INACTIVITY PROTOCOLS INITIATED
Characters switched to NPC control
Analyzing player actions
Generating AI.
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Johnny's Shade: Your hate of the Dangerously Dustered Man gives your shade form. You have entered the spirit world. It's awfully different than the real world. It seems that physical barriers mean nothing.
You've lost a few minutes of time getting into the spirit world. You have gained exoperception. You don't sense the spirit of your target. However, you sense two strange spirits nearby. On the physical plane, you'd guess that they'd be located roughly on the street level in front of the building you died in.
Helpful help: You seem to have an innate skill for Cross-Plane correlation.
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You and Helsing apply pressure to the wound via an increasingly bloodied bedsheet. The bleeding slakes off considerably.
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Seriously, you don't remember any project about children. You suddenly realized something. What if your memory is faulty? Gasp.
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Weregild: You wait patiently. You've gained a point in patience.
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Urist: You prepare violence against your captors and mandate your escape. You pull on the chains that manacle you to the wall. You don't feel any change in them, although your keen dwarven senses seem to tell you that they're made of iron.
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You and Texas apply the bedsheet to the invisiwound. You consider trying to stitch it shut, but between not being able to see the injury and the fact that the bleeding is slowing convinces you not to try.
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Edwart: You stop and use your abilities to scan the area for threats. Strange, there isn't anything alive in the trees or on the ground within over a mile.
*SURPRISE ATTACK!*
The ?? attacks from underneath the ground. You are caught flat-footed! You attempt to move out of the way, but the dodge fails.
You have been eaten! You are taking considerable acid damage. You have taken serious crushing damage!
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Badger: You are in a padded cell. There is a padded bedroll in the corner. There is a plastic waterbottle near the bed. There is a locked and padded door in the opposite corner.
You tear apart the camera. There are a few wires and some scrap metal. You're unable to build anything, but you don't lose any of the supplies.
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