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Dwarf Fortress => DF Community Games & Stories => Topic started by: Maloy on January 26, 2024, 12:09:48 pm

Title: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on January 26, 2024, 12:09:48 pm
Welcome to the Ageless World! Its chock full to the brim with hundreds of monsters and titans. Stuffed with elves, goblins and the living dead! We're going to conquer this oversized world and bring the age of the dwarf!

Our people were driven to extinction by the elves and humans! It's time for some sweet revenge!
(https://i.imgur.com/Cn8geCx.png)
This world is all about grand scale and epic proportions and so there's only a few rules.

Rules:
1.Every dwarf is to be named so we can track their family deeds across generations
2.One week turns, but you can use as much in-game time as you wanna use!
3.Don't hold back. This world is stuffed with threats and so there is absolutely no need to hold back or put in restricting rules for players! Break the world!

Turn order:
Kesperan
Otto_K
Maloy
Neblime
Salmeuk



Original text:
Spoiler (click to show/hide)

(https://i.imgur.com/o2Lqssq.jpeg)
(https://i.imgur.com/CirV4GK.jpeg)
Title: Re: Building the largest world conquest generational fort series
Post by: AvolitionBrit on January 26, 2024, 12:38:09 pm
I love this idea
Title: Re: Building the largest world conquest generational fort series
Post by: BarlowJack on January 26, 2024, 12:58:13 pm
I assume participation would require some higher end machines?
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on January 26, 2024, 01:24:17 pm
I assume participation would require some higher end machines?

possibly? When I tried it was on my outdated and garbage work laptop. I'd pause the game, queue up tasks, unpause and then tab over to my office work and check in later lol

I reloaded same world on my gaming pc and it ran with no problems.
But it doesn't have to be as large a world as I played. especially if that prevents anyone from playing!

If it's so large of a scale that only like three of us can play, but 10 people are interested we can see how much we can scale down. If that makes sense?
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on January 27, 2024, 08:46:22 am
I could also try to see if people on other dwarf fortress sites are interested joining

but I'm not sure where other people go to start community fortresses? I look on steam and reddit and don't find any such posts
Title: Re: Building the largest world conquest generational fort series
Post by: brewer bob on January 27, 2024, 09:24:58 am
Possibly interested in this. Which DF version are you planning to use?
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on January 28, 2024, 03:40:28 pm
Possibly interested in this. Which DF version are you planning to use?

I was thinking of the latest premium since adventure mode will be released soon. Would be fun to explore and potentially pacify our conquered lands as heroes inbetween fortresses!


@Avolition
I could just go ahead and make a world and see if anyone decides they're interested.
I might just drop info on steam and reddit even if it is sort of out of place there
Title: Re: Building the largest world conquest generational fort series
Post by: TheFlame52 on January 28, 2024, 06:34:03 pm
I don't have the time, patience, or hardware to participate, but I'd love to watch.
Title: Re: Building the largest world conquest generational fort series
Post by: MaiseNow on January 29, 2024, 08:31:54 am
I'm still a relative newbie but I'd love to participate! I have a pretty beefy computer too (built it with 2022 released hardware so it's not top of the newest line, but it's still pretty dang good)

(I just won't have time until mid-May...as much as I hate to admit it, writing my thesis so I can finish grad school on time does take precedence over dorfs)
Title: Re: Building the largest world conquest generational fort series
Post by: neblime on January 29, 2024, 06:41:19 pm
sounds hype, i'd give it a turn.  I think steam version would be a good idea too, from what I've seen I think it runs a bit less laggy, and presumably improvements will continue in that regard.  Are you planning to wait for adventure mode patch then? thats a little bit of time away still
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on January 29, 2024, 09:14:46 pm
According to Toady the adventure mode update will be compatible with previous premium saves so we can start now!

I have generated a potential world to use, but I'd also like to know if you guys can even make it run. I didn't have any problems with playing a fort for a short bit

https://dffd.bay12games.com/file.php?id=16982


World Features:
An elven kingdom that conquered two goblin civs and has taken huge swathes of land
A dwarven empire that rules an entire sub-continent
An alliance of goblin civilizations that purged dwarven civilization from the north-west
enough minotaurs to make an entire civilization
1000 titans leads to a world where it's commonplace for a settlement to be stomped out only to be reoccupied by refugees from elsewhere within the same year

There are 1000 clown variations ensuring each fortress to have a different kind of nightmare at the end
1000 variants of werebeasts, vampire curses, etc.
100 civilizations at the beginning, but plenty have been absorbed into the growing empires
Many necromancers rose up and died and new necromancers found so there's bound to be a huge variety of necromancy secrets
I stopped before the necromancer doom stack would appear and turn this into just a game about fighting experiments and zombies


The dwarven empire has 11k citizens in it so there's a headstart there.
Or we could play one of the two civilizations wiped out by the goblins in the north-west. They allied in their final days, but still all died out except for a few.
(https://i.imgur.com/WTNULK9.png)
Title: Re: Building the largest world conquest generational fort series
Post by: Enemy post on January 30, 2024, 01:00:27 am
Has to be the dead civilization. Grudges gotta grudge. Also wanted to suggest that this fort should collect some big animals. In my experience, war animals excel at off-map genocide and you can get a lot of them together pretty easily.
Title: Re: Building the largest world conquest generational fort series
Post by: MaiseNow on January 30, 2024, 09:57:26 am
Has to be the dead civilization. Grudges gotta grudge. Also wanted to suggest that this fort should collect some big animals. In my experience, war animals excel at off-map genocide and you can get a lot of them together pretty easily.

I second this motion. Gotta rebuild the empire, like I was trying to do in Sealrim before the werebison came.
Title: Re: Building the largest world conquest generational fort series
Post by: Otto_K on January 30, 2024, 11:10:26 am
Hi! I would be interested in playing a game like this, especially that you're going with Steam edition! But...

I tried starting a fort in the world, and I instantly went under 20 visual FPS. I thought my gaming pc is pretty good but i guess not... (I've been mostly playing Medium worlds myself)

Anyways that's not very fun, and a full fort with industry and cave dwellers and everything would probably totally destroy my fps. So i guess i'm out

Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on January 30, 2024, 12:37:06 pm
Hi! I would be interested in playing a game like this, especially that you're going with Steam edition! But...

I tried starting a fort in the world, and I instantly went under 20 visual FPS. I thought my gaming pc is pretty good but i guess not... (I've been mostly playing Medium worlds myself)

Anyways that's not very fun, and a full fort with industry and cave dwellers and everything would probably totally destroy my fps. So i guess i'm out

It might be a problem for everyone else too! Let’s see and if so I’ll make another more dialed down version!
Title: Re: Building the largest world conquest generational fort series
Post by: TheFlame52 on January 30, 2024, 03:03:16 pm
Raids use worldgen battle mechanics. In worldgen, size is everything. For example, war tigers are pretty pathetic against normal troops in a fort, but absolutely shred the enemy on a raid.
Title: Re: Building the largest world conquest generational fort series
Post by: neblime on January 30, 2024, 03:40:18 pm
I also say we want a dead civ, if this is going to be a long term thing why not start from the bottom!
I'll check out my fps later I would say my PC is pretty mid so I think I'm a good test
Title: Re: Building the largest world conquest generational fort series
Post by: Otto_K on January 31, 2024, 03:02:30 pm
Oh i was off by a little: i needed to turn multithreading on. Turned it on and now the new outpost runs on 25 visual fps, still pretty bad
Spoiler (click to show/hide)
Test on a mid pc sounds smart yea
Title: Re: Building the largest world conquest generational fort series
Post by: BarlowJack on February 01, 2024, 04:48:50 pm
... now the new outpost runs on 25 visual fps, still pretty bad...
I chuckle at myself when I see people complain about slow fps; i intentionally cap my at 25 because i like to watch my dwarves' little lives.
EDIT: realized you're talking about graphical fps, so never mind. what i said is still true, but doesn't apply here.
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on February 02, 2024, 08:14:02 am
Dear gathered beardlings, greybeards, and haters of sobriety!
I have found more options!
These worlds are smaller than my previously listed one, but still has significantly more going on than your average large df world

https://dffd.bay12games.com/file.php?id=16983
This is the largest of the three in this post. The dead dwarf civilization in question was destroyed by an alliance of elves and men. The forests and plains are alive with the cheers of those who hate us!

https://dffd.bay12games.com/file.php?id=16984
This is the medium sized save of the three. Similar to the very first one in which we were killed off by goblins. Taking advantage of the opportunity another goblin civilization has mostly absorbed our old enemies, but all this means is that the grudge lives on in that civilization!

