Slosud Highlands
Turn 2 - Mission PhaseThe Caverns of Armok's Chosen
Slowly looking through some documents, you come to two important realizations.
First, you are still in too much pain to do much.
Second, with the fields in ruin, food might become a problem sometime soon.
Luckily, you have a solution for both of it. For your pain, you will rest, with the occasional decurse cast by your students giving a short-lived relief. As for the food, while fields are the most common way, there are also other things you might want to try.
The Goblins are good at scavenging, even able to give refuse another... well, use. They really are not picky where their food comes from, or what said food grows from. Basically, only goblins would ever chance to eat from it. Well, not that they ever produce all too much from it that it could become a problem, but still – building some Trash-Heaps could alleviate some of your current shortage.
That the iconic direbat is a hunter, is actually no misnomer either. They are great at hunting, be it their named, schooled hunters, or some of the general populace. How much game they bring back understandably differs from time to time, but a Shrieker's Lodge would be all they would need.
Yes, they really call it that.
You also think about the magical means of agriculture that your own race is famed for. Still, working on the Everpurple Fields is for suckers, young ones, and the unable. Let's just say that the last time you were coerced into doing so, was as a four year old spawnling. You know your four pupils could easily keep three of these fields running, but they would not like it. Not one bit.
New BuildingsTrash-Heap: 2 Weeks
"We don't mind the smell either..."Function: Gives 1 Food each week
Requirements: Subterranean Tile, 6 Full Goblin Population each, No adjacent non-goblin buildings
Shrieker's Lodge: 5 Weeks
"Shrieeeek!"Function: Gives 1-6 Food if 2 Direbat Population or 1 Direbat Hunter set out. Allows up to 6 simultaneous hunts to be set up.
Requirements: Subterranean Tile, Stable Population of Wildlife
Everpurple Fields: 2 Successive Weeks
"Positively glowing!"Function: Gives 6 Food if 1 Watcher Population works their magic on them.
Requirements: Normal Fields, Uninterrupted use or Fields will lay fallow for 2 weeks
While deciding what you will have the peasantry do this week, your second pays a visit to your tent."We have Visit~ors", or so she hums in a sweet voice rather unbecoming of her true nature. You would know. Leaving you no chance to interrupt, she continues."A messenger of the Da'maar-Tribe."Smiling brightly, she throws a scroll towards you, which you catch with one of your stalks.
Da'maar do ring a bell, one of the beastly tribes of the area known to feud with the local fae. From what you heard, they also traded with Surgescale's faithful at times.
Opening the scroll - which is out of leather instead of parchment - you are amply surprised and pleased all the same. Crude as these Da'maar may or actually may not be, they do know the basics of bureaucracy!
Mission Phase – Mission Choices
Proposition I – Raiding ContractThe Tribesmen of Da'maar welcome your arrival, and wish for good relations with you.
For that sake, we invite you to partake in our seasonal raiding against the hated dwellers of the forests.
You will be entitled to half of the spoils, presuming you send along more than ten able-bodied warriors.
Should you want to join us, our messenger will guide you to our war-camp.
Military Mission: Possible Reward - Loot, Better Relations with the Da'maar
The rest of the leather is filled with a crude map, showing the intermediate area of the lowlands – and a bride spanning the river, together with some houses which should depict a Fae Village.
Even the distance is named, albeit you are a bit unsure how long "Three days as the deer strides" actually is. Nor that the daily striding of a deer is an acceptable measurement of distances.
Looking at your table, you notice two other scrolls already lying there. What luck, as you would have written a second one by yourself at some later time. Seeing as you now indeed have three suggestions, you might as well.
Proposition II – When the prey stands still, the hunter strikes!It is with some anxiety that we look towards our dwindling food stores, and the failed outside fields. Still, we have a solution, as we have discovered a valley when we previously searched about. It has only one, small entrance, and we also sighted a good number of game within.
Give us all our hunters, at least half of the goblins, and the order – and we will see that this game is added to our stores.
Military Mission: Possible Reward - Surplus of Food
Proposition III – Scouting the DeltaGive Rhiannon the order to scout alongside the river.
No need to write anything else, right? I know the rest already.
Military Mission: Possible Reward - Safe Access to the Lizardkin, Maybe meeting the Lizardkin
Besides the one you have penned yourself, the other two actually don't sound that bad either. Too bad you won't be able to participate in anything this week. The raid would sound somewhat enticing, too.
