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Messages - Jackrabbit

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1
General Discussion / Re: What is all this national defence guff?
« on: November 26, 2014, 11:52:53 pm »
They introduced the secret ballot due to the massive distances between towns and the general lack of education back then and no easy way to collect ballots. Now, fast forward 200+ years when we can talk to people in China in realtime.

The secret ballot is now obsolete. The Electoriao collage should be dissolved.

You're thinking of the electoral college, which is seperate from secret ballots. Secret or nonsecret ballots have no impact on distance or anything. How could they? Secret ballots are just casting your vote without anyone else being able to find out who you voted for.

And they were introduced for a very good reason - you cannot be targeted for intimidation and harassment for who you voted. That kind of voting manipulation was incredibly common and far from making votes less succeptable to manipulation, removing it would make it much easier for intimidation tactics and bullying to manipulate voters. I can't think of a better way of keeping votes as untainted as possible as secret ballots. Secret ballots are incredibly important, getting rid of them is a terrible idea.

And in places like the US or Australia vote manipulation is actually quite rare. I don't deny that it's possible, and that there are some problems with a secret voting system but the benefits hugely outweigh the risks and I cannot agree that the best method for dealing with it is abandoning protections already in place. No system is perfect but it's rare the best way of dealing with that is abandoning it rather than working to refine it. How would we best prevent intimidation and harassment to the same level that secret voting does without it? It's not like just getting the police to deal with it would be as effective. Before secret ballots were introduced in the US harassment was still illegal. The justice system alone couldn't possibly practically remove the possibility of harassment in the same way secret ballots can. Preventing it altogether is better than dealing with it after it's happened.

Incidentally, all other arguments aside, mandatory voting laws in Australia don't actually make voting mandatory. You are not punished for drawing a dick on your voting slip and leaving. All mandatory voting laws do is ensure that everyone actually goes to the booths in the first place, it's not illegal to donkey vote.

2
General Discussion / Re: [=] Bay 12 cannot the box (Happy thread)
« on: November 26, 2014, 04:37:50 am »
Working on putting multiple terrain layers into my erosion simulation. Put a max where I meant to put a min. The result was all the soil on the map liquefying into a grey substance which constantly tried to deposit itself back on the rock layer and roiling ferociously.

Computer simulations evoke the same feelings in me that I imagine ancient humans felt when they saw monstrous natural disasters or unexplainable phenomena. It fills me with awe, but I also have this weird urge to hunt you down for your terrifying witchcraft.

Like, that all started with code and systems built to understand and execute code and something about transistors, which there's apparently a lot of? I'm just gonna call it magic.

Seriously, that's awesome, well done!

3
General Discussion / Re: What is all this national defence guff?
« on: November 26, 2014, 12:28:52 am »
I think people slinging the term Pax Americana around dont understand just how much better off the world is today compared to before. 

I never really thought of it as a negative term, myself. Actually I've always thought it sounded kinda cool.

...Jackrabbit?

Hi! I kinda just opened the forums back up on a whim on the train and the thread caught my eye.

4
General Discussion / Re: What is all this national defence guff?
« on: November 25, 2014, 11:37:42 pm »
I think they probably find Pax Americana suitably evocative but I'm sure Historians appreciate the suggestion.

5
General Discussion / Re: What is all this national defence guff?
« on: November 25, 2014, 10:34:28 pm »
It is an interesting question. Also interesting will be whether the current global situation is beneficial enough for another power to take on the same role, assuming they'd even be strong enough to be capable. I'd be wary though of treating the collapse of US power as an inevitability though, especially as an inevitability that will happen in our lifetimes. It seems obvious to some, and it seems inevitable that great powers will rise and fall, but looking at history as a narrative runs the risk of ending up with egg in your face. Of course, it'll probably be egg on your face that ends up there 100 years from now after we're all long dead. And it'll probably be future space egg, from space chickens in space. It might happen, it seems likely it'll happen, but the world isn't simple, it isn't the same as it was, and it doesn't follow a script.

But, just to succumb to narrative history for a second, the US hasn't been a superpower for more than a hundred or so years and plenty of world powers have had periods where it looks like they're done before coming back. Perhaps America will remain the world's defence fund for a lot longer.

Ooooor perhaps it'll all go to shit.

6
General Discussion / Re: What is all this national defence guff?
« on: November 25, 2014, 09:19:14 pm »
I find this kind of question interesting, though not neccessarily for the US, NATO, Russia and all that. That IS interesting, and this thread is interesting, but it's not what gets me interested most. It seems to be that with the existence of a hyperpower in a globalized world with weapons of mass destruction, many, many armies of states that fall outside of the heavy hitters - France, the UK, China, etc. - are becoming more of a 'department of public works' staffed by extremely dangerous people who get to use weapons. Take Oceania for instance - Australia's army, whilst it tags along with the US a lot of the time and does in fact deploy overseas a fair bit - is mostly geared towards disaster relief and peacekeeping, as well as being a place advertised as great for learning a trade or making a career. Killing people for some greater purpose isn't ever, ever the focus or the public image of the military because killing people often isn't the job, even if you don't consider the massive extent to which support staff outnumber combat troops. Australia doesn't have ads where a marine in dress blues fights a dragon. They have ads about how cool it is to buikd airfields in Micronesia. Seeing combat and being in a warzone isn't something I'd assume is a driver for people signing up.