https://dffd.bay12games.com/file.php?id=16985
The smallest of the three. Here a dwarven civilization spawned on a lonely mountain surrounded by the artic south. With nowhere to go the dwarves never even started one new settlement. A tower of necromancers spawned a few miles away and has whittled down our lone city to near extinction. It is time for us to break free and out into this world!
Title: Re: Building the largest world conquest generational fort series
Post by: Otto_K on February 02, 2024, 08:21:20 am
I don't really understand what's the relationship between graphical and computational. Well, i loaded a 120ish dwarves fort  in a large world, and both fps counters were around 70 fps. So it's not because of large world, i guess it's because of the huge civilization populations instead

I just don't get why the graphical lags so far behind the computational... i had pretty good computational on this world, but graphical was a lot worse

EDIT: oh lol we posted at the same time? Sorry... Anyways, i tried the list's middle world, still not great, but somebody else should test them so don't trust me.
Title: Re: Building the largest world conquest generational fort series
Post by: Laterigrade on February 02, 2024, 09:58:26 am
definitely PTW, possibly interested but I still have to get over a decent portion of new learning curve for the Steam version
Title: Re: Building the largest world conquest generational fort series
Post by: MaiseNow on February 02, 2024, 10:17:52 am
Dear gathered beardlings, greybeards, and haters of sobriety!
I have found more options!
These worlds are smaller than my previously listed one, but still has significantly more going on than your average large df world

https://dffd.bay12games.com/file.php?id=16983
This is the largest of the three in this post. The dead dwarf civilization in question was destroyed by an alliance of elves and men. The forests and plains are alive with the cheers of those who hate us!

https://dffd.bay12games.com/file.php?id=16984
This is the medium sized save of the three. Similar to the very first one in which we were killed off by goblins. Taking advantage of the opportunity another goblin civilization has mostly absorbed our old enemies, but all this means is that the grudge lives on in that civilization!

https://dffd.bay12games.com/file.php?id=16985
The smallest of the three. Here a dwarven civilization spawned on a lonely mountain surrounded by the artic south. With nowhere to go the dwarves never even started one new settlement. A tower of necromancers spawned a few miles away and has whittled down our lone city to near extinction. It is time for us to break free and out into this world!

I'm at work and can't investigate the files, but just based on your descriptions I'm in favor of the arctic mountainhome world. I have a gut feeling that those dwarves are tenacious and worth helping along in their attempts to overthrow the necromancers so they can expand their world at last.
Title: Re: Building the largest world conquest generational fort series
Post by: neblime on February 03, 2024, 02:07:20 am
Ok I checked out the new ones, with my pretty mid ageing computer, tested FPS on 4x4 standard embark, just after starting so not many dwarves, no caves etc. no flowing water on embark
Multithreading on: 20 FPS
Multithreadong off: 25 FPS sometimes dipping a bit lower but never below 20
World 2 I get about 25-30 with mutlithreading
World 3 HUGE improvement, around 40-45!

As for actual preference, I like world 1 the most, there are SOOOO many sites, which seems more exciting to me, I also like that there are a few disparate islands  but people like me would definitely be in for a bit of a FPS slog, I'm fine with that (you should see how slow playing seamenace is), but there it is for other people to consider.
I also like world 2 more than world 3, it has a more spaced out feel, a lot of plains it seems to me, overall size apart world 3 seemed a bit sparse.
All that said maybe it's better not to be so ambitious for such a project  :-\
At any rate if we're making the decision based on FPS I think we should be going all the way down to world 3
Title: Re: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 03, 2024, 09:54:30 am
The things that cause lag are the same things that make a world interesting.
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on February 03, 2024, 01:56:10 pm
The things that cause lag are the same things that make a world interesting.

Yeah I tried to only trim the fat mostly.

First world I posted had no pop limit with everything set to max basically.

Second one I set limit to 100k pop and restricted everything else to several hundred

and so on and so forth

The smallest one still has like 300 titans and 650 megabeast caves I think?
I just set the pop cap way lower, but it is still substantially higher than default for large


I think I'm gonna set up a poll and we can pick what works. I'm not too affected by FPS because I started playing df on a dinosaur laptop. I'm used to slow and consider fast speeds a convenience lol

but I am along for the ride. Perhaps our world will get better fps after we genocide it some, yes?

I can make an even smaller one that is still large too. I'm just seeing how close I can push this!
Title: Re: Building the largest world conquest generational fort series
Post by: Otto_K on February 04, 2024, 07:13:14 am
Okay i tried again all the "trimmed" saves, they all run a lot better than the original save for me. I like the idea of trimming extra fat, i think that's a good enough precaution.

The biggest "trimmed" world ran on around 55 graphical fps for me, the middle "trimmed" world was 70 graphical fps. So some difference between them but not huge difference, much like Neblime said. So i guess both worlds should be good

I know i'm like a little baby, not wanting to play too low fps, but it just takes so long to play just a year, if it goes down to 15 or something...  :'( But yea i think the "trimmed" worlds are good!

(https://i.imgur.com/WRENR2h.png)
Title: Re: Building the largest world conquest generational fort series
Post by: neblime on February 04, 2024, 03:45:25 pm
No shame in not wanting to feel the pain.. some of us are just broken already
Title: Re: Building the largest world conquest generational fort series
Post by: kesperan on February 05, 2024, 12:43:56 pm
I'd like to be a part of this.

If anything it will force me to learn to use the steam release instead of 0.47... (Bought premium on release day and have managed about 2 hours so far... it's so different!)
Title: Re: Building the largest world conquest generational fort series
Post by: Otto_K on February 05, 2024, 07:05:02 pm
So yea if you're doodling a turn order / queue, I would like to play. Not right at the start. Something like 3rd or 4th spot, or even later back than that
Title: Re: Building the largest world conquest generational fort series
Post by: Maloy on February 06, 2024, 06:05:37 am
Alright bearded brethren I've set to my labors! Anyone else can comment what order they'd like to go in! I'll update the first post and title

The elves and humans united against us to drive our kind to extinction! Only seven dwarves still live huddled in fear in a small hillocks! The forests and plains are alight with the laughter and cheer of our hated enemies!

Here is our flag that we might never forget those who have WRONGED US!
(https://i.imgur.com/NVXy39j.png)


(https://i.imgur.com/dZaAWuy.png)
Welcome to Gateheaven


We're settled in a barren wasteland, but more importantly we have embarked with elephants and nearby in the river is a pod of hippos!
(https://i.imgur.com/Mi6Q8CB.png)
Our war machine is already coming together!

Here is all of our enemies
(https://i.imgur.com/Cn8geCx.png)
That is a lot of revenge to go and get
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: MaiseNow on February 06, 2024, 09:37:38 am
Ooooh I can't wait to see what everyone does! I'm so sad I don't have enough predictable free time to commit to a turn just yet. But if this is still going once I do, I am STOKED to be part of my first succession fort.

In the meantime, please feel free to dorf me as Maise! My only request is to be a female dwarf. I don't care about profession or skills or custom job titles.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 06, 2024, 10:18:58 am
Ooh please add me to the list for a turn, and dwarf me!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 06, 2024, 03:30:38 pm
(https://preview.redd.it/its-3-01pm-where-is-it-ca-v0-zc3y35irypna1.png?auto=webp&s=8f9d7873f8870013f990bf1a8daffb710269c94b)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 06, 2024, 04:01:54 pm
What's that clickable image thing that lets you see the fullsize screenshot? Seems very useful, i couldn't figure how to put it into a post

We're settled in a barren wasteland, but more importantly we have embarked with elephants and nearby in the river is a pod of hippos!
(https://i.imgur.com/Mi6Q8CB.png)
Our war machine is already coming together!


EDIT: Oh the answer is right there! cuz i can see the format text of the quote. "img width=650" very good to know!

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on February 06, 2024, 04:47:07 pm
a good time to return - sign me up :3

I don't really understand what's the relationship between graphical and computational. Well, i loaded a 120ish dwarves fort  in a large world, and both fps counters were around 70 fps. So it's not because of large world, i guess it's because of the huge civilization populations instead

I just don't get why the graphical lags so far behind the computational... i had pretty good computational on this world, but graphical was a lot worse

this is a good question. I'm not really sure for premium release. graphical FPS used to be fairly unimportant
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on February 06, 2024, 05:50:05 pm
Add me to the turn list too please, Maloy.

I’m not great at fort mode but I’ll do my best!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 08, 2024, 04:37:08 pm
@Otto - honestly I've been on this forum for years now and I only just learned of that function this past year lol

I'll give some updates now and then again when I turn in the save on Tuesday!

(https://i.imgur.com/7iq84YR.png)
Here is our entrance! Big enough for wagons in case we find ourselves under siege! Big fields to the south that will be our killing fields to meet the enemy in the field!

Wagon tunnel leads down down down to our fort
(https://i.imgur.com/MAcjdn1.png)
errr...ignore the water it only comes to the ankles! Think of it as a free waterfall!

(https://i.imgur.com/r2dLXuZ.png)
Here's where our fortress is gonna be built!

