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Author Topic: sealed evil in a can  (Read 5095 times)

claer_runway

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Re: sealed evil in a can
« Reply #45 on: January 25, 2011, 02:41:25 pm »

i think you load it inside df

how else would i record it?
« Last Edit: January 25, 2011, 02:48:35 pm by claer_runway »
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TolyK

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Re: sealed evil in a can
« Reply #46 on: January 25, 2011, 02:53:16 pm »

fraps...

loading in DF. it goes in the movies, right?
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Urist Imiknorris

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Re: sealed evil in a can
« Reply #47 on: January 25, 2011, 02:54:45 pm »

Yep. /data/movies.
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claer_runway

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Re: sealed evil in a can
« Reply #48 on: January 25, 2011, 02:57:34 pm »

yeah, its a bit too big for dfma
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TolyK

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Re: sealed evil in a can
« Reply #49 on: January 25, 2011, 03:08:32 pm »

yeah, well since your FPS is uncapped/capped at 400 it went really slow for me...
well I waited. hell, what's wrong with that BC?
try repeating spike trap to get it to dodge into a trap...
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claer_runway

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Re: sealed evil in a can
« Reply #50 on: January 25, 2011, 03:11:30 pm »

worth a try
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Girlinhat

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Re: sealed evil in a can
« Reply #51 on: January 25, 2011, 03:15:27 pm »

Alternatively, carefully timed and choreographed cave-ins.  If you can get the bugger stunned by a cave in next to it, it'll trigger a trap.  Be prepared to scumsave for days trying to get the timing right though.

claer_runway

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Re: sealed evil in a can
« Reply #52 on: January 25, 2011, 03:52:13 pm »

they don't stun
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Jacob/Lee

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Re: sealed evil in a can
« Reply #53 on: January 25, 2011, 03:54:16 pm »

Get a GCS to web it on top of a cage trap, if something is webbed it ignores the [TRAP_AVOID] tag.

claer_runway

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Re: sealed evil in a can
« Reply #54 on: January 25, 2011, 03:56:50 pm »

yeah, that's likely to happen. besides, it doesnt have that tag

this is rediculous. its walked over the traps tons of times now, it never seems to dodge at all (how did it get in the hole in the first place?)

in short, it's acting like it has the trap avoid tag, but it doesnt.
« Last Edit: January 25, 2011, 04:18:09 pm by claer_runway »
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Girlinhat

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Re: sealed evil in a can
« Reply #55 on: January 25, 2011, 04:22:19 pm »

Alternatively, are you certain you're reading the correct raw?  There's one under DF/raw and one under DF/data/save/RegionX/raw

claer_runway

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Re: sealed evil in a can
« Reply #56 on: January 25, 2011, 04:25:21 pm »

I read both. identical. no trapavoid.

it is under creature_standard.txt, right? the game doesn't get the data elsewhere?
« Last Edit: January 25, 2011, 04:28:37 pm by claer_runway »
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Urist is dead tome

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Re: sealed evil in a can
« Reply #57 on: January 25, 2011, 05:10:04 pm »

I think you should just care out an arena under him and don't bother with the cage traps.
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Foolproof

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Re: sealed evil in a can
« Reply #58 on: January 25, 2011, 06:00:19 pm »

Just curious, what would happen if you abandon fort and return?  Is the bug that converts enemies to friends still around and would it result in a BC guard?
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Girlinhat

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Re: sealed evil in a can
« Reply #59 on: January 25, 2011, 06:02:39 pm »

Copy world folder; Science!
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