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Author Topic: New succession game. As yet lacks fancy name.  (Read 6759 times)

filiusenox

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Re: New succession game. As yet lacks fancy name.
« Reply #45 on: October 09, 2008, 12:23:45 pm »

hey can i join? if so

name:Bandos
Professoin: recriut/warroir no armor just a sword

Id like someone with a sense of duty if thats okay
MALE.
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"No, I'm being obstinate for the sake of I hate you."

Vaftrudner

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Re: New succession game. As yet lacks fancy name.
« Reply #46 on: October 09, 2008, 06:29:36 pm »


 The human merchants left. They were at my depot for months and unloading, stating I could no trade with 'em because some slow as hell wagon was still halfway across the map for the past month. So now all the wagons are slowed down by the slow one, and are on the bridge. Should I drop 'em? They seem to have a crapload of stuff.
I'd say that such a level of stupidity is worthy of the death penalty.

Duke 2.0

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Re: New succession game. As yet lacks fancy name.
« Reply #47 on: October 11, 2008, 09:23:22 pm »


 Alright, finished yesterday but could not get on due to forum issues. Despite the approval of the guys 'ere, I didn't dump them. While the engravings years later of wagons colliding with obstacles would be nice, I feel more migrants would be better.

 ...

 No migrants came this year. Crap.

 File.

 
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Qloos

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Re: New succession game. As yet lacks fancy name.
« Reply #48 on: October 11, 2008, 10:17:56 pm »

That makes it Muno syoan turn.  Great stuff so far.
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Duke 2.0

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Re: New succession game. As yet lacks fancy name.
« Reply #49 on: October 11, 2008, 10:23:11 pm »


 Of course, every dwarf has a name now. Unless there is a surprise immigration wave, we need to BS something. That or take it from the view of the player. Or a bodiless overlord.

 Or the spirit of the dead woodcutter.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Qloos

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Re: New succession game. As yet lacks fancy name.
« Reply #50 on: October 11, 2008, 10:30:48 pm »

Or the dogs/cats.
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Duke 2.0

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Re: New succession game. As yet lacks fancy name.
« Reply #51 on: October 11, 2008, 10:33:24 pm »

Or the dogs/cats.

 Not a single cat resides at this fortress anymore. Only their skull totems show evidence they were here at all.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Qloos

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Re: New succession game. As yet lacks fancy name.
« Reply #52 on: October 11, 2008, 10:34:17 pm »

What?!  What happened to my cat cage-pressure plate trap?!

PS: Map, http://mkv25.net/dfma/map-3701-ringkindling-ringkindling
« Last Edit: October 11, 2008, 10:38:57 pm by Qloos »
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NTheGreat

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Re: New succession game. As yet lacks fancy name.
« Reply #53 on: October 12, 2008, 02:29:09 pm »

I may be partly to blame for the lack of cats. Small fluffy creatures make excellent Goblin early warning systems when chained up outside the entrance.
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Muno syoan

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Re: New succession game. As yet lacks fancy name.
« Reply #54 on: October 12, 2008, 03:30:13 pm »

Got the save, Starting immediately. I apologise to Snuffs, who is undoubtedly in for an exciting year of desperate damage control.

EDIT: I'm going to start madness, someone else can do greed.
« Last Edit: October 12, 2008, 03:36:47 pm by Muno syoan »
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The use of violence is justified only under a tyranny which makes reforms without violence impossible, and should have only one aim, that is, to bring about a state of affairs which makes reforms without violence possible.
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A_Fey_Dwarf

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Re: New succession game. As yet lacks fancy name.
« Reply #55 on: October 12, 2008, 10:20:45 pm »

I wonder if there is connection between every goblin ambush squad being lead by an enemy dwarf and the fact that we aren't getting any immigrants. Maybe the dwarves that settled at Ringkindling were the last dwarves of their civilization. Or maybe the mountain homes were overtaken by goblins while our dwarves were venturing out on their trip. The dwarves that were captured by the goblins were subsequently integrated into the great Gobo Horde and have turned to eliminating the last Dwarven outpost in existence A.K.A Ringkindling. The legends files seem to back up my theory but I only had a quick skim through so I may be wrong. I think that this needs some further investigation.
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dizzyelk

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Re: New succession game. As yet lacks fancy name.
« Reply #56 on: October 22, 2008, 01:37:18 am »

So I'm guessing this fort's no more?
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Dwarf Fortress - Bringing out the evil in people since 2006.
Somehow, that fills me more with dread than anticipation.  It's like being told that someone's exhuming your favorite grandparent and they're going to try to make her into a cyborg stripper.
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