No elves or humans yet- bless my beard!

Had everyone go underground to start working though once I saw what was in the river...
(https://i.imgur.com/PrhyM8U.png)

(https://i.imgur.com/ZaS6ewh.png)
Merchants? Here? Their are other dwarves ALIVE?!

(https://i.imgur.com/PsMCyCk.png)

I asked the head merchant where in blazes he got all this stuff when there's no settlements left. He just glared at me and said "You want the stuff or not?"
The weapons in the wagon looked used...
Told him to bring some plaster for casts and platinum. He nodded to a guard who said they'd need to "drop in to a hospital"
(https://i.imgur.com/PKVGPK0.png)
Good news the animals are multiplying!
Bad news the animals are multiplying!

Those freakishly long humans and filthy tree huggers will show up when we least expect them so I already got the boys training for it!
(https://i.imgur.com/08IaATV.png)


Gonna start naming and setting up schedules and what not now!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 09, 2024, 06:34:34 am
Am I crazy doesn't it normally say the caravan is from <site name> not from <group name> is this some kind of in built caravan even when your civ is dead?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: MaiseNow on February 09, 2024, 08:25:33 am
Am I crazy doesn't it normally say the caravan is from <site name> not from <group name> is this some kind of in built caravan even when your civ is dead?

I know that usually it says the Dwarven language name, but I am unsure if it's the site name or the group name. Hopefully Maloy will be able to answer!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 09, 2024, 04:05:08 pm
Train the military outside, or make sure you only fight the enemy indoors. Even legendary soldiers can go down if they're sun-sick.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 10, 2024, 06:01:45 am
You guys might be right! I think I might remember that it normally names them coming from the Mountainhome

The filthy elves took it from us and are probably growing trees in our old tavern!
(https://i.imgur.com/aj18P8r.png)

The humans left our second fortress a smoking ruin!
(https://i.imgur.com/BCWrCJF.png)

Train the military outside, or make sure you only fight the enemy indoors. Even legendary soldiers can go down if they're sun-sick.
Hopefully once we start raiding we can stay on top of that much easier! Once we get running full steam we could have several squads invading places all at once!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 10, 2024, 06:39:30 am
And true dwarves will weep on the day we can once again say the words "The Caravan from Lancerash has arrived"
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on February 10, 2024, 01:32:17 pm
Train the military outside, or make sure you only fight the enemy indoors. Even legendary soldiers can go down if they're sun-sick.

good advice. seriously good advice.


also, that's a lot of carp

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 10, 2024, 08:16:47 pm
Spoiler (click to show/hide)

I'm pretty sure it always says the civ name these days. Wouldn't bet on it on just memory, though. But here's an image of that

Spoiler (click to show/hide)

Here's another image I found in a Reddit post from a year ago


Something I do remember is the regular trade announcement is always the civ name in native tongue, such as "Caravan from Borlonfikod has arrived"

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 10, 2024, 08:35:34 pm
Ah it must be a 50.x change i suppose.  The mystery persists; is there a site  somewhere or are they like the hard coded migrants plucked from the ether... there was no liason right?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 11, 2024, 06:39:55 am
Oh these are definitely the hard coded ones! We only got seven other survivors of our civilization camped out in a hillocks and every one of them is now nobility.  In this case Gimli is wrong and dwarves do pop out of the ground! (https://www.youtube.com/watch?v=d-PmAQ9Opu4&ab_channel=TheLordoftheRingsFans)

Also we've had some strange visitors...

(https://i.imgur.com/Z1t7bqn.png)
Clearly a wanted criminal, but if he's wanted by humans he is fine here I say!

Also this lady with the blue skin insists that she is not a vampire
(https://i.imgur.com/BARrYwW.png)
Only problem is that as soon as she showed up she accidentally told somebody she was a vampire!
(https://i.imgur.com/s4L6PlV.png)
She's keeping her teeth away from our lads and lasses though!

This goblin is giving me all sorts of red flags with that sword and gelding skills
(https://i.imgur.com/raRIayb.png)

Have I told you all yet that the two most popular gods in our civilization are the god of suicide and the god of death and disease?
(https://i.imgur.com/aNmXipd.png)

Also this is a growing problem and any classic df player knows to fear this
(https://i.imgur.com/HgUiA4w.png)



(https://i.imgur.com/JH4FxVz.png)
(https://i.imgur.com/rSh8r9s.png)
It's not even threatening looking. It looks adorable and hilarious. It kills elves! Too bad we can't make him a pet!

He ran into our elephant enclosure and is mauling our baby elephants to near death! Thankfully our boys arrived just in time to finish him!
We're gonna leave his corpse out in the sun to bake a bit and then put him on display in the tavern!
(https://i.imgur.com/U82BKxo.png)


So, here is what I am thinking about military:
I am aiming for around 100 dwarves here. Everyone will be military, but will be scheduled so we always have a working force and a force that is training and raiding. Keeps things constantly moving
Personally, I want winter to be the exception. So far I have let the dwarves take two winters off to focus on socializing. It'll speed up the marrying and baby making process which is what we want long term!


Oh also I'll post a fort tour when I turn in save, but I did learn something very cool! I put the barracks in the tavern mostly for aesthetic reasons, but actually if a tavern dwarf is "socializing" in the same room a military dwarf is training then it counts as the military dwarf socializing too and their relationship actually grew! Very neat!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 11, 2024, 10:27:22 am
No need for a clothing industry when your dwarves are all in full armor. No need to worry about haulers getting eaten by wereopossums or giant cave spiders when they're all trained for battle. The only downside is the enormous amount of setup - but if every dwarf is precious, it's a good thing to do.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 13, 2024, 11:34:53 am
Here's the save neblime!
https://dffd.bay12games.com/file.php?id=17000

We have enough iron stock piled to make weapons and armor for the rest of the population I just haven't done it yet. I haven't named the new dwarves from the new migrant wave. Feel free to change any names you want that aren't us players who were dwarfed
Feel free to change anything I've done as you need to! I'm not attached to any designs or schedules it was just me pursuing an efficient design!

Another human showed up!
Old man! Never met a human who has lived as long as him before! Said he wants somewhere quiet to retire and tell stories until he dies
(https://i.imgur.com/rXBoI13.png)
I would've said no, but he's an experienced elf killer and those are the kinds of stories I love to hear!
(https://i.imgur.com/hd5Un61.png)

Within moments of Otto stamping Shosa's approval to stay we get trouble
(https://i.imgur.com/nvG3zbP.png)

humans... 20 of them and a couple of war dogs gathered outside offering "parley"
(https://i.imgur.com/APpcQKO.png)
They are offering to "spare" us in exchange for some children's toy a dwarf made last year!
It's just a toy and none of us use it since there are no kids living in our whole society!

But that isn't the point! Those filthy humans with their grubby greedy hands think they can just rob us? Just bandits not an army! By my beard I won't be satisfied until they've paid for this insult to our clans!
While Otto finishes "parleying" with the human bandits in his full armor the rest of us march up to stand with him as he says "No."
We then butchered the lot of them.

Thought we'd gather all their metal and store it in a stock pile for our use, but some of our people haven't hardened enough yet and seeing the stinking human corpses was a bit too much for them to handle...
We'll leave the gear out there until everyone gets enough grit to handle it.

Month after that Maise_Now spots another human warrior skulking in the bushes while she was picking strawberries
(https://i.imgur.com/JVos7pV.png)

Same exact day Otto let it slip where we are keeping the toy hidden...sitting on top of a stockpile of unguarded crafts
(https://i.imgur.com/T1cj1XC.png)

(https://i.imgur.com/YWYUyNc.png)
Pictured: Half the tavern filled with training dwarves and the other half lining up for some good old dwarven dancing! Also were-possum skeleton on the pedestal!


Fortress tour:
Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 14, 2024, 06:34:12 am
(https://i.imgur.com/mdvKcwd.png)

Nice first turn! I like the human bandit warlord. Also you made my dwarf expedition leader? I'm honored! Let's see. Nish Otto Lancerbridged.

Physically he's a powerhouse. He has a long pumpkin beard and pale skin. He eschews practical issues for philosophy, riddles and the world of ideas. Obsessed with his appearance, abilities and personal affairs. He is lustful and foolhardy, and has lately become more rude and thoughtless. Clearly he was being thoughtless when he let slip info about that artefact

Okay couple of things. Probably need to grow a fungus pasture for those elephants to get them safe undergound. Also i noticed Otto doesn't have an office, meaning he'll conduct meetings wherever, including outside. Could he get an office?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 14, 2024, 09:03:48 am
Alright I have the save having a look around...
So just to be clear its completely up to us to retire and make a new fort or adventurer or whatever during our turn? (not that I plan to retire this fort soon)
I'm going to name unnamed dwarves after random forum members, see how those lineages go.  It seems to me we need to plan long term, and try and bolster our numbers as much as possible before we worry about too much violence.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 14, 2024, 09:52:29 am
(https://i.imgur.com/mdvKcwd.png)

Nice first turn! I like the human bandit warlord. Also you made my dwarf expedition leader? I'm honored! Let's see. Nish Otto Lancerbridged.
Okay couple of things. Probably need to grow a fungus pasture for those elephants to get them safe undergound. Also i noticed Otto doesn't have an office, meaning he'll conduct meetings wherever, including outside. Could he get an office?

