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Author Topic: Roll to Die: Proving Ground  (Read 4384 times)

Nirur Torir

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Re: Roll to Die: Proving Ground
« Reply #30 on: April 29, 2012, 01:52:41 pm »

The WINDS shall beat all other elements! I'll make all twisters strong enough to dig through the ground!
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10ebbor10

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Re: Roll to Die: Proving Ground
« Reply #31 on: April 29, 2012, 01:55:25 pm »

Roll. Preferably using a d4, since that increases my chances of getting in. If I'm already in, fill the night with stars and other sparkly things.(Preferably not using a d4)
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Skyrunner

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Re: Roll to Die: Proving Ground
« Reply #32 on: April 29, 2012, 01:55:42 pm »

LET THERE BE an ecosystem.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Sinpwn

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Re: Roll to Die: Proving Ground
« Reply #33 on: April 29, 2012, 01:57:36 pm »

Create a gigantic clockwork spider that is fireproof and sturdy, it shall serve as my base of operations until I inevitably die in the near future.
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MonkeyHead

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Re: Roll to Die: Proving Ground
« Reply #34 on: April 29, 2012, 02:03:30 pm »

We need a moon... make one happen, then move there.

Tersr

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Re: Roll to Die: Proving Ground
« Reply #35 on: April 29, 2012, 02:11:44 pm »

Make light!
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

borno

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Re: Roll to Die: Proving Ground
« Reply #36 on: April 29, 2012, 03:05:32 pm »

Get Double Mega Arm Laz0r Cannons On my Arms!
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Fenrir

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Re: Roll to Die: Proving Ground
« Reply #37 on: April 29, 2012, 03:28:02 pm »

With the way the game is working, I see no harm in skipping over RTD until he posts an action.

RESULTS

adwarf, your roll is 3.
“Master?” the fire pillar moans, but it otherwise remains inanimate. The grass begins to burn.

Tersr, your roll is 2.
Your vision flickers for a moment.

Nirur Torir, your roll is 6!
The winds howl louder, and the two distant vortices merge into one. The new, larger tornado shrieks as it gains speed. In another instant, you hear a rumbling, and the tornado turns brown with the soil it is lifting. Large rocks are cast far across the landscape, and they dig deep craters when they hit. The tornado is growing, and you are slowly being dragged towards it.

Skyrunner, your roll is 5.
The daylight dims. Large shadows move across the ground. You are being dragged toward the tornado!

Sinpwn, your roll is 1!
Despite the roar of the wind, you hear the ticking of a clock nearby. It gets louder, and you feel something crawling into—pain! Stabbing pain! Blood drips from your ear. Suddenly, your body goes numb, and you fall unconscious.
You are dead.

RTD, your roll is 5, but I have skipped you.

MonkeyHead, your roll is 5.
The sound of the wind suddenly dies, and everything goes dark. You no longer feel the grass beneath your feet. Something clicks and a nearby light flicks on.

10eboor10, your roll is 4.
Nothing appears to happen. You are being dragged toward the tornado!

MonkeyHead, innumerable little specks of light suddenly appear over your head.

borno, your roll is 1!
Your hands start burning. The pain increases. In another moment, you burn up in a brilliant flash of light. Your ash is immediately sucked towards the tornado.

It seems that, until the final slot is filled and a waiting list begins again, there is no real consequence to being killed, so, if you die, just post your next action.
« Last Edit: April 29, 2012, 04:49:03 pm by Fenrir »
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10ebbor10

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Re: Roll to Die: Proving Ground
« Reply #38 on: April 29, 2012, 03:34:06 pm »

Deploy a high pressure field in the Tornado, that should stop it.
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Tersr

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Re: Roll to Die: Proving Ground
« Reply #39 on: April 29, 2012, 03:35:42 pm »

Light for my creatures!
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

Nirur Torir

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Re: Roll to Die: Proving Ground
« Reply #40 on: April 29, 2012, 03:38:39 pm »

Create and sit in a throne in the eye of my tornado, stationary relative to the swirling Winds of Innocence surrounding it..
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RTD

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Re: Roll to Die: Proving Ground
« Reply #41 on: April 29, 2012, 03:40:31 pm »

Make the first gear
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The dice are waiting...
1 in 6...
One roll can change things around.


Roll To Dodge.

Fenrir

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Re: Roll to Die: Proving Ground
« Reply #42 on: April 29, 2012, 03:41:35 pm »

Sorry, RTD. I should have waited for you.

Also, first gear of what?
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adwarf

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Re: Roll to Die: Proving Ground
« Reply #43 on: April 29, 2012, 03:42:45 pm »

ONE LAST TIME ANIMATE!!!!!
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Johuotar

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Re: Roll to Die: Proving Ground
« Reply #44 on: April 29, 2012, 03:43:06 pm »

Bible rip off~
Skyrunner, your roll is 1!
You focus your might upon towering spires of stone and earth. Suddenly, a sharp shaft of stone shoots up between your feet. It impales you.
You are dead.
Spoiler (click to show/hide)
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The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.
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