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Author Topic: Sanity's Eclipse -Turn 6; Revival  (Read 11772 times)

mesor

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #105 on: August 31, 2012, 08:43:38 pm »

If you end up with any space's in this id like to join it.
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Tiruin

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #106 on: August 31, 2012, 10:21:43 pm »

((Hurrah for guilt! Let this continue!))
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kilakan

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #107 on: September 03, 2012, 06:07:02 am »

Well it appears that we only have two of the old people as well as mcclay.  I'll give this the rest of today to garner a bit more attention before I figure out how to proceed, which we shall definitely do.  On the other hand what I have in mind for a story could certainly work with just 3 people.
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Nom nom nom

mesor

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #108 on: September 03, 2012, 06:12:41 am »

Or you could allow somebody new to join like me :p.
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Sinpwn

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #109 on: September 03, 2012, 12:34:22 pm »

((I am here, always a pleasant surprise to see a GM starting one of their old rtds back up.))
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kilakan

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Re: Sanity's Eclipse -3 Month Nerco By Gm, refer to latest post
« Reply #110 on: September 08, 2012, 01:07:34 pm »

Ok I Don't Wanna phase in more then 1 new player at a time and since Mcclay was first he gets in first.  I just need a slightly more customized sheet from you and you are in next turn man here is your old one;
Name: Alex Voldgas
Gender: Male
Appearance: about 20, red hair no freckles, lean body build, kinda shady looking.
Other: European history enthutaist, espically Scotland and Germany.
Reason to come to The City: Wanted to chill out and not get infected by a deadly virus
Mutation: Your skin feels as though something is growing tendrils just beneath it
Item: a kanto. (notice: I will be not using japnese bladed weapons past this small kanto.

Since a Kanto is a small item, please add 1 medium and 1 large weapon.  If you choose a gun add 2 clips of ammo, a bow or other projectile weapon 10 shots, or if you so choose you could forgo the heavy item for some armor/clothing that is more advanced then basic civvie stuff.  Also feel free to change anything you want.

Turn 6; Revival
Check if we didn't miss anything needed - food/water prioritizing; self armor and explosives next, lastly medical aid and cloth scraps for wrapping. Highest priority: Gun manual - for dummies. Examine Uzi.

Follow behind Desmond.

(9) You manage to do a complete search of the open rooms, gathering together all the last supplies.  In total you manage to assemble a more then modest set of overlooked items.  A crate of 12 bottles of 750ml water was hidden in the science lab, as well as some 6xAncient military rations hidden in the tattered boxes.  Sorting the clothing box you find 2 more pieces of military armored jackets, 4 more carpenters goggles, and a few pieces of civilian clothing sufficient for some rags. (1) However no matter how hard you look, no type of fire arm guide appears to exist, apparently they assumed anyone down here already knew how to fire a gun.

Being unable to carry it all you instead just heap it up on the bench in the armory.
Items Found:
12 bottles of 750ml water
6xAncient military rations
military armored jacketsx1
Carpenters Gogglesx3
Civilian Clothingx3


Benny looks for the key, and perhaps anything else useful that still remains in both the Armory and the Science Lab.
(4) You spend quite a while searching for a key but do not manage to find anything of use, however (5) you do manage to find a small blood stained note in the science laboratory.  It seems to have long strings of letters hastily written down by some unknown person.
Blood Stained Page Fragment


Action: Also, Look for a pair of carpenter glasses like Ires has.
You take one from the pile of gear the others have managed to gather together.  While you don't feel they would be overly protective at least it's some form of safety in a hellish land...  your concern for your sister brings a tear to your eye while hardening your resolve to find her.
Mental and exhaustion levels refilled completely.
Carpenters Goggles


