Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: [ISG] Dungeon Defiender  (Read 9358 times)

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: [ISG] Dungeon Defiender
« Reply #75 on: October 23, 2014, 12:33:52 pm »

Before going any further, ask Rhiannon to go out and conduct further negotiations with the Da'maar diplomat. See if they can agree to us sending two of the Watcher Mages and five of the Goblin Warriors as opposed to their initial request of 10 Warriors.

If they agree, we can do the raid mission, and still have half our goblin soldiers to go with the Direbats on a hunt as they requested!


Reiterate the previous building plan with a couple changes:
The digging continues! Off the southern branch of tunnels, dig two squares deeper west into the mountain and start digging a 3x3 cavern, for which the batcaves go in, along with a Shriekers lodge. This operation should be mirrored(if we have time) on the north branch for the goblin camps, along with a trash heap or two. Again attempt to create a few outdoor fields(Higher priority than the goblin camps if necessary).

This seems like a good build order.
Logged
Pages: 1 ... 4 5 [6]