No problem! We're outnumbered more than 10000 to 1 enemy wise so there will be plenty of opportunities for each of us to claim lots of glory!
I like the pasture idea! Elephants are tough, but all they need to do is get surrounded before the military can get to them and they are toast!


Alright I have the save having a look around...
So just to be clear its completely up to us to retire and make a new fort or adventurer or whatever during our turn? (not that I plan to retire this fort soon)
I'm going to name unnamed dwarves after random forum members, see how those lineages go.  It seems to me we need to plan long term, and try and bolster our numbers as much as possible before we worry about too much violence.
I think before we retire this one and do something else we should all agree to it. Only because when you un-retire forts they get incredibly glitchy!
I'm fine with changing it to where we can retire whenever if that is what you guys are all feeling like doing
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 14, 2024, 10:48:40 am
I think before we retire this one and do something else we should all agree to it. Only because when you un-retire forts they get incredibly glitchy!

I agree, I would prefer at least a majority agreement that it's good to retire. Easier to commit to a fort, when i know that others also commit and won't randomly retire. Also what's the benefit of retiring? If some good reason comes up, then majority of players will likely agree to retire
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 14, 2024, 04:46:13 pm
We need to save our war elephants for offsite battles, where they'll truly shine.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 14, 2024, 08:57:46 pm
Sure sure, at any rate it wont be during this turn.
One thing is clear, to wage war we're going to need a vast amount of resources, weapons armor, ammunition but not only these things, food, clothes (yes we do still need those  >:( ), leather for quivers and waterskins, Ingots and fuel for smelting.  We need to way scale up production for what we need, that will be my focus this turn.  There are plenty of elves humans and goblins willing to join us, I say we let them do the dirty work in the fort while the dwarves find glory on the field!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 15, 2024, 09:00:27 am
I like that idea! Definitely gonna need an efficient fort. I see the length of this war being hard on mental stability of dwarves

Turning non-dwarves into a labor force is the hilarious dark efficiency I’m here for. Are we gonna call them “workers” or just skip the pleasantries?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 15, 2024, 09:06:09 am
well uh, they signed up to stay as "entertainers" I guess they'll be entertaining the fires of the forges?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on February 15, 2024, 03:14:30 pm
It takes years for entertainers to get full citizenship so they can be properly employed... but it takes even longer for a baby dwarf to grow into an adult. And those are really our only two options.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 16, 2024, 03:02:51 am
It takes years for entertainers to get full citizenship so they can be properly employed...

I only recently learned this, but you can cancel the occupation of performers, monster slayers etc. By removing the performer tag here

(https://i.imgur.com/ib6snol.png)


Turning non-dwarves into a labor force is the hilarious dark efficiency I’m here for. Are we gonna call them “workers” or just skip the pleasantries?

Idk i think they would still be workers, not slaves. Hmm, i won't try to debate it, bc there's probably history nerds here and i would get all the definitions wrong. But i generally see all fort citizens as just workers.

Though i suppose they would still be the lowest class. In this fort, by necessity your skillset defines your worth. Performers are usually bad at everything except (sometimes) performing

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 16, 2024, 07:08:03 am
Lets go with something along the lines of (military) service gaurantees citizenship! - that is to say I won't name any non dwarf that doesnt fight for us
so does disabling the occupation do anything before they're full citizens though, will they do actual work? very good to know we can do that though. Also opening the caves might be worth it JUST to get monster hunter types to join as mercenaries.
I know I'm posting a lot of little questions/updates proper post on how its going so far will come soon!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 20, 2024, 02:38:22 pm
How's it been looking, Neblime? Excited to see what all has happened!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 20, 2024, 06:23:20 pm
Don't even ask... things are going fine but good lord.. posting the turn later today
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 20, 2024, 08:51:49 pm
So I thought to myself, no limit on how much in game time passes?? Oh boy I'm going to do like 5 years this is great! Turns out there were way more complications in running the fort than I thought in the end I only did about a year!

Alright as I said my priority here is producing all the material we're going to need later to wage war.  To that end I started working on a much larger forge/work area for weapons of war, and expanding the farms and some food storage.  Ideally we can make decades worth of food and drink, so if we need to keep the entire fort busy with other things for an extended period of time it won't
be an issue.

Fortunately our site has immense mineral wealth, making all the steel weapons and armor we need won't be an issue, just a matter of time.  A lot more mining was done on the levels immediately below the fort.

I noticed we had a lot of human and elf visitors around, unfortunately it doesn't seem that their purpose was benign.
Spoiler: So it begins (click to show/hide)
This declaration seems to have triggered some kind of conspiracy inside the fortress, and a whole bunch of the visitors in the meeting hall suddenly started attacking!
Spoiler: What a mess (click to show/hide)
fortunately, since our dwarves are training right there with steel armor and weapons it just ended up being a bit of a slaughter, as far as I could tell we didn't even take an injury from that one.  It's a real pain to clean all this up though.
The dwarves seem to know who's trustworthy and who's not, indeed even civilians not hesitating to beat down any suspect visitors.  As you can see in the picture a good deal of visitors were still fine.
A miner's and farmers guildhall were requested and I accepted and made those, i started a bit of an area we can use for that kind of thing to the left of the meeting area

There's an immense amount of work to do, and very few dwarves to do it, I went ahead with my plans of recruiting uh.. "entertainers".  They want to practice the arts right? Let them learn the arts of smithing, masonry, brewing, wallbuilding, furniture installation, cleaning blood off walls...
So I'm not sure if this is how it's intended to work now in 50.xx but they seem to start doing full labors immediately when given permanent residence.  I did make a work detail I assigned all the unpaid interns to (I just enabled everything by the way, its just for ease if any fture overseers want to adjust what all the non-citizen members are doing) but I think they may have been doing full labors even without that.

In my opinion it would have been well worth it even if we had to wait two years for them to start working, so this just makes it even more worthwhile!  I accepted every single petition I got without even looking and our workforce grew rapidly.

Before too long the elves returned to cause trouble though..
Not too troublesome once our military got assembled
Spoiler (click to show/hide)

Unfortunately untrustworthy visitors returned, a bit more succesfully this time
Spoiler: Artifact lost :( (click to show/hide)
That was the artifact crown, sorry guys, but hey we can always send out our soldiers now with an excuse of rightfully reclaiming whats ours, who knows how many sites we might have to pillage before we find it..
I'm gonna be honest I haven't dealt with the theft mechanic much, what can you do security wise other thna install stuff in a pedestal?

Shortly after this we had ANOTHER "purge" of visitors
Spoiler: Here we go again... (click to show/hide)
once again this statement triggered an uprising within the meeting hall.. once again the infiltrators didn't really manage to do anything, but its really annoying having to dispose of all these corpses and stuff.

only a small force, once again they didn't cause too much trouble, we did lose one dwarf "Stangus" who was caught out in the open fishing or something when they first arrived.

Not only did we get more migrants, we got another caravan AND an outpost liasion with a trade agreement.  So is there another settlement of our civ out there?? It seems increasingly likely.  More hands are definitely welcome of course, I ordered some booze, cloth and thread, cheese and anvils from the merchants, they want to buy rock blocks but to be honest its still probably a better use of work hours to just make lavish meals or something if we want to trade big with them next year.

Spoiler: Oh dear (click to show/hide)
Of course we couldn't have any peace and quiet to build up our new industry... now we have INTERNAL threats too.
so I didn't know this but in the steam release vampires just straight up have funky looking skin, and also there was one dwarf I couldn't rename, which I thought was odd, and sure enough she didn't look.. quite right.  Her name was Id which seems poetic for someone who presumably can't control their urge to drink blood.
so bricked her up in an office and made her the new bookkeeper! There haven't been any victims since then and she hasn't gotten thirsty or hungry so I'm pretty sure I got the right dwarf, the resource is there if anyone wants to make a vampire fort or use her for the military or whatever, just to the left of the temple.

Ah, good, another problem dealt with, now back to wor-
Spoiler: Come on man (click to show/hide)
Ok this ain't good, I pulled all the dwarves inside and closed the bridge.  A bunch of our enlisted creatives were fishing and dumping refuse in the river and got caught out there, I think we lost 7 or 8 residents.

