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Author Topic: sealed evil in a can  (Read 5180 times)

claer_runway

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sealed evil in a can
« on: January 24, 2011, 11:23:13 pm »

i was unlucky enough to embark next to a cave, and in that cave was everyone's favorite megabeast, the bronze colossus. it attacked my dwarfs out of nowhere. i drafted them all into my military and engaged it in what i was sure was a hopeless fight. however, something strange happened

it dodged into a pond. that's one of my dwarfs body right next to it, who presumably dodged in as well, and drowned. but the colossus cant drown. my other dwarfs are hard at work carving out a fortress, but the question remains: what to do with the colossus? should i kill it? if so, how? should I attempt to keep it as a mascot? what use could it possibly have? the solution, I hope, is sufficiently dorfy.
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Malecus

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Re: sealed evil in a can
« Reply #1 on: January 24, 2011, 11:29:42 pm »

You could build a full-sized, working arena around it, send in a dwarf you don't like *cough*fisherdwarf*cough* to channel a way out for it, and then throw in all your captured enemies.  You make him tougher so he gets a badarse name, he gets to do what he does best, and you can label him the most dwarvenly of mascots.
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claer_runway

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Re: sealed evil in a can
« Reply #2 on: January 24, 2011, 11:31:50 pm »

actually he already has a name, the "Messianic Brain". yeah. BCs don't even have brains. I think he got is by killing like half of my dogs. also, he picked up a sock, and uses it as a weapon, so he is significantly less effective than a normal colossi

the real problem is using him for something without unleashing him.

also, how far of a drop does it take to kill a bronze colossus?
« Last Edit: January 24, 2011, 11:53:10 pm by claer_runway »
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denito

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Re: sealed evil in a can
« Reply #3 on: January 24, 2011, 11:52:53 pm »

You should make a tower over it and drop goblinselves into the pond with him.
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slothen

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Re: sealed evil in a can
« Reply #4 on: January 25, 2011, 12:12:01 am »

they don't  have trapavoid, so you can build a room with cages under him, then drop a floor from above, and then you'll have him in a cage and can do much more with him.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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claer_runway

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Re: sealed evil in a can
« Reply #5 on: January 25, 2011, 12:20:39 am »

i thought they avoided traps. a cookie to slothen!
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slothen

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Re: sealed evil in a can
« Reply #6 on: January 25, 2011, 01:23:21 am »

magmawiki shows they have this tag: [SWIMS_LEARNED]

i don't know exactly what that means, but I would guess that if he stays in there long enough he'll learn to swim and be able to climb out and continue to terrorize you.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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Namfuak

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Re: sealed evil in a can
« Reply #7 on: January 25, 2011, 01:55:32 am »

magmawiki shows they have this tag: [SWIMS_LEARNED]

i don't know exactly what that means, but I would guess that if he stays in there long enough he'll learn to swim and be able to climb out and continue to terrorize you.

Ponds don't usually have ramps, so there isn't a way for him to get out even if he can swim.
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Lawec

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Re: sealed evil in a can
« Reply #8 on: January 25, 2011, 02:19:37 am »

magmawiki shows they have this tag: [SWIMS_LEARNED]

i don't know exactly what that means, but I would guess that if he stays in there long enough he'll learn to swim and be able to climb out and continue to terrorize you.

Ponds don't usually have ramps, so there isn't a way for him to get out even if he can swim.

Never seen an alligator jump out of a pond or river just to massacre your dwarves?
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Uristocrat

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Re: sealed evil in a can
« Reply #9 on: January 25, 2011, 02:45:00 am »

Ponds don't usually have ramps, so there isn't a way for him to get out even if he can swim.

I thought that only low skill swimmers needed a ramp or staircase to get out of water?
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Urist Da Vinci

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Re: sealed evil in a can
« Reply #10 on: January 25, 2011, 03:51:05 am »

Ramp upwards from below to drop him into a room, where the only exit has a cage trap in it. Your miner might escape if he is fast. Put the caged colossus into an arena.

Urist Imiknorris

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Re: sealed evil in a can
« Reply #11 on: January 25, 2011, 06:50:54 am »

Prisoner pit.
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Hivemind

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Re: sealed evil in a can
« Reply #12 on: January 25, 2011, 08:35:03 am »

Would building walls around the edge of the pond not prevent him from climbing out?
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Savolainen5

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Re: sealed evil in a can
« Reply #13 on: January 25, 2011, 09:06:15 am »

Would building walls around the edge of the pond not prevent him from climbing out?

Yeah, but the dwarves would probably keep getting interrupted by him...
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TolyK

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Re: sealed evil in a can
« Reply #14 on: January 25, 2011, 09:08:49 am »

yea. build walls around him a bit farther away. it worked well for me, but I had a dragon XD
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