Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: Roll to Die: Proving Ground  (Read 4382 times)

Fenrir

  • Bay Watcher
  • The Monstrous Wolf
    • View Profile
Re: Roll to Die: Proving Ground
« Reply #60 on: May 01, 2012, 04:43:10 pm »

I seem to have neglected to include any rules about rolling to be immortal, so I see no reason to stop at “unable to be killed by other players”. If you wanted to take the risk, I could roll for immunity to the GM himself.
Logged

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Roll to Die: Proving Ground
« Reply #61 on: May 01, 2012, 04:45:29 pm »

Tsuchigumo enters his Obsidian Fortress.

Form a cloud of deadly, smoky haze from the volcanic action and send it around the world!
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tersr

  • Bay Watcher
    • View Profile
Re: Roll to Die: Proving Ground
« Reply #62 on: May 01, 2012, 04:58:10 pm »

Make more mice.
Logged
Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: Roll to Die: Proving Ground
« Reply #63 on: May 01, 2012, 06:06:29 pm »

Add flashing multicolored lights, unreasonably convoluted defenses and a powerful music system. Hope this thing's waterproof.
Logged

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: Roll to Die: Proving Ground
« Reply #64 on: May 02, 2012, 10:23:23 am »

I am now bored of the moon. Smash it back into the planet where I first found myself to see what effect it has.
Pages: 1 ... 3 4 [5]