We are currently in the Mission Phase
Choose a Mission & Troops for it.We currently have 10 Goblin Warriors, 6 Direbat Hunters, and 4 Watcher Mages.
Acherza is recovering, Rhiannon is ready to strike out.
Choose what the workers should do this week.They will be able to perform 28 Weeks worth of Labour
We have
223 Gold,
254 Food at our disposal.
Income & Consumption at week's end:+23 Gold,
-78 Food
Current Buildings:12 Sections of Tunnel
FiendsHigh Cleric AcherzaFiend
Mage: Attack with Wit instead of Power for 6 Attacks. Ranged while doing so.
Resistant: 50% chance of being unaffected by magical effects or magical damage
Archmage: Magical Troops under direct command will deal bonus damage.
RhiannonLesser Fiend
Charge: Half of Power will be added to Wit in the first round of combat
Racial Hate: +10 Power if enemy troops include Pegasi or Unicorns, +5 Power if enemy troops include ma/ere Horse-Cavalry.
Charm / Shock: Chance to put Wit against single enemies defence. If overwhelmed, enemy will flee or be seduced, depending on form.
Bloodlust: Will gain +2 Power for the remainder of Combat, if an enemy is killed. Stackable Bonus.
TroopsGoblin Warriors10x LvL 0
9 Power, 4 Wit, 7 Defence - Coward: -3 Power if directly attacking superior enemy
Direbat Hunters6x LvL 0
12 Power, 11 Wit, 7 Defence
4 Watcher Mages4x LvL 3
18 Power, 37 Wit, 10 Defence
Acolyte: Attack with Wit instead of Power for 4 Attacks. Ranged while doing so.
Populations24 Goblin Population - 0 Racial XP
12 Direbat Population - 0 Racial XP
Tunnel: 2 Weeks
"Home, sweet home!"
Function: Removes rock, revealing a subterrean tile
Needs: Rock Tile
Goblin Encampment: 2 Weeks
"We don't mind the rats..."
Function: Holds up to four population. Will give a hireable Goblin Warrior every week.
Needs:Subterranean Tile
Bat Cave: 4 Weeks
"Shriek, Shri-shriek. Shrieeek!"
Function: Holds up to four population. Will give a hireable Direbat Hunter every two weeks.
Needs:Subterranean Tile, No adjacent buildings besides other Bat Caves, No adjacent major pathways.
Normal Fields: 8 Weeks, 2 Food
"Yuck, plump helmets? Again?"
Function: Gives 1 Food each week if left alone, Gives 3 Food if 1 Population works on them.
Needs: Subterranean Tile
Outside Fields: 4 Weeks, 3 Food
"Are you sure we can eat this?"
Function: Gives 2 Food each week if left alone, Gives 4 Food if 1 Population works on them.
Needs: Outside Tile, Summer or Spring in Season
Small Fortifications: 8 Weeks, 5 Gold
"Let's just hope they don't shoot arrows"
Function: Gives additional defence and initiative to defenders
Needs: Defenders. Duh.
Trash-Heap: 2 Weeks
"We don't mind the smell either..."
Function: Gives 1 Food each week
Requirements: Subterranean Tile, 6 Full Goblin Population each, No adjacent non-goblin buildings
Shrieker's Lodge: 5 Weeks
"Shrieeeek!"
Function: Gives 1-6 Food if 2 Direbat Population or 1 Direbat Hunter set out. Allows up to 6 simultaneous hunts to be set up.
Requirements: Subterranean Tile, Stable Population of Wildlife
Everpurple Fields: 2 Successive Weeks
"Positively glowing!"
Function: Gives 6 Food if 1 Watcher Population works their magic on them.
Requirements: Normal Fields, Uninterrupted use or Fields will lay fallow for 2 weeks
Foul Windriders
Terms: 5 Gold, or 2 Non-Perishable Food will be gifted for every confirmed kill, to be sent at next convenience. End more than 50 of his hated kin in two years, to earn Marelord Sleipnir's respect. Only viable as long as Rhiannon stays alive.
Hydra's Ire
Terms: Draw the attention of Fae and Human forces before this year ends, lest they focus on Councillor Surgescale's faithful Lizardkin. Reward on completion - unknown positive consequences. Penalty if ignored - unknown negative consequences.
Meeting the Kin
Terms: Place Swamplord Surgescale's Flag at the riverside entrance of the delta, if you want to speak with the Seasnake who currently is responsible for the Lizardkin.
A bit hectic at my end atm. Might get another update done this weekend, no promises though. Else, things do set further into place turn by turn.