And.. I regret to report...
We lost the elephants
I'm so sorry, there was just no way to bring them inside in time, and I didn't want to risk the military on the hydra, I'm sure with 30 odd dwarves we would take it down but we could suffer quite a few losses, and every true dwarf is precious here.
Spoiler: The damage (click to show/hide)
As you can see the hydra got quite a few of our visitors and the elephants.. hey wait isn't that-
Spoiler:  this is fine (click to show/hide)
Oh dear, well I guess thats my punishment for not saving the elephants in time.

I turned on full time training thinking I might have to deal with this hydra myself sooner or later anyway
Spoiler: Oh good (click to show/hide)
A fairly large (for what we've seen so far anyway) force of humans mounted on forces showed up
Spoiler: Are Hydras natural? (click to show/hide)
And then a bunch of elves too! (you can see them engaging the hydra on the right there)
The humans turned out to be pretty useless, just riding away after seeing the hydra, but the elves got stuck in
Spoiler: Thanks for the help.. (click to show/hide)
they certainly didn't win that fight, but they seem to have injured the Hydra a bit, and it was constantly cowering in fear after that, so I thought we can probably take it out pretty safely now.
Note the Hydra complaining in fear, not so brave now that your left rear pinky toe is broken now are you!
It didn't even fight back that much, and we pretty easily surrounded it and Bruenor got the kill with his pick.

Things settled down after that as we tried to get more work done.  Maise Now made a legendary gem window which I installed in the north of the meeting hall.

The Fort currently:
To the right I've added the "Victory Forges" with some other workshops for stuff we might need (please make sure to make enough waterskins/flasks and bags, as well as quivers if needed),
I expanded storage considerably, the farmers guildhall there is still in progress but shouldn't need anything else done to reach the required value.
Spoiler: Main level (click to show/hide)
Down here we have all the bedrooms, and a potential second dining/meeting area, lots of space down here to expand (and we NEED many more bedrooms..)
Spoiler: Lower level (click to show/hide)


I did some mining in the levels below that, but didn't breach the caverns yet, just trying to get more of that sweet lignite... I think I used at least 400 coke in this year its kind of crazy how much smelting we need to do, I strongly advise keeping an eye on the coke stocks at all times so you dont run out and have to jumpstart with charcoal.

I accepted literally every petition I got without asking any questions, so we got LOTS of new workers, I think it might be about half our population by this point!  So I don't blame you if you want to slow down with that now.
As for what needs to be done, got a second migrant wave as well, and I haven't added the true dwarves to military squads yet, making weapons and armor is going steadily but I've failed to build up much of a reserve of drink, it seems to disappear as fast as I make it!  For food I switched to easy meals only to avoid wasting the booze too.
The animals I got from migrants I did put in the same pasture as the elephants were, so we might still need a solution to stop them dying from the next invasion.

Unfortunately some of the dead residents rose up as ghosts, and one human bard ghost straight up eviscerated a living human bard, his intestines were trailing behind him and blood got EVERYWHERE it was fucking horrific.  I ordered the slabs made but you'll have to do the rest.

Oh and another couple ghosts..
Spoiler: I'm baaaack (click to show/hide)

Hah you thought my turn was over and you're rid of me didn't you???
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 20, 2024, 09:23:25 pm
aaaand heres the save good luck Salmeuk
https://dffd.bay12games.com/file.php?id=17008 (https://dffd.bay12games.com/file.php?id=17008)
PS sign me up for another turn please
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 21, 2024, 06:26:19 am
Dude that is an insane turn! All that happening in a single year. Yeah this'll be a fun world to take down.

I didn't realize we were in range of goblins. The humans we are at war with actually conquered an entire goblin civilization and killed their clown king.
Also I like the fort additions! Flows well with what is already there! Good news:

1. if our civilization tamed elephants that means other ones in the areas probably did(not to mention the elves and humans surely stole some from us at some point) so we can recover war animals by taking them from the enemy!
2.What if we set a cage trap wall somewhere? Where if we hit a lever enemies have to go through it and they will hit it. We could use it to trap creatures like hydras or dragons and create the ultimate war beast!(especially if we get a mating pair)


I think you did pretty fantastic considering!

@Salmeuk you wanna set up a butcher shop near the hydra so we can get those rare goodies?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on February 21, 2024, 06:40:12 am
And.. I regret to report...
We lost the elephants

NOOOOOOO
I fucking knew this would happen--
Nah shouldn't say that. Especially as i have awful foresight in this game, i'm constantly caught unprepared by everything. I certainly didn't expect a hydra to kill the elephants, good job killing that thing!

Artefact vault is the sure way to stop theft and chaos, though duking it with hordes of thieves seems entertaining. Seems like the "all tasks" work detail does the same trick as removing the performer tag, so that works? Though now you can't control their actions via other work details AT ALL. So yea something to keep in mind

So I thought to myself, no limit on how much in game time passes?? Oh boy I'm going to do like 5 years this is great! Turns out there were way more complications in running the fort than I thought in the end I only did about a year!

A lot can happen in one year, especially at the start everything's still being set up. Longer turns are probably easier later on. Lol at putting the vampire to good use, and the rise of vengeful ghost Neblime

Wait could the vampire be manager? Instant work orders
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on February 22, 2024, 12:10:43 am
Yeah they can do that too, vampires have lots of uses, just kinda slapped them away there for other people to use later didnt think about it too much
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on February 22, 2024, 03:45:06 pm
I sent Salmeuk a message yesterday!
Hopefully he'll be along in a day or two at most!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 06, 2024, 06:20:07 am
Well, Salmeuk you missed your turn! Kidding lol so glad the forums are back. Reddit and Steam are not even close to the same experience for me.


I'll message Salmeuk to see if he can pick up the save still. Other than that is everyone else still okay with where they are in the turn order?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 06, 2024, 04:09:14 pm
im 'ere. goddamn I was losing my mind because I had just whipped up the mood to play succession and then BLAM this place was nuked before my eyes

downloaded, gonna poke around and play on stream maybe today?? https://www.twitch.tv/nijinskiy

and my writeup might be shorter. because of my lack of patience lately with that aspect.
Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 06, 2024, 06:39:15 pm
We're back baby!
Can't we blame that evil hydra and not me  :(
I paid for it with my life!
(PS can someone please build me a grand tomb with lots of aluminium and gold thanks)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 07, 2024, 04:20:50 pm
Forums are back! praise the servers!

and my writeup might be shorter. because of my lack of patience lately with that aspect.

My thoughts: i think full RP-style story time is pure extra, and not needed. Fort tour is also not so important, bc interested people can load the save and tour themselves. But i think it's nice to have some notes of what was achieved, what was lost, and roughly how this all happened. Bit annoying to see something happened and you have no idea why

We're back baby!
Can't we blame that evil hydra and not me  :(

No :)

(Sorry  :()
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 08, 2024, 12:09:40 am
Yeah just drop a few lines, did the fort survive? Whats the main events? That'll do
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 08, 2024, 01:01:38 pm
alright. playing now with live storywriting /  fumbling about with a keyboard
time to vanquish these ghosts and breach the caverns and build some bedrooms and maybe send our first raid!

edit: story below, spoilerd due to length. about one year was finished in 6hrs. FPS is 30 for myself. From the save time lasting ~2min I suspect the world has a complex history and this is the main issue. still playable however

https://www.twitch.tv/videos/2084875077

Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 09, 2024, 08:13:24 am
I watched a fair amount of Salmeuk's stream! Was great!

Dude could barely go an in-game month before some new horror would crawl out to try and destroy us! This is a fantastic world for veteran players to challenge themselves on!

Also we probably want a military of atleast 50 well-trained dwarves soon. Right now 20 dwarves both have to fight off surface invasions and hoof it to the caverns to fight monsters there too
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 09, 2024, 12:31:02 pm
I'm sorry Maloy. freak accidents........


18th Opal, 153
 Fevil stalks the caverns, having recently setting alight a troll. Curiously, this troll had many complex emotions and memories, and was over 100 years older than Fevil the terrible fire-breathing theropod. 
 
25th Opal
 Someone dropped a door into the well cistern.   
 The water tasted door-y after that.
 
4th Obsidian
 The smithery was refactored to account for the available labor and space.
 
10th Obsidian
 Usmik Gladefruits inherited the position of lady of The Coalition of Habits.
 She chose this moment to meditate on death.


16th Obsidian
 'Maloy' the Militia Commander and original overseer died today after slipping and falling onto his throat. He crawled halfway down the entrance ramp, bleeding heavily, before perishing.
 
23rd Obsidian
 Taking stock of our weaponry, we have 16 axes, 17 picks, 3 spears, 3 short swords, and a war hammer, all steel. As well as goblin weapons.
 
1st Granite
 The surface farms were replanted in a semi-covered sunken garden dug into the hillside next to the entrance keep.
 We planted longland grass, rope reeds, rye, and strawberries.
   
