complete coverage may be necessary. Morovian bombers also now mount a rear turret with 2 12mm HMG for defense. Bombing missions near the old capian border are also escorted by long range Morovian 2 engine fighters.
Air War Gains:
131 4 engine Bombers
92 2 engine long range fighters
Air War Losses:
90 Lightning Interceptors
15 Shark
12 Wolverine
40 feathers
20 thousand civilians
1 of your factories taking 30 workers with it,
1 portable radio factory
1 hammer SPG factory
1 Cricket factory
In Capia we continue our advance and push to the Morovian border at great cost, but in the end we manage to drive up to the Morovian border. Our artillery disadvantage has been dwindling as the advance of the front line slows, allowing more of our medium artillery batteries to move into place, but more significantly as our larger number of towable and self propelled guns increases. The increase in infantry AT weapons also plays a major role in allowing us to outflank the Morovian TD's on the battle field.
Ground War Losses:
14000 infantry killed our disabled
355 crickets destroyed
4 Battle busses destroyed
5 KTT trucks destroyed
262 badger tanks destroyed
53 hydra AA vehicles destroyed
78 K-1 destroyed
118 40mm towable cannons destroyed
15 towable 80mm towable cannons destroyed
4 78.3mm towable cannons
4 Hammer SPG destroyed
80 80mm cannon in fixed emplacements destroyed
13 160mm cannon in fixed emplacements destroyed
30 80mm AA cannons
Ground War Gains
100% of Capia Captured
66 Capian heavy tanks destroyed
336 Capian light tanks destroyed
15k Capian soldiers killed or captured
2000 Morivian soldiers killed or captured
200 Capian artillery pieces destroyed
124 old Morovian TD's destroyed
76 new Morivian TD's destroyed
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1 veteran+ engineers (1d14)
14 veteran engineers (1d12)
28 experienced engineers (1d10)
65 engineers (1d8)
32 novice engineers (1d6)
1 green engineers (1d4)
20 capian engineers
1 veteran++ worker
8 veteran+ worker
59 veteran worker
162 experienced workers
210 workers
38 novice workers
A like new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
2 warehouses converted to a small factory/machine shop.
1 Excellent College of Engineering (produces 8 engineer specialists/year)
1 Technical School (produces 10 workers per turn)
Other buildings located in our test facility:
1 cross disciplinary military academy
1 military training facility
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)
1 wind tunnel
1 "not slave camp" housing Capian engineers
Recently Destroyed:
One of YOUR factories is destroyed, taking 30 of your workers with it.
1 small arms complex (8000 SVA-10, 8000 TPLF, 800 RPG, 3200 SMG, 800 radio, 1000 Dogma mortars)
* 4 SVA-10 (0.4)factory: 8000/year
* 1 "The Peoples Little Friend" (0.1) factory: 8000/year
* 1 Argument Mk1 (1) factory: 800/year
* 2 SMG (.5) factory: 3200/year
* 1 portable radio (2) factory: 800/year
* 1 Patriotism Mk3 (2)factory: 400/year
* 1 GSV-14 (4) factory: 200/year
* 1 Argument Mk2 (1) factory: 800/year
* 1 Dogma (.
