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Author Topic: sealed evil in a can  (Read 5091 times)

TolyK

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Re: sealed evil in a can
« Reply #30 on: January 25, 2011, 11:54:11 am »

Colossi can not learn, so he'll never learn how to swim, and won't improve combat performance over time. In addition to no regen this means he'll only get worse, so use him wisely before he'll get tattered. Also, archery target isn't the brightest idea, my adventurer colossus has met his end after several encounters with archers which led to fracturing both of his arms.
several things: colossi have a [CAN_LEARN] tag iirc and so he will. also, using bone/wooden bolts will be perfect here.
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Girlinhat

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Re: sealed evil in a can
« Reply #31 on: January 25, 2011, 11:58:33 am »

If you don't have 9,001 Cat Bone Bolts, then your fort isn't working properly!

Deadly Lamarr

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Re: sealed evil in a can
« Reply #32 on: January 25, 2011, 01:04:54 pm »

Colossi can not learn, so he'll never learn how to swim, and won't improve combat performance over time. In addition to no regen this means he'll only get worse, so use him wisely before he'll get tattered. Also, archery target isn't the brightest idea, my adventurer colossus has met his end after several encounters with archers which led to fracturing both of his arms.
several things: colossi have a [CAN_LEARN] tag iirc and so he will. also, using bone/wooden bolts will be perfect here.

They don't. They do have [NOTHOUGHT], fwiw.
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TolyK

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Re: sealed evil in a can
« Reply #33 on: January 25, 2011, 01:09:50 pm »

really?
*looks*
oh. I've modded my raws evidently...  :-[
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claer_runway

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Re: sealed evil in a can
« Reply #34 on: January 25, 2011, 01:23:45 pm »

if they have [NOTHOUGHT], what does [CAN_LEARN] do?
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Eagle_eye

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Re: sealed evil in a can
« Reply #35 on: January 25, 2011, 01:41:08 pm »

no thought means they don't need an organ with the [THOUGHT] tag (brains). CAN_LEARN allows them to learn, obviously enough. I believe it also prevents you from butchering them in adventure mode..
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claer_runway

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Re: sealed evil in a can
« Reply #36 on: January 25, 2011, 02:06:15 pm »

okay, any thoughts on caging it? do i need redundant traps or what?
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Girlinhat

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Re: sealed evil in a can
« Reply #37 on: January 25, 2011, 02:07:31 pm »

One cage should do the trick.  Never attempted myself, but I don't believe they're [TRAPAVOID] so you should cage it easy.

Also, not sure if you're aware, but if you kill a bronze colossus, it leaves behind a mastercraft bronze statue.

claer_runway

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Re: sealed evil in a can
« Reply #38 on: January 25, 2011, 02:16:00 pm »

it didn't. savescum time!

yeah, i tried it like three times and it isnt working.

note that these are zero-quality traps and low-quality cages. does that matter?
« Last Edit: January 25, 2011, 02:17:49 pm by claer_runway »
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TolyK

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Re: sealed evil in a can
« Reply #39 on: January 25, 2011, 02:18:46 pm »

probably. try a trap corrodor.

oh, and make sure cages are loaded before letting it out
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Urist Imiknorris

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Re: sealed evil in a can
« Reply #40 on: January 25, 2011, 02:19:33 pm »

Mechanism and cage quality have no effect on the effectiveness of cage traps. Did you give bronze colossi [TRAPAVOID]?
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claer_runway

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Re: sealed evil in a can
« Reply #41 on: January 25, 2011, 02:25:33 pm »

no, I checked. and i had like 5 traps lined up. and they were loaded.
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TolyK

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Re: sealed evil in a can
« Reply #42 on: January 25, 2011, 02:28:28 pm »

video maybe?
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claer_runway

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Re: sealed evil in a can
« Reply #43 on: January 25, 2011, 02:34:23 pm »

uploading the recording to rapidshare

edit: here ya go: http://rapidshare.com/files/444515330/impossible.cmv
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TolyK

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Re: sealed evil in a can
« Reply #44 on: January 25, 2011, 02:40:39 pm »

this is from DF movie recorder right?
I'm having trouble opening it... what steps? (I usually see movies on dfma)
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