Um... so I haven't really gotten into the new release yet and was reading through old 40d threads looking for something familiar and stumbled upon this kind of weird not-exactly-a-debate about Undergrotto in here. So... I guess since I'm here I'll address it? :\ I'm imparticular to whatever the discussion was about but I like to clarify things when I see things needing some clarifying. Kind of a big derail but the thread was dead anyways.
As of the posted undergrotto save, there are 23 dead dwarves in undergrotto and 105 still alive. So more than 1 out of every 6 dwarves to ever try and live there has died. There are grand or better rooms for 190 married couples, as well as more rooms for the nobility, but there have never been even 130 dwarves that have lived within undergrotto at any point in its history, let alone 380 happily married dwarves and their children.
I set the popcap to 100, and I'd guess 20 of those deaths happened more than a decade before the date of the final save. Basically no dwarves died once I'd gotten properly set up. They're all old-timers.
And actually, not all of the dwarves there at the time of the save are married. 8 are fully single and another 10 are lovers but not yet married. There are only 5 underage dwarves across the whole fort. Marriage and children seem to be very important to dwarves. But of the married dwarves, 12 of them are widows or widowers. And one of the dead is a baby who's mother and father are both alive to grieve, for all that they now have another, still living child which surely comforts them. So there are only 35 married couples where both members of the bond are alive, and one of those has a lost baby to grieve. Thus of all the marriages that have existed in Undergrotto, just over 1 in 4 has been severed by death but left a living spouse behind to suffer from that.
Dunno why those ones never got married; I think some dwarves just won't if they can't find a compatible companion. Due to my childcap rules there was only one kid throughout the fort's history (Dastardly, who grew up and became a wrestler a year before I finished); the five kids there right now are from when I was playing the save in a vanilla copy of DF for an hour or two and they all got born like instantly due to the unedited init. I never named them because I hate them and tell them every day that they were accidents >:O
(but I love all my other dwarves to pieces)I was not able to find anything as I looked at the living dwarves and their skills to suggest that an effort was made to match a dwarf's employment to their work preferences. It would be amazing to see this - who does this? I believe that level of attention and cooperation to each dwarf themself is incredibly rare. But such a thing I think would mean a great deal to a dwarf for every moment of their life, even though we do not get to see hard coded proof of this in their thoughts.
I gave the Count a lot of sterling silver and made the DM's dungeon out of obsidian and a bit of gold/platinum, but outside of that, no, I didn't really match the dwarves' individual preferences at all. I made a pretty significant effort to match their profession's preferences, though, like giving the Hammerer a mysterious watery cavern with hammer and axe shaped platforms surrounded by caged elves and humans, to name one example. And until the head miner's death, each miner had an office in the miner's guild. But yeah, I didn't give a crap about their RNG preferences, so NW exceeds me there. It's more or less impossible to tool 100 rooms to match all their dwarves, though. Designating 14 pieces of furniture over 190 rooms took long enough already.
Cool to see the crazy detail you went into the fort, though >_> Never thought someone would care about marraige percentage and junk like that.