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Author Topic: Twilight. By Bay 12 Games.  (Read 8558 times)

Armok

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Re: Twilight. By Bay 12 Games.
« Reply #135 on: April 27, 2010, 05:50:06 am »

Try to look around and see what kind of lab I'm in in case my memory is faulty abaut that to!
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Strife26

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Re: Twilight. By Bay 12 Games.
« Reply #136 on: May 02, 2010, 08:10:29 pm »

Edwart: using your Sparklepire abilities you attack the inside of the ??! You tear apart several internal organs, seriously damaging it. You have freed yourself! However, you seem to be undergound, in a tunnel barely bigger than the inside of the ??. The ?? is wounded and thrashing, making it difficult to keep your balance. You are still taking acid damage.

~~~~~

Urist:

*You are throwing a tantrum!*
*You destroyed the Iron Chains during a tantrum!*
*You has calmed down.*

Urist has broken free of his restraints. You are in a two tile square room. There is a pile of broken chains, Urist, and a wooden door.

~~~~~

Badger: You attempt to build a shank out of the camera parts. You are unsuccesful and ruin some of the wires. You have gained skill in MacGyver:Weapons. You try to act like you're sleeping.

~~~~~

You mutter, "What the hell is happening?"
Helsing doesn't have an answer.

~~~~~

Weregild: You explore the small room. There is a heavy, metal door. You don't feel any handle, but the hinges are on the inside. There is a small hole in the corner of the room. There is the padding that you fell on, as well as the wooden chair that you're using as a walker.

~~~~~

Jim: You eat some of the oatmeal and store the rest in a pocket. Feeling thirsty, you decide to head to a bar. Happily enough, you find a reputable looking watering hole just across the street. You stride in and sit at a open stool. You have failed a spot check.

~~~~~

Shady: You approach the nearest spirit. You have failed a spot check. The spirit notices you. You suddenly get a feeling that you've met this spirit before . . .

SPIRIT COMBAT MODE ENTERED!

The Doppelganger Spirit attacks with ectoplasmic material throw! You dodge the attack.

~~~~~

You look at the labs. They seem to be in order. A lab, which you just left still has the pair of techs on night watch. You look into lab B, where the CRP initiative is based. Strangely enough, the guard isn't at his watch desk. However, you notice a light on in the bathroom. You figure that he's probably in there. Lab D, in charge of meat blob development, is all locked up for the night.
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The Architect

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Re: Twilight. By Bay 12 Games.
« Reply #137 on: May 02, 2010, 09:05:55 pm »

Mr. Weregild

Pretend I have something that will allow me to disassemble the hinges. It's remotely possible that I might be able to wet some fabric and cinch it around the heads of the hingepins and prise them out one at a time.
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Sensei

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Re: Twilight. By Bay 12 Games.
« Reply #138 on: May 02, 2010, 10:38:34 pm »

Van Helsing: I know! *Try a black light* If this works I can probably manage a quick surgery...
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Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #139 on: May 02, 2010, 10:48:30 pm »

Wait, wouldn't that give me electromagnetic radiation?
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Acanthus117

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Re: Twilight. By Bay 12 Games.
« Reply #140 on: May 02, 2010, 11:15:24 pm »

Edwart: examine ??! and BEAT IT UP FOR GREAT JUSTICE
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Urist McOverlord

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Re: Twilight. By Bay 12 Games.
« Reply #141 on: May 03, 2010, 01:44:04 am »

Urist: Open door. With VIOLENCE!!
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Armok

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Re: Twilight. By Bay 12 Games.
« Reply #142 on: May 03, 2010, 08:35:40 am »

> find a computer and check up on the laters news.
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Archangel

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Re: Twilight. By Bay 12 Games.
« Reply #143 on: May 04, 2010, 03:24:28 am »

Inuit Jim: Focus all my luck skill on any spot checks I must attempt. Ask the bar attendant for a light beer.
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Jopax

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Re: Twilight. By Bay 12 Games.
« Reply #144 on: May 04, 2010, 05:07:26 am »

Shady Johnny throws a bolt of spirit force, or a ball of ectoplasm at the enemy, dodge it's attacks by dissolving into clouds, laugh maniacly
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Samthere

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Re: Twilight. By Bay 12 Games.
« Reply #145 on: May 04, 2010, 09:25:10 am »

Generate New Character
Civilization Selection: Leafyleaf the Leaves of Leaf
Choose Race: Weretapir
Insert Name: Schnufel Schnoz
Skills:
one half into controlled transformations,
one third into Cthulhu mythos
one sixth into energy weapons
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