New Zealand, even more so. Who wants to invade NZ? Their army has 10,000 people in it. That's not good for anything a war involving NZ would entail, unless they're being invaded by Lesotho. It's not going to defend the country for any length of time, it's barely able to deploy overseas and simply couldn't do so on its own. Joining the armed forces there is a means by which you learn a trade on the government's dime with a slightly above average chance of death or injury. Most of this is due to the US footing the bill - if someone decides for some ungodly reason to turn on NZ, either the rest of the world helps out or there's nothing they can do anyway. Geopolitics, increased interconnectedness and general irrelevance makes 'national defence' a bit of a dumb term for states like NZ. Currently many states are gearing their armed forces more towards providing a place to learn skills whilst assisting the government through things like rebuilding disaster areas or delivering aid. I don't see that as such a bad thing. This isn't to say that this kind of thing is the natural end-point of war or the world's nations' attitude towards one another will stay the same forever or even for our entire lifetimes. War isn't predictable. But it seems low key enough for developed nations right now that the armed forces of most states would be having a strange day if they had to shoot someone.

But, of course, it does by and large require a hyperpower like the US. They're almost paying for peace in that respect, as everyone's pointed out.

7
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: August 27, 2013, 06:19:22 am »
It comes out on my one week off. If it wasn't my week off, it'd come out at the start of my jam packed university week.

I'm pretty sure this is a sign from above.

Meh Time Commanders had potential but having 4 people try to control one army is a recipe for disaster especially if they don't even know what does what. Still I didn't miss an episode when it was airing :P

IIRC most of the time the team won is when they had like a huge numerical advantage.

Well, apart from the fact that disaster is funny, there's some pretty excellent winning teams.

8
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: August 21, 2013, 09:30:00 pm »
I would assume it's taken up in pieces and assembled up there. It's deployed before the battle, so you can abstract a way a lot of stuff.

9
If I wasn't living hand to mouth, I'd be all over this like you wouldn't believe. I've been following the development on and off and man

-Procedural generation game
-Procedural generation STEALTH game
-BRITISH procedural generation stealth game
-British procedural generation stealth game with ROBOTS IN TWEED

This game hit buttons I didn't know I had.

10
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: August 21, 2013, 01:39:47 am »
Oh, well, that wasn't helpful of me. It's actually on The Greek States Pack page, specifically when it mentions : "Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions].

Now, this is just a deduction, but since the siege weapon in the screenshot has wheels, I'm assuming that it's usable on the offense, too, but I can't see a logical way of getting it up there during the battle, which makes me think that it's possible to deploy it on the walls pre-battle when you end up defending whilst it's in your army. Specifically, this screenshot is of the tutorial, which means it's probably possible to do this in the regular game, and either the walls are indestructible because parts of walls always have been in Total War (excluding Shogun) and he just moused over one of those parts or it's set to indestructible for the purposes of the tutorial.

So yes, I think it's entirely possible that if you have a siege weapon in your army, you'll be able to deploy it on walls before the battle. I didn't notice the unit tab switching though, which could either be a quick way of accessing artillery during a siege or the death of my argument.

11
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: August 20, 2013, 10:44:06 pm »
Whelp.

I don't think that's a permanent emplacement. They get deployed before the battle if you've got them in your army, according to the Steam page.

12
Wow, that's really disappointing. I mean, if you wanna get roleplay-y, it wouldn't be strange to assume the goblin gets lost and dies in the bowls of the earth but if they do actually managed to teleport back to base upon exiting the map, in gameplay terms I'll always know they got away.

I need to put some spikes down there or something.

13
Specifically, I threw a goblin down into the caves, making sure only to throw him far enough to cause some nasty bruises, in order to let him test his mettle in the underworld. Out of sight, out of mind, etc. However, when he immediately picked himself up and walked off with a fair amount of certainty, vanishing into an unexplored area, I suddenly realized that he might be able to essentially teleport home if he reached the border of the map via the underground. Can goblins/elves/whathaveyou do this? Does it count as, essentially, 'getting away' in the case of thieves and snatches even if the escape is basically just delving further into the underworld?

14
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: August 14, 2013, 05:28:56 am »
I'm always annoyed they just won't make actual Amazon faction in Rome 2. IN ANYTHING

FTFY. Mods of certain paradox games excluded; there's been absolutely zero effort at giving South American natives a fair shake. It's almost to the point where I think developers exclude it on purpose..

What with EU IV having been released, if you convert a Crusader Kings 2 save that has the Sunset Invasion DLC, both the Aztecs and Incas will wreck your shit from here to forever, all the time, always.

15
That went perfectly well for everyone. It reminds me of those moments reading an author like G.R.R. Martin, when you spend the entire chapter waiting for the shoe to drop and somehow it never does.

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