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Author Topic: Chasing the elusive Mermaid  (Read 474586 times)

Mythos

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Re: Chasing the elusive Mermaid
« Reply #285 on: March 26, 2010, 05:31:22 pm »

Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...
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So, I tediously awaited the arrival of the dwarven caravan (I'm set up on a island, see)... And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

ShadowLuigi147

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Re: Chasing the elusive Mermaid
« Reply #286 on: March 26, 2010, 05:36:30 pm »

Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...
I needed a quote-sig and you supplied me with one. Thank you kind sir.
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Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...

Mythos

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Re: Chasing the elusive Mermaid
« Reply #287 on: March 26, 2010, 05:47:11 pm »

Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...
I needed a quote-sig and you supplied me with one. Thank you kind sir.

Happy to be of service. *bow*
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So, I tediously awaited the arrival of the dwarven caravan (I'm set up on a island, see)... And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

jellow belly

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Re: Chasing the elusive Mermaid
« Reply #288 on: March 27, 2010, 04:00:35 am »

here's another (stupid) question
when you tame an animal it's automatically released from the cage isn't it (I'm not sure it's been more than a year already since I last took my time to tame wild creatures (kill them wild don't waste meat))
that would mean that you killed the poor merman by taming him
also it's not hard getting them into an artificial pool to breed, but how do you get them out to butcher them without killing the breeding couple (or harem, whichever way you swing)
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Sphalerite

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Re: Chasing the elusive Mermaid
« Reply #289 on: March 27, 2010, 09:04:07 am »

Mermaids can't be butchered, and unless I'm mistaken can't be tamed.  The only thing you can use them for are their (incredibly valuable) bones, and you can only get those by arranging for some mechanical means to separate the offspring from the adults, and then air-drown the offspring and let their bodies rot to bones.  I'd experiment with this, but I haven't been able to find an embark site with mermaids.
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assimilateur

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Re: Chasing the elusive Mermaid
« Reply #290 on: March 27, 2010, 09:07:13 am »

Way I remember it, tamed animals remained in their cages until manually released.

how do you get them out to butcher them without killing the breeding couple

I guess you drain the pool and strain them through some cage traps. I haven't tried it, but it does make sense on the face of it.

and unless I'm mistaken can't be tamed.

Taming them is as easy as adding the [PET] or [PET_EXOTIC] tag to them. Butchering them, however, is a whole different story. For all I know, their [CAN_LEARN] and [CAN_SPEAK] tags might be all that's keeping one from butchering them, but I have yet to try such a thing.
« Last Edit: March 27, 2010, 09:10:30 am by assimilateur »
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Sphalerite

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Re: Chasing the elusive Mermaid
« Reply #291 on: March 28, 2010, 09:42:52 pm »

After about a dozen tries, I have finally managed to create an embark site with mermaids/mermen.  Most of them actually spawned on land adjacent to the beach and promptly died, but if I can manage to capture a breeding population alive before they're all dead I might be able to pull this off.
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expwnent

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Re: Chasing the elusive Mermaid
« Reply #292 on: March 28, 2010, 10:42:44 pm »

Don't creatures not reproduce at all unless they have a [PET] tag?
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Neruz

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Re: Chasing the elusive Mermaid
« Reply #293 on: March 28, 2010, 11:05:25 pm »

Don't creatures not reproduce at all unless they have a [PET] tag?

As Hippos prove in a terrifying way, no.

Rumrusher

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Re: Chasing the elusive Mermaid
« Reply #294 on: March 29, 2010, 12:22:55 pm »

well dump them into a 1x1 hole that's has a ramp near by then when one has a kid drain then cage the kid and either drop them 12-60 z levels for their bones or make a slaughter house out of weapon traps and water currents
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NW_Kohaku

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Re: Chasing the elusive Mermaid
« Reply #295 on: March 29, 2010, 11:34:29 pm »

For all I know, their [CAN_LEARN] and [CAN_SPEAK] tags might be all that's keeping one from butchering them, but I have yet to try such a thing.

I think it's just [can_speak], honestly.  Speaking creatures are generally prevented from being treated like livestock in a variety of different ways, exceptions being those that have specific tags, like the actual [pet] tag, even though no speaking creater has the pet tag in vanilla.  Toady also mentioned that in the new version, milking will be possible on any creature that doesn't have [can_speak]... presumably to prevent people from modding elven women to be milkable or the like.  (You know someone would...)
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James.Denholm

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Re: Chasing the elusive Mermaid
« Reply #296 on: March 29, 2010, 11:46:26 pm »

Solution - Elven women can no longer speak.
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Neruz

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Re: Chasing the elusive Mermaid
« Reply #297 on: March 30, 2010, 03:46:39 am »

For all I know, their [CAN_LEARN] and [CAN_SPEAK] tags might be all that's keeping one from butchering them, but I have yet to try such a thing.

I think it's just [can_speak], honestly.  Speaking creatures are generally prevented from being treated like livestock in a variety of different ways, exceptions being those that have specific tags, like the actual [pet] tag, even though no speaking creater has the pet tag in vanilla.  Toady also mentioned that in the new version, milking will be possible on any creature that doesn't have [can_speak]... presumably to prevent people from modding elven women to be milkable or the like.  (You know someone would...)

It's CAN_SPEAK, awhile back i modded Troglodytes to be tameable and trainable so i could fight the Orcs with armies of War Troglodytes; while the Trogs weren't doing anything they hung out in my meeting area as a gigantic troglodyte ball and rapidly became ledgendary socialites with stats to match.

NRN_R_Sumo1

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Re: Chasing the elusive Mermaid
« Reply #298 on: March 30, 2010, 08:56:48 pm »

Solution - Elven women can no longer speak.
Women not being able to speak would solve more than just the milking issue.
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stormbringer951

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Re: Chasing the elusive Mermaid
« Reply #299 on: April 02, 2010, 12:33:28 pm »

Embarking on a 1x1 nanofortress on the beach screwed over the tidal system for me, which resulted paradoxically in a metric ton of beached merpeople.
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