Turn 14Flags of Fate: A set of four flags scattered around the world as part of an ancient trial. These flags can resonate with Demigods and increase their power!
Ring of Ath: A large ring of high magic concentration, it is all that remains of the ancient Gashi empire.
The Black Casket: A coffin made of Armythril. A terrible monster is sealed within it, even to this day.
The Earth's Grasp: An intricately carved bone spear that amplifies the gravity of its target when used as a weapon.
Acter NobodyYou name your spear The Earth's Grasp. You can feel it being recorded in the spoiler above. The elder seems to disapprove of your Konnavaal hunting idea, but at the same time doesn't appear to be inclined to try to stop you. Based on their directions, it sounds like it was sighted about four tiles south and two to the west. He also makes a point of requesting that you do not try to get any of the young hunters involved; while not explicitly stated, this implies that inviting older hunters to join you is okay.
Aera(Your turn has been skipped as you didn't post. See turn 13 to see what is currently happening for you)
LysirithanthYou decide to wait.
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After a while, it starts raining. It seems that even in the desert, it rains every now and then. The rain appears to be cause for celebration among the local purplefolk.
Another thing you notice, is that it never seems to be night around here. You must have been waiting for more than just a few days worth of time by now.
MaxYou decide that colder temperature doesn't necessarily mean that you will find ice. Of the two directions, east appears to be the safer of the two if only because you already came from that direction and didn't already find any serious hazards there; but you go west on account of the fact that if you wanted to find better ice in the east you would need to go even further than the already explored areas.
After a bit of travelling, you actually do manage to find what appears to be ice; but the form it takes looks un-natural. Slightly curved pillars of ice about seven feet long and a foot in diameter protrude from the ground. There are a couple of parallel pairs of these pillars around the area. You don't immediately approach however. You also see a creature large enough to qualify as being giant. Something reminiscent of a fat spider except covered in thick fur with a long prehensile nose.
Salem Monroe(Your turn has been skipped as you didn't post. See turn 12 to see what is currently happening for you)