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Author Topic: Twilight. By Bay 12 Games.  (Read 8561 times)

Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #120 on: April 25, 2010, 03:40:46 pm »

Regain Composure while try to press bedsheet on to wound.
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Armok

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Re: Twilight. By Bay 12 Games.
« Reply #121 on: April 25, 2010, 05:32:05 pm »

I stop cconfusing my work prodjects and my hobby prodjects, then go work on the children.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Architect

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Re: Twilight. By Bay 12 Games.
« Reply #122 on: April 25, 2010, 05:57:45 pm »

Mr. Weregild: Wait patiently.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Urist McOverlord

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Re: Twilight. By Bay 12 Games.
« Reply #123 on: April 25, 2010, 06:27:23 pm »

Urist: attempt to escape. Mandate your own release. Prepare VIOLENCE!! for use against possible hostiles.
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Sensei

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Re: Twilight. By Bay 12 Games.
« Reply #124 on: April 25, 2010, 10:06:48 pm »

Apply pressure, stitch. Also I meant to say my diploma was invisible, my derp. :P
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Acanthus117

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Re: Twilight. By Bay 12 Games.
« Reply #125 on: April 25, 2010, 10:13:11 pm »

Edwart will use his Marty-Sue powaz to find and Eleemineaate teh threat.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

silhouette

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Re: Twilight. By Bay 12 Games.
« Reply #126 on: April 25, 2010, 11:17:23 pm »

badger

Examine cell.
Smash open the camera and use your mcguiver powers to make an explosive.
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Strife26

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Re: Twilight. By Bay 12 Games.
« Reply #127 on: April 26, 2010, 10:16:22 pm »


INACTIVITY PROTOCOLS INITIATED
Characters switched to NPC control
     Analyzing player actions
          Generating AI.



~~~~~

Johnny's Shade: Your hate of the Dangerously Dustered Man gives your shade form. You have entered the spirit world. It's awfully different than the real world. It seems that physical barriers mean nothing.

You've lost a few minutes of time getting into the spirit world. You have gained exoperception. You don't sense the spirit of your target. However, you sense two strange spirits nearby. On the physical plane, you'd guess that they'd be located roughly on the street level in front of the building you died in.

Helpful help: You seem to have an innate skill for Cross-Plane correlation.

~~~~~

You and Helsing apply pressure to the wound via an increasingly bloodied bedsheet. The bleeding slakes off considerably.

~~~~~

Seriously, you don't remember any project about children. You suddenly realized something. What if your memory is faulty? Gasp.

~~~~~

Weregild:
You wait patiently. You've gained a point in patience.

~~~~~

Urist: You prepare violence against your captors and mandate your escape. You pull on the chains that manacle you to the wall. You don't feel any change in them, although your keen dwarven senses seem to tell you that they're made of iron.

~~~~~

You and Texas apply the bedsheet to the invisiwound. You consider trying to stitch it shut, but between not being able to see the injury and the fact that the bleeding is slowing convinces you not to try.

~~~~~

Edwart: You stop and use your abilities to scan the area for threats. Strange, there isn't anything alive in the trees or on the ground within over a mile.

*SURPRISE ATTACK!*

The ?? attacks from underneath the ground. You are caught flat-footed! You attempt to move out of the way, but the dodge fails.

You have been eaten! You are taking considerable acid damage. You have taken serious crushing damage!

~~~~~

Badger: You are in a padded cell. There is a padded bedroll in the corner. There is a plastic waterbottle near the bed. There is a locked and padded door in the opposite corner.

You tear apart the camera. There are a few wires and some scrap metal. You're unable to build anything, but you don't lose any of the supplies.

~~~~~


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Acanthus117

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Re: Twilight. By Bay 12 Games.
« Reply #128 on: April 26, 2010, 10:18:09 pm »

Edwart: use Sparklepire "logic" and Sparklepire "strength" to escape, unscathed.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Urist McOverlord

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Re: Twilight. By Bay 12 Games.
« Reply #129 on: April 26, 2010, 10:51:08 pm »

Urist: throw tantrum.
Shoot for "*iron chains* destroyed by tantruming Urist."
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

silhouette

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Re: Twilight. By Bay 12 Games.
« Reply #130 on: April 26, 2010, 10:54:17 pm »

Badger

Use the scrap metal to cut any restraints i have on me if i DO have any on me...
If not, wait patiently near the door, pretending to be asleep untill someone opens it, and pick up the wires.
When someone opens it quickly stab them multiple times, chuck them to the floor, grab their keys, then run out the room and examine surroundings.

If i do have restraints, just do the previous after i cut them off.
« Last Edit: April 27, 2010, 05:17:18 am by silhouette »
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #131 on: April 26, 2010, 11:05:34 pm »

Mutter to self about what the hell is happening.
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The Architect

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Re: Twilight. By Bay 12 Games.
« Reply #132 on: April 26, 2010, 11:13:29 pm »

Mr. Weregild: Use chair to explore as with a walker.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Archangel

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Re: Twilight. By Bay 12 Games.
« Reply #133 on: April 27, 2010, 12:39:33 am »

Inuit Jim: Eat some organic oatmeal. Stow the rest somewhere about my person. Go to the nearest bar.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Jopax

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Re: Twilight. By Bay 12 Games.
« Reply #134 on: April 27, 2010, 04:00:45 am »

Shade Johnny will try and inspect the two persons on the street, also all the while he is moving there he howls mournfully
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"my batteries are low and it's getting dark"
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