1st Granite, 154
 A new year! Spring is upon us. Innu, the dancer, has passed of  old age, and will be interred with the others.
 Plans for the coming year:
 -surface labyrinth to avoid casualties during sieges
 -waterfall for mood improvement
 -consolidation of stuff
 -bedrooms??
 
4th Granite
 A siege from the humans, seeking parley. We grant no such request.
 Scouts reported hundreds of the hairless tall ones outside the keep. 'Eclipse' rushed to pull the lever, shutting the microcline bridge and sealing the dwarves below ground.
 There were too many to fight, not without destroying the already fragile minds of the various fighters.

10th Slate
 The hospital was fully developed with new beds installed, and specific doctors assigned for each variety of horrible wound.
 The guildhalls need work still, lacking value neccesary to fullfill the request.
 
13th Slate
 We took stock of the steel armor available to our fighters.
 We have 19 mail shirts, 40 high boots, 40 gauntlets, 12 helms, 30 greaves, and 11 shields.

We remain under siege by 210 humans, horses, and war dogs
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 09, 2024, 05:37:28 pm
That's a big-assed seige. Armok help you.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: tonnot98 on March 09, 2024, 06:41:46 pm
Dorf me as a jeweler, pls!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 10, 2024, 03:35:12 pm
Dorf me as a jeweler, pls!

dwarf'd. playing live now!

That's a big-assed seige. Armok help you.

the elves came in similar numbers and we only just survived. Armok, please, stop sir, stop this madness
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 10, 2024, 08:06:22 pm
I declare a grudge for getting me killed! Only I have no living descendants to pass it onto! Curse this blasted anti-dwarf world!

I'll probably wanna be re-dwarfed just wanna play a soldier at the least. I want all the military exploits!


Also our fort keeps making artifact childrens toys which is really dark, because there are no living children in our entire kingdom. Also the humans and goblins keep trying to take them!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 10, 2024, 08:20:16 pm
Oh alright, I'll throw another dwarf at ya this next time. I will play once more before  passing the save along. journal for today below, probably a bit incoherent at times:

Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 11, 2024, 09:24:30 pm
save: https://dffd.bay12games.com/file.php?id=17025

I'm sorry ! I forgot to name u again Maloy. Also there are plenty of elves and goblins that need naming I kinda forgot to go through and name everyone.

we need to mine more bit coal / lignite (but there are plenty of veins near the bedrooms)

beware the beast sickness - extract may lurk in places I did not find. the body itself is locked in a prison of silver

there is a goblin siege but they are in the 'parley' state and will not attack until provoked.

the ballistae are loaded and ready for operation: three launchers up top will encourage our death maze participants to leap into the pit, whereupon another set of five will shred them in the conveniently designed Forest of Perforated Columns .

levers are named. have fun. our dwarves are skilled enough to take them on in a melee, so I think, but  only when well organized. When they cannot support each other, they die. see below... RIP Salmeuk. two elephants to the brain

Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 12, 2024, 07:41:10 am
So is it Kesperan's turn now, and after that my turn?

This is a fantastic world for veteran players to challenge themselves on!

I'm not a veteran player in any sense, only have couple hundred hours on steam edition, so hope you don't mind, and look forward to some chaos... Still i should be able to keep the fort alive when my turn comes, if only through sheer cowardice
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 12, 2024, 02:55:11 pm
Hey its whatever works!

What I like about it is that it does seem to be a world where taking advantage of pathing issues, bugs, exploits, etc are all viable ways to win rather than ways to break the game.

Sent Kesperan a message!
Salmeuk you want back on the turn list?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 12, 2024, 04:55:39 pm
I'll download and give this a crack tomorrow! now!

Edit: My god, I have no idea how to play Steam DF.

Got the bridge down eventually and killed 162 invaders. Many dwarves died.

So many corpse stockpiles. So many corpses.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 13, 2024, 02:18:16 am
Did we lose anyone else from this thread? D:
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 13, 2024, 08:37:25 am
Did we lose anyone else from this thread? D:

I do not see any named dwarves in the thread in the list of dead.  Mostly useless bards.

Does anyone know of the bridge over the river is linked to a lever? Would be useful to know for … reasons.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 13, 2024, 04:30:36 pm
Gateheaven, Year 155

Hematite 155


Population: 136
Invaders: 162

Finally, we remember where the lever for the front drawbridge is located. Thirty military dwarves surge into action, and a seige of goblins is slaughtered. Many useless bards lose their lives chasing around after war dogs. The Gloved Communion is almost decimated, but they will rebuild.

"Lanix7" Roderalath makes a lovely artifact bronze throne amongst the carnage. Sadly due to their possesion, he does not become a legendary metalcrafter. Unionmesses the Dipped Distrust. It is decorated with tiger leather, chalcedonies and the bones of camels and dogs.

So many poets arrive. Whats with that?

Population: 113
Invaders: 0


Malachite 155

The cleanup operation begins in earnest. Hundreds of pathetic wooden items and frilly socks of the tree-huggers are sent to the atomsmasher. A great melting of goblinite is begun. "ScaryWizard" Nokorfikod gives birth to a baby boy, "Kesperan" Emeraldstaff, the reincarnation of the poor soul who crushed himself with a boulder last year. His father is "Mangointango" Beriseth, the militia captain. I see great things in his future.

Spoiler (click to show/hide)

Population: 114


Galena 155

The ghost of "Unlucky" Vostdolil, a ghostly human bard has risen and is haunting the fortress. How apt. The stonemasons begin crafting a slab. Meanwhile, a few of the military dwarves begin feeling depressed, weary at the constant slaughter. "Unlucky" begins haunting our resident miserable vampire, "Unnameable."

Population: 114


Limestone 155

Food and drink stocks remain steady. Baby "Kesperan" is babbling as his mother spars with the soldiers of The Gloved Communions. The ghostly human bard "Unlucky" is put to rest.

Spoiler (click to show/hide)

Scores of puppies from the last human invasion have grown to become dogs, as they swim in the river at the edge of the map.

Spoiler (click to show/hide)

And just on queue, a vile force of darkness arrives. A small collection of goblins and elves arrives from the east, including a human snatcher. They are quickly put down. Yet more dogs appear on the edges of the map.

The caravan arrives. Hopefully we can trade a lot of elven junk to them. Some migrants arrive, despite the danger. "Starpike220" Nimarurdim is possessed and claims a forge. He cannot find bones to finish his masterpiece. Bones! In this place?
We quickly attempt to butcher a goose before he goes insane. Finally, "Starpike220" gathers the goose bone, some magnetite and a single bar of platinum.

Rager the broker does some good dealing, trading wooden arrows and flimsy elven clothing for cloth and leather. Sadly, the caravan brings no animals of any kind, let alone elephants. The caravan does seem a little... meager. Can wagons access our Depot?

"Starpike220" crafts Nalutal, a platinum bed! Again, sadly, he does not become a legendary blacksmith. "Rager" decides, as Mayor and Broker, that he will have the bed installed in his mayoral quarters.

Spoiler (click to show/hide)

Population: 121


Sandstone 155

Despite his wonderful artefact bed, "Rager" has slipped into depression. So many of the dwarves here are unhappy due to the constant attacks by elves, humans and goblins. It's hard to be happy when you are surrounded by corpses. Some bards are brawling with a diagnostician. This could get ugly.

Population: 121


Timber 155

The feral dogs continually roam the outskirts of the fort, fighting with camels. A few more bards join the ranks. Hope they like hauling.

Population: 124


Moonstone 155

The elves are at the gates! The sneaky knife-ears ambush us in early winter.

Spoiler (click to show/hide)

"Otto_K" decides to take them all on himself, his pick and feet mashing elven heads with reckless abandon, before his backup arrives. More and more elves pour in through the front gate. Many hordes, war leopards and even elephants join them! This is not looking good.

Spoiler (click to show/hide)

Several bards are killed in the melee, as trumpeting elephants and war leopards leap upon them. "Starpike220", crafter of Nalutal is slain, as is "Furrnok" Basnededuk, another bard. Otto, slayer of many elves, is nowhere to be seen, though we did not see him fall. The remaining elephants run terrified into the dunes as the siege is broken.

The cleanup begins again. The cycle continues. Our entranceway is choked with corpses and soaked in the blood of scores of elves. The dwarves are miserable, but any who die are immediately replaced by throngs of bards. "Riloki" Ducimbuzat the diagnostician is tantrumming constantly, causing fistfights in the tavern.

The simmering resentment spills over into bloodshed. A massive brawl breaks out in the temple. Many poets, bards and even a few dwarves are slain. The militia commander "Bruenor" is responsible for restoring order, by slaughtering the tantrummers.

Spoiler (click to show/hide)

The hospital is full to brimming. And just then there is a terrible roar from the deep - as if to throw salt in our wounds a great poisonous lizard is roaming the caverns.