Get military clothing and wear it (including ear muffs, these weapons are noisy). Then search for an assault rifle, preferentially of soviet or russian fabrication, such as an AK-74. Not the AK-47.
(8-1 for damaged gear) Using knowledge of the fire arm in particular you manage to disassemble the broken guns and re-assemble a useable version of the rifle. (4) However of the remaining few pieces of clips in the pile of weaponry you only get enough ammo for 1 and a half magazines.  (9) You then take a bit of the civilian clothing and at the lack of any other ear protection manage to make a thick headband.  It seems to serve quiet well for sound protection despite the jury-rigged gear and as long as it stays in place it should prevent immediate deafness at least.  Zipping yourself into the thick leather jacket with thin reinforced chest plates you notice a faint smokey smell wafting in from the direction of the elevator.
AK-74
+1 clip loaded 5.47x39mm 30/30 mag,+ 1 5.47x39mm 15/30 magazine
Modified Leather Military Jacket
Jury Rigged Cloth Headband


Clara rolls her eyes and finishes packing the medical supplies.

Help search for the keys to the locked doors.
(8 ) You manage to find a key to the storage closet on one of the dead bodies, it appears that the guy used to be the janitor.  Deciding to open up the storage closet by yourself you put the key in the door and turn.  An alarm sounds and for a second your heart races as you think you triggered a trap.  A few seconds later you notice the smoke curling slowly in from the cracks in the elevator door.  Looking around you see a ladder in the storage room leading up to the first floor, apparently the building was designed with easy access to plumbing and wiring through the storage closets.

Event:
Smoke begins curling in underneath the elevators closed doors and a fire alarm sounds on one of the upper levels.  Clara calls that there is an access ladder in the storage room, which contains just some half used cleaning supplies.  Something crashes to the floor high above you, the building is either starting to fall apart and the fire alarm is sounding far to late or there is fighting above.


Locations:
Armoury:EMPTY

Storage:OPEN, Empty Except for Service Ladder
Security: LOCKED

Science Lab: Contains 4 corpses of test subjects, 1 dead scientist.
                 -Everything else destroyed by retreating people

Time-1:40pm

Weather-Unknown

Local Safety-Elevator-Safe
5th Floor-Chaos- Fire?
4th Floor-?- Fire?
3rd Floor-?- Fire?
2nd Floor-?
1st Floor: Main Hall/Defensive Zone/Entrance-?
Basement: Armoury/Research Station-Safe


Mortimer
Spoiler (click to show/hide)

Benjamin
Spoiler (click to show/hide)

Desmond
Spoiler (click to show/hide)

Ires
Spoiler (click to show/hide)

Clara
Spoiler (click to show/hide)


If Serious Does not Post I will gm-teleport the bloody page fragment to whoever wants to carry it.
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Caellath

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Re: Sanity's Eclipse -Turn 6; Revival
« Reply #111 on: September 08, 2012, 03:42:18 pm »

Mortimer sighed as he watched the smoke coming from under the elevator.
"We don't have much time, let's get moving."

Get carpenter googles and move up the ladder, AK-74 prepared.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

mcclay

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Re: Sanity's Eclipse -Turn 6; Revival
« Reply #112 on: September 08, 2012, 06:44:20 pm »

Alex awoke with a start and began flipping out. Screaming and pulling agianst his bindings in an attempt to get them off
attempt to get free of the bar.
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Am I back? Its a mystery to everyone

Tiruin

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Re: Sanity's Eclipse -Turn 6; Revival
« Reply #113 on: September 08, 2012, 09:46:16 pm »

Ires pointed to the pile of loot she found. "Anyone still need supplies? We need to stock up on all we can carry before...heading out."

She gets the Military Armored Jacket and a Carpenter's Goggles and stows them away, along with three Ancient Rations.

"I really think we should head out of this building. Fire weakens the structural integrity, and we'd not want to make this place our tomb. Right?

"Get down if the place is cloudy, smoke rises and breathable air is down near the floor. Don't run either, just go into a walk unless...we see any of those things."
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SeriousConcentrate

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Re: Sanity's Eclipse -Turn 6; Revival
« Reply #114 on: September 09, 2012, 06:30:09 am »

"Uh, yeah, sure, let's move. Right behind you," Benny said, tucking the page away for later and moving toward the ladder.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Sinpwn

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Re: Sanity's Eclipse -Turn 6; Revival
« Reply #115 on: September 09, 2012, 11:47:26 am »

Pack some of the food and water, head up the ladder if the coast is clear.
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