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Author Topic: Roll to Die: Proving Ground  (Read 4307 times)

RTD

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Re: Roll to Die: Proving Ground
« Reply #45 on: April 29, 2012, 04:06:26 pm »

Sorry, RTD. I should have waited for you.

Also, first gear of what?

First gear of technolgy
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The dice are waiting...
1 in 6...
One roll can change things around.


Roll To Dodge.

MonkeyHead

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Re: Roll to Die: Proving Ground
« Reply #46 on: April 29, 2012, 04:49:18 pm »

Make the specks of light form into shapes for my amusement.
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Skyrunner

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Re: Roll to Die: Proving Ground
« Reply #47 on: April 29, 2012, 04:59:20 pm »

Why is there not an ecosystem D:

LET THERE BE PLANTS
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Fenrir

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Re: Roll to Die: Proving Ground
« Reply #48 on: April 29, 2012, 05:09:45 pm »

You did not tell me where to put the ecosystem or what kind it is, so I improvised.

Spoiler (click to show/hide)
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Skyrunner

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Re: Roll to Die: Proving Ground
« Reply #49 on: April 29, 2012, 05:17:36 pm »

*shrug* I forgot we need vegetation, so let there be plants.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Fenrir

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Re: Roll to Die: Proving Ground
« Reply #50 on: April 29, 2012, 05:22:30 pm »

I mean not to imply that I did not know what you wanted, but, as you rolled 5, I had to give you a “Major Win”, and I thought that an orbiting marine ecosystem was more awesome than the average land-based one.
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Skyrunner

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Re: Roll to Die: Proving Ground
« Reply #51 on: April 29, 2012, 05:34:56 pm »

Oh. :P

...We still need plants! xD
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Sinpwn

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Re: Roll to Die: Proving Ground
« Reply #52 on: April 29, 2012, 05:35:15 pm »

Spider again. Get the hell away from the tornado. Take my old body with me.
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Tsuchigumo550

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Re: Roll to Die: Proving Ground
« Reply #53 on: April 29, 2012, 07:17:33 pm »

I want in. Anything else I need to post?
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Fenrir

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Re: Roll to Die: Proving Ground
« Reply #54 on: April 29, 2012, 07:21:42 pm »

Just post your action.

We are still waiting for borno.
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Tsuchigumo550

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Re: Roll to Die: Proving Ground
« Reply #55 on: April 29, 2012, 07:59:32 pm »

Raise his hand, causing the earth to crack and raise, forming mountains and volcanoes, the center of which to be his new domain.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Fenrir

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Re: Roll to Die: Proving Ground
« Reply #56 on: April 30, 2012, 07:01:43 pm »

You were probably expecting rolls in this post, but it seems that I have accidentally failed to save after typing them up. I am going to sulk for a little while and try again. I shall not delay so long this time, as I shall not be affording anyone so long to post before I simply update the game.
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Tiruin

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Re: Roll to Die: Proving Ground
« Reply #57 on: April 30, 2012, 09:47:18 pm »

Waitlist!
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Fenrir

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Re: Roll to Die: Proving Ground
« Reply #58 on: May 01, 2012, 04:23:20 pm »


RESULTS

adwarf, your roll is 5.
The pillar of fire roars and leaps up to a towering height. A pair of icy eyes peer out from between the flames.

Tersr, your roll is 5.
The ground becomes luminous.

Nirur Torir, your roll is 1!
You do not even feel the pain of your death. In an instant, you perish. A throne of bone, hair, and flesh now sits motionless in the middle of the vortex.
You are dead.

Skyrunner, your roll is 3.
You can see nothing in the high grass, but you are quite certain that there are plants in there somewhere.

Sinpwn, your roll is 5.
You hear the wind whistling against the metal exterior of your clockwork behemoth. The sound makes the comfortable cockpit feel cozy. Through the domed window in front of you, you can see the long legs of your machine reaching forward as they carry you away from the massive windstorm. They make great dents in the distant ground, and the luminous dirt sticks to the feet.

You become spontaneously aware of your machine’s ability for flight and interplanetary travel.

RTD, your roll is 1!
A gear. Your action is a gear. I am not even sure how to kill you with it.
You are dead anyway.

MonkeyHead, your roll is 2.
One of the stars flicker for a moment, but nothing else happens.
You hear a humming sound.

10eboor10, your roll is 6!
The high-pressure field works. Atmospheric pressure increases planet-wide. The tornado slows to a halt. The sky water appears to be descending. The air feels heavier.

borno, you have not posted an action, so I am giving your slot to Turin.

Tsuchigumo550, your roll is 6!
The ground shakes violently. Cracks appear in all directions. The glowing dirt falls into the cracks, and yawning chasms open. You can see red magma rising out of the chasms. In the midst of the chaos, an obsidian citadel rises out of the dirt.
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Skyrunner

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Re: Roll to Die: Proving Ground
« Reply #59 on: May 01, 2012, 04:37:28 pm »

I attempt to make myself unable to die at the hands of other gods, but not at the force of nature (as in the GM).

Unable to be killed or harmed by anyone, including the GM risk go.
« Last Edit: May 01, 2012, 04:56:32 pm by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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