Turn 10Acter NobodyYou ask the elder about the kind of resources that they need. The elder thinks on this for a moment before informing you that they are more concerned about the kind of animals and plants that are
not advantageous to have around. Of particular concern to them is the 'Konnavaal' which is described as monster that is too large to hunt. It is known for its gigantic mouth, occasional sightings by hunting parties, and its ability to traverse both land and sea.
... Though he does mention that if one were to lose a fight with another titan at land, they would be able to make great use of its bones.
AeraYou spend some time in one of the shelters. Its not a particularly great place, though it does offer some protection from the elements. The only real element it is protecting against at the moment is the wind, which didn't bother you in the least to begin with. It would be better than nothing when the rain comes though. Nobody comes to visit you during your stay.
After some time, you head to the southwest and blow a wind of prosperity in that direction. Its not immediately obvious what effects this has, but you do notice that Homer has been keeping track of where you used this ability, denoted as a triangle in your color.
LysirithanthYou head outside of the village to get to the trees, and travel to the southeast to do so. The trees in this area are sparse, and maybe about six to eight meters tall, their branches spread out further than one might expect from a tree of this scale with many leaves with a large surface area. It won't be sufficient for a large scale industry, but you should be able to harvest more than enough to keep a kiln running for a while. Removing the trees from this place without the proper tools would cause serious damage to the wood, but if you just need it for fuel then cutting them down by bashing them with your titanium body would be fine.
MaxYou continue to travel to the south. It has stopped snowing yet the air is getting colder in spite of that; or maybe its just aided by the wind. While you've yet to find any quality ice you can tell that south from here things get even colder. You notice a couple of small creatures not far from your current location, maybe about a foot in diameter. They have a light blue to white coloration, large scales and a short tail...
You consider your problem further; and while you have yet to get a solution for deific meddling in general, you found one possible solution to the specific problem that you have with Homer! His cartography domain appears to be restriced to entities that are capable of cartography, and perhaps also physical maps themselves. Impairing yourself to the point where you would lack the ability to create maps is unwise among other things, but if you can enable someone else to be able to do this then the fog of war would lift around them too! Homer has already agreed to conceal your mark on the map directly. If the world was fully mapped, it would be harder to find you! Doing such things would clearly be playing into the god's hand though.
Its not immediately clear to you what would happen in regards to evolving terrain, though you do know that technically, the world is always changing so it seems unlikely that expediting the process would be enough to stop him. As for the clashing of opposing domains... That's still unclear to you.
Salem MonroeYou put some of your meat on the trap and continue on your travels. You and your boat head north to the water. When you arrive, you can see that if you wanted to continue going north, you could just have gone along the coast to do so; but if you wanted to go sailing you can see plenty of water to the east. You can probably set up a campfire here without causing too much damage.
Looking to the waters you can see some interesting wildlife. There are a number of colorful insects that, at a glance, have an uncanny similarity to a beach ball.