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Author Topic: sealed evil in a can  (Read 5184 times)

claer_runway

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Re: sealed evil in a can
« Reply #60 on: January 26, 2011, 12:00:02 am »

i suppose i could do that. anyone else want it?
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TolyK

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Re: sealed evil in a can
« Reply #61 on: January 26, 2011, 12:18:29 am »

yes
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claer_runway

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Re: sealed evil in a can
« Reply #62 on: January 26, 2011, 12:53:42 am »

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thegoatgod_pan

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Re: sealed evil in a can
« Reply #63 on: January 26, 2011, 04:06:57 am »

He isn't trapavoid, however he is the native resident of the map. In cases such as that megabeasts otherwise quite catchable, cannot be caught in traps. 
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TolyK

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Re: sealed evil in a can
« Reply #64 on: January 26, 2011, 08:27:43 am »

arena time!
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claer_runway

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Re: sealed evil in a can
« Reply #65 on: January 26, 2011, 10:45:34 am »

He isn't trapavoid, however he is the native resident of the map. In cases such as that megabeasts otherwise quite catchable, cannot be caught in traps.

seriously? what a rip.

i suppose i'll have to find a way to kill it.
« Last Edit: January 26, 2011, 10:57:01 am by claer_runway »
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TolyK

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Re: sealed evil in a can
« Reply #66 on: January 26, 2011, 11:06:16 am »

yeah I've had that once before too... try the knockout method or use a gcs... both not very easy. or just put it into a seal-able arena... with goblin dropper. just for kicks.
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claer_runway

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Re: sealed evil in a can
« Reply #67 on: January 26, 2011, 11:52:42 am »

naw, i'll just mod my dwarfs to have [NOFEAR] and dig a trench around him, then drop him twenty z-levels.
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TolyK

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Re: sealed evil in a can
« Reply #68 on: January 26, 2011, 11:54:46 am »

no. you must use him to terrorize the goblins.
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claer_runway

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Re: sealed evil in a can
« Reply #69 on: January 26, 2011, 03:38:59 pm »

dead. statue is in my meeting area. it seems to be glitched, because it is literally a statue of nothing.
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TolyK

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Re: sealed evil in a can
« Reply #70 on: January 27, 2011, 12:01:50 pm »

show please.
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