Spoiler (click to show/hide)

Population: 111


Opal 155

For now, the slaughter seems to have abated. Blood, vomit and guts are cleaned from the temple and the tavern, and the atom smasher is put to good use. The quiet gurgling screams of plump helmet men and cave ogres being murdered by the beast Zestto are the only distractions.

Baby "Kesperan" stumbles around naked and thirsty, his mother slain. He is indignant after being forced to endure the decay of his mother. More than a third of the fortress are miserable or depressed. What a godforsaken place this is.

"Riloki" threw another tantrum and destroyed the trade depot. A few more bards are slain in a fight. There are plenty tombs, but the corpses are left to rot in the corridors.

Population: 112


Obsidian 155

It all seems eerily quiet here, though the mood is not improving. Most of those injured in the tavern brawl have now left the hospital. New coffins have been laid down. The corpse pits are full once more.

A tanner withdraws from society and creates a sleek jaguar leather glove, and is now a legendary tanner. I notice we appear to have no soap and few splints. Many of the wounded have infections. We have rounded up a few wild camels to turn into soap.

Population: 111


Granite 156

Spring has arrived. The mood in the fort is sadly much the same. No new brawls though. A thief is spotted trying to steal an artifact llama wool item and is put down.

Soon after, a great horde of over 150 goblins and humans of The Union of Frenzy arrive with their war dogs. They seek Mososrit, a chalk toy boat. We tell them to go stuff themselves and raise the gate. One human bard is mauled to death by war dogs before we can seal the fortress. Perhaps now the invaders will try Salmeuk's patented defence system?  The dogs and humans enter into the farms and slaughter a few more bards. No beards were lost that day, but what of the future?

Spoiler (click to show/hide)


It is so very hard to thrive here - so few dwarves and so many attacks. Every time we clean up the mess and lay our dead to rest, another siege arrives.

I will hand the overseership over to someone hopefully more capable than I...

https://dffd.bay12games.com/file.php?id=17029
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 13, 2024, 04:35:04 pm
I know you said one-week turns, but I played for one year.

It's just not enjoyable for me. Every dwarf practically is miserable. There are constant seiges of >150 units every season. I don't know enough about the new DF to be able to fix this. Sorry.

If you would prefer, you can ignore my timeline and Otto can start from Sal's last turn. I am not sure the fort is salvageable at this point.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 13, 2024, 05:32:07 pm
Don't feel bad, Kesp. This is an exceedingly difficult fort!

Hmm. I have some ideas to improve the mood in the fort, but was waiting for my turn to come up to implement them.

1. Dwarf Bank
Spoiler (click to show/hide)

2. Taking Seasons Off
Spoiler (click to show/hide)

3. Everyone goes military
Spoiler (click to show/hide)

4. Never Play Fair
Spoiler (click to show/hide)

5. Leave the dead where they lie
Spoiler (click to show/hide)

Meme:
Spoiler (click to show/hide)



Right now this is very hard, but honestly I feel once we get a handle on our military and a solid work flow for the fort it will actually go quite smoothly.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 13, 2024, 08:41:22 pm
it is quite tedious at ~20 fps. that much I admit. But I approve of Kesperan's turn, if only because they were unafraid and directly confronted the sieges - braver than I!

Quote
Scores of puppies from the last human invasion have grown to become dogs, as they swim in the river at the edge of the map.

yeah when that one siege started reproducing I was like, huh. I guess all those dogs are now just part of the river? lol

My only suggestion is, perhaps.. we make multiple fortresses to avoid the tedium of a long-running murderbox? like, once we hit this level of chaos we retire and thus grow our empire.

regardless, I'm watching the thread and might take another turn should it fall to me. The dwarf bank idea is a really good one I might try to make this uh 'utopian cloister' within my current fort
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 14, 2024, 02:47:01 am
I know you said one-week turns, but I played for one year.
If you would prefer, you can ignore my timeline and Otto can start from Sal's last turn. I am not sure the fort is salvageable at this point.

Noted! I'll read your report and then i'll take my pick of the two saves. I'll edit this message until i have something big to report

I should have plenty time to play during the 1 week time (starting now?), even though i'll be pretty busy until weekend

Edit: Okay, so everybody's mad, lots of dead dwarves, and my dwarf went missing? Sorry but I think i'll take your offer and play Salmeuk's save instead



(https://i.imgur.com/ryo3581.png)
Image 1: That's me

I see horrible visions of strange armies rampaging through the mesa, dwarves dying in scores to infection and savage brawls, as depression and madness spreads unmitigated through Gateheaven. I see myself vanishing from the pages of history, even my body disappearing never to be found.

I, Nish OttoK Lancerbridged, wake up in the hospital. I decide that this was just a bad dream. I've dreamt one of the countless potential futures. Father, the sleeper has awakened! LONG LIVE THE FIGHT-- Where was I? My neck hurts, my already scarred limbs have been banged up even more... But I feel more clear, I have new ideas about this fort's future...

A dwarf with a mournful look comes to me. "Salmeuk the Overseer is dead! You are called upon to take the lead", he tells me. Overseer, huh? I thought my days of leadership were done when I retired from the position of expedition leader. But, duty must be honored...


Spoiler (click to show/hide)
Image 2: City of the dead

I walk the halls like I'm seeing them for the first time. On impulse, I walk downstairs and follow the corridor. I'm shocked to find myself in a long hallway littered with countless coffins, maybe half of them full. I stagger back in shock, passing through a door. Turning around, I see a sea of bones and body parts. Trogdolyte corpses, elves, all rotting as one, covering the large room's entire floor.

In a moment of disorientation, a thought comes to me. Am I in hell?





Okay, let's get to it then. Where should I begin? Farms are inaccessible so I make a shortcut from the tunnel at the back of the hospital. We have alarmingly little livestock, mainly geese. All eggs are now banned from cooking and stockpiles, to get more birds on our plates instead. I like waterworks so let's see if I can divert some water from the river into some internal misty waterfalls. Ah, to feel some mist on your face...

The Metalsmith Guild requests a guildhall. And Furrnox Sprayedmanor has... WHAT?? You're laying claim to monarchy? Now? On my turn? Nar the Bloated save me... Well, just try to survive for a while without lavish quarters, okay. This is a great moment for the Standard of Control, of course. In the 9th of Malachite, Midsummer, we have become the seat of monarchy of this dying empire. A new dawn dor dwarfkind and all that... Yes, yes, write it all down. Now back to work!

(https://i.imgur.com/oloR99g.png)

Spoiler (click to show/hide)
Image 3, 4: Hail the queen!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 14, 2024, 05:43:24 pm
"ScaryWizard" Nokorfikod gives birth to a baby boy, "Kesperan" Emeraldstaff, the reincarnation of the poor soul who crushed himself with a boulder last year. His father is "Mangointango" Beriseth, the militia captain. I see great things in his future.

(https://i.imgur.com/jKp3Ime.png)
Image 1: The baby

Kesperan the baby lives, as was foretold, if only with a different name. Great amounts of water now fall through the fortress, creating mists, hopefully lifting the moods over time. I realized I should lock the nest room door and sure enough, the birds are now nursing many eggs. I'm producing this and that, and letting the dwarves do their things. For now, I don't need anything from the outside world. Deep Gateheaven and a district of new guildhalls is being carved into stone.


(https://i.imgur.com/Zmcf0s4.png)
Image 2: Artificial waterfall barracks

(https://i.imgur.com/s35pnKT.png)
Image 3: Pools of blood

The whole military was issued to take a break, but now they're back at training, and they have all been assigned into a newly carved barracks where they will be endlessly splashed by the waterfall falling through the carved stairwells. I noticed that there's huge, elaborate pools of blood everywhere, likely because the dwarves get themselves washed clean of old blood and dirt by the waterfall's mist and splashes. No, hold on. There's so much blood, so I look closer. I'm starting to wonder if it's from the river. Pools of dwarf, elf, jaguar and elephant blood surround the waterfalls.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 14, 2024, 06:23:19 pm
Otto, I think you’ve done the right thing and ignored my cursed timeline.

I did two things wrong which really messed up the population - over-estimating the effectiveness of the military and then harrowing the dwarves by cleaning up all the corpses.

I was in the process of building a new bridge to secure the farms at the entrance when the latest siege erupted.

Glad to see that Kesperan lives on!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 14, 2024, 07:33:28 pm
auspicious beginnings, what with the queen and all that. hopefully you can turn the overall unhappy mood around

Quote
I see horrible visions of strange armies rampaging through the mesa, dwarves dying in scores to infection and savage brawls, as depression and madness spreads unmitigated through Gateheaven. I see myself vanishing from the pages of history, even my body disappearing never to be found.

I, Nish OttoK Lancerbridged, wake up in the hospital. I decide that this was just a bad dream.

love this setup.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 15, 2024, 11:06:32 pm
Hell yeah we have a queen now! Her reign will be bloody and vengeful.  I cant imagine what mind of "polite conversation" is used to sieze the throne. Our fort will be the seat of her power!
Kesperan i think the dwarves must be hardened by trauma at some point though, so we're merely delaiyng the inevitable by not going with that.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 16, 2024, 09:48:52 am
We must christen her reign with the countless bodies of our enemies!