Mortar Factory: 1000/year
Recently Destroyed: 1 radio factory
1 artillery complex: (100 80mm AA, 40 160mm cannon, 32 78.3mm AT)
* 2 80mm AA gun (16) factories: 100/year
* 1 160mm cannon (20) factory: 40/year
* 1 78.3mm AT Factory (25) factory: 32/year
recently completed:
* 2 COD chassis (66) factory
* .45 240mm B (30) factory
* .55 240mm C (36) factory
* 320 mm coastal Defense Cannon (66) factory
1 Light Tank Complex: (60 Badger Mk2a, 40 hydra)
* 2 Badger Mk2 chassis (16) factory: 100/year
* 1 Hydra turret (20) factory: 40/year
* 2 Badger turret (26) factory: 60/year
1 Heavy Tank Complex (19 MAIW, 86 K-1d, 11 K-1 turrets, 35 Hammer)
* 7 K-1d chassis (65) factory: 86/year
* 5 K-1 turret (41) factory: 97/year
* 2 MAIW Battle Bus chassis (82) factory: 19/year
* 3 Hammer (68) factory: 35/year
Recently Completed:
* 1 K-1d chassis factory
recently destroyed: 1 Hammer factory
1 Aircraft Complex: (50 gliders, 15 airships, 166 Lightning, 80 Shark, 53 transport)
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* 5 Lighting/Stormfront (24) factory: 166/year
* 3 Shark (30) factory: 80/year
* 1 transport (15) factory: 53/year
Recently completed:
* 2 Lighting/Stormfront (24) factory
* 1 transport (15) factory
* 1 helicopter (12) factory
1 Armored Car Complex: (400 Armored Cars, 200 trucks)
* 5 Cricket Chassis (12) factory: 400/year
* 2 KTT truck (
factories: 200/year
Recently completed:
* 2 Cricket Chassis (12) factory
Recently Destroyed: 1 Cricket Chassis factory
1 Capian artillery complex (228 50mm cannon, 106 75mm cannon, 64 100mm cannon)
*2 50mm cannon (7) factories: 228/year
*2 75mm cannon (15) factories: 106/year
*2 100mm cannon (25) factories: 64/year
1 8000t capian ship yards
producing Alexi 1337: 6/year
1 8000t capian ship yards
producing Alexi 1337: 6/year
*damaged (producing 3/year)
1800 ton boat yard to the production of Popular Devotion ASW:(10/year)
*damaged (production halved to 5/year)
1400 ton boat yard producing Alexi l337 class frigates: (1/year)
8000 ton dry-dock:
producing Alexi class frigates: 3/year
+dry-docks are mostly for repair, construction proceeds at half pace.
8000 ton dry-dock:
4000 ton sub yard:
producing 13 subs per year
*damaged (6/year)
~2000 burned out infantry
~31000 veteran infantry
~12000 infantry (minimal combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: SVA-10
Secondary Weapon: bayonet, The Peoples Little Friend
~1000 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
Infantry Weapons:
300 14mm sniper rifles
46000 9mm pistols
4000 shotguns
36000 SVA-10
1200 Dogma 40mm mortars
5000 Argument/Scorpion AT rocket
800 Argument Mk2
110 suppressors.
~2000 captured 6mm carbines
245 GSV-14
400 grenades
6900 smg's
4000 parachutes
3200 portable radio's
~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns
~800 Patriotism mk3 air cooled machine guns
uncategorized:
75 surplus hydra turrets
32 K-1 turrets
Armor & Artillery:
479 40mm tow-able cannons
72 HVG-40 tow-able cannons
637 Badger Tanks (diesel)
109 Badger Mk2 Tanks (gas)
382 Badger Mk2a Tanks (gas, HVG-40)
180 80mm medium cannons
402 Hydra AA badger variant
60 320mm coastal defense cannon
1363 Cricket Armored Cars
32 K-1 Thunder
91 K-1d Thunder
73 Battle Bus
251 80mm AA guns
90 Hammer 160mm SPG
77 160mm cannons
1 Cod A 240mm SPG
1 Cod B 240mm SPG
1 Cod C 240mm SPG
220 KTT trucks
1 Badger Mk3 prototype
1 K-1 Thunder Mk2 prototype
1 Ratel prototype
228 50mm cannon
106 75mm cannon
64 100mm cannon
28 78.3mm AT cannon trailers
194 80mm medium cannon trailers
Air Force:
100% radar coverage for our country
70% radar coverage for captured Capia
20 recon balloons
131 Feather biplanes
304 Wolverine biplanes
272 Lightning/Stormfront intercepters
484 zephyr
38 bomber airships
196 gliders
161 shark dive bombers
107 transports
1 Radar Airship prototype
1 flying boat prototype
Naval:
22 Popular Devotion ASW
4 Alexi class frigate
7 Alexi 1337 frigate
220 Righteous PT boats
2 "fishing boats"
10 subs