Our last king was hiding out in a near-abandoned hillocks with 4 other dwarves. I think this means they were probably all killed while we've been here.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on March 16, 2024, 10:47:17 am
The trick is to harden the dwarves with trauma without driving them insane.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 18, 2024, 06:52:12 pm
The trick is to harden the dwarves with trauma without driving them insane.

Yea, that's about it. It's important to get enough good thoughts that balance out the bad thoughts, so dwarves recover and don't spiral



Uh oh, there's a problem. THE HORSE has come.

Okay, we're in luck: the invading goblin force decided to take on the beast. It was quite a battle but they killed it. A web-spinner loose on the surface would've been a serious problem to reckon with...

(https://i.imgur.com/LuEPPl6.png)
Image 1: The horse

I've reorganized some of the stockpiles and set up new ones, and I added checks on EVERY work order so there's not so many cancellations all the time, and I also changed some of them to be global work-orders (vs single workshop).

Iden the 'Self-defeating' has created 'The Undignified Tours', a llama wool face veil; I gave the artefact to our monarch, and I think it looks pretty cool. The bird eggs finally started hatching. Just in time, too, since there was another strange mood: Avuz 'MaybelleV0' Armorwars, the new broker. With the goose bloodline secured, I opened the nest room and butchered a couple of the geese, which satiated the dwarf's need for bones.

(https://i.imgur.com/a4CER5U.png)
Image 2: 'The Undignified Tours', a llama wool face veil

Spoiler (click to show/hide)
Image 3. Very nice! 'MaybelleV0' created the 'Amber Song', a bauxite wind instrument.



In other news, sorry but I save-scummed a bit to test out the pillar chamber. It went pretty bad, so I reloaded to a previous save. If the dwarves fight at the chamber, some of them will dodge into the air and fall to the bottom, which will serve to separate the dwarves from each other and create confusion. Also our ballista operators aren't very good so sometimes shots seem to go wide. I installed some weapon traps on the bridge to hopefully get more enemies to fall down
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on March 18, 2024, 07:37:06 pm
Have ballistas ever been good? They're more expensive and less effective than just regular crossbows.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 19, 2024, 02:46:00 am
Quote
some of them will dodge into the air and fall to the bottom,

designed by yours truly! haha

my plan was mostly to pepper them with the ballista, then throw down the bridges and fight at the eastern edge of the room. . .OSHA had no say in the blueprinting process
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 19, 2024, 06:52:06 am
(https://i.imgur.com/TtcWjQ1.png)
Image 1: Thevalo Yellbristle, bronze colossus.

In midwinter, the bronze colossus came. Thevalo Yellbristle the Banner of Lashes.

Realizing that this was a threat too grievous to ignore, I decided to try hitting two birds with the same stone – or stuffing two dangerous foes into a shared death maze together. I opened the pillar room’s entrance.

First, a large group of visiting bards rushed inside, many looking tattered or naked after enduring the harsh, violent surface of Gateheaven. While our trapped visitors finally saw their chance to leave via the same tunnel. The colossus was still duking it out with some bards, poets and dogs. As is common with these beings, it wielded a turkey leather glove as a weapon, slowing it down. The war dogs, Kost, Lalgi, Xetan, Tin, Sattha and Gib found a leaving human bard and killed him. Some other bards seemingly dodged into a weapon trap...

(https://i.imgur.com/B37WPoC.png)
Image 2: The lucky ballista shot

A portion of the goblin force split off and attacked the colossus, while the rest headed for the entrance. The spiked copper ball traps started shredding goblins and tossing them into the abyss. Two ballistas were fired at the bridge: both went a bit wide, but thankfully one of the arrows was “off” in the right direction and flew the length of the bridge, cutting down everybody on that side.

Roughly half of the 130 invaders were killed, some by the traps, some by the ballista arrow, many by the colossus: and the siege was broken and they ran away.

There’s a different problem: the fortress is totally running out of food, and drinks and seeds as well. If it had taken any longer to clear that siege, there would have been big trouble. I slaughtered every adult goose to get us through the worst of it, and then I ordered the dwarves to harvest EVERYTHING on the surface. No time to be picky, just need to find anything edible.

The bronze colossus was victorious but its whole body is broken, and it can’t stand. I was hoping it would become a stationary scary totem for us, but alas, the colossus is slowly crawling towards the fort…


Edits:

Have ballistas ever been good? They're more expensive and less effective than just regular crossbows.

A crossbowdwarf squad with a firing platform would be amazing for the maze, for sure

BTW: If you're curious about the fort's moods, see the top of the images. Waterfalls are crazy efficient

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 19, 2024, 07:25:06 am
Otto bringing us back from the brink! Great work! Get those shrubs from the surface!

If we wanna keep it as a pet or attraction we can catch it in a cage trap! At the very least I don't want one of those filthy goblins getting credit for killing it in legends! Our fort our kill! Or our trophy if we catch it lol
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 19, 2024, 05:51:19 pm
(https://i.imgur.com/YkWC3wV.png)
Image 1: Dwarves vs Colossus

(https://i.imgur.com/0NuIt27.png)
Image 2: Gross biscuits

The squads engaged the wounded colossus right in front of the main fortress entrance, and it soon succumbed to the extensive damage it had already suffered. A sworddwarf cut the construct in half and it turned into a statue.

In the kitchens, the results of our surface foraging emerged. Tasty? No. Necessary? Unfortunately.

At the very start of year 156, the humans of the ‘Union of Frenzy’ came to parlay. A human civilization from the coastal plains, but they've mingled too much with the goblins, and there's even goblins in this invasion force. Foul creatures, I think, little more than goblins in human skin.

I decided to fight right away to stay on top of the schedule. Ballistas were useless this time. Urdim ‘Micromanager’ rushed in alone, due to my bad squad stationing, and he was overwhelmed by the enemy. RIP.

(https://i.imgur.com/xstdNGT.png)
Image 3: Union of Frenzy wishes to parley...

(https://i.imgur.com/sz4OV35.png)
Image 4: They came from... behind!

Next, three more dwarves rushed into the pillar room. Nish ‘OttoK’ and another (I forgot who) mowed down enemy after enemy, fighting through the bridge. Kib ‘Scaredy Scorpion’ fell off, and engaged the entire tail end of the enemy force by himself.

Eventually all three fell down to the bottom floor, and headed for the stairway. The way I had set up the stairs, the three maniac dwarves had now cut off the remaining living invaders in the room. Must have been absolutely terrifying to realize that your only escape is blocked by three frenzied dwarves.

I don’t understand how but they killed everybody in the room, resulting in total breakdown of the 160-entity siege. ‘Micromanager’, ‘Scaredy Scorpion’ and ‘OttoK’ all popped a martial trance, that surely made an impact.

Many of the siegers were war dogs. And here, an opportunity arises. What, you thought when I said not to be picky, I just meant funny veggies? We’re eating dog now, dwarves. Some dog, at least. I managed to build more butchershops and put the tasks on priority, but the time window quickly closed and most of the dog corpses rotted away. Still, the dog meat we got will be useful.

(https://i.imgur.com/cs1evKX.png)
Image 5: Bon appetit...

We have soap now! Some goose soap was made, and some dog soap. I added an atom smasher to the corpse storage halls and started clearing out the human waste of our many past sieges. Fort’s happiness improvement has exceeded my expectations even with the added carnage. Many dwarves are still very much stressed out, though.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 20, 2024, 07:27:01 am
(https://i.imgur.com/iAlFPtE.png)
Image 1: Elf siege

At summer, the elves laid siege to the fortress. Three dwarves were sadly lost. First, ‘Greedy (for a dwarf)’ was jumped by the elves outside. Then, the battle began in the pillar room, and ‘Bruenor’ fell to the bottom and was overwhelmed by elves and animals there. Lastly, ‘Goodman74’, a newly recruited fighter, was killed.

Ballistas landed some decent hits on the front of the elven troops. But elven armies don’t retreat easily! Is that a thing with elves? Brutal battle. But it wasn’t without its spoils. We harvested 400 points of meat from jaguars, horses and an elephant. In celebration, I ordered lavish meals to be cooked. This stuff isn’t going into meat biscuits!



No.

NO NO NO…

The specter of darkness has cast its shadow on us. Maybe it had intended to stay hidden, but the goblin invaders thought otherwise, foolishly attacking the warrior of death. With a whisper, a gesture, he raised an army for himself from the discarded corpse piles. Now goblin shall fight rotten undead elf…

(https://i.imgur.com/dq9Hve5.png)
Image 2: The walking dead
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 20, 2024, 09:27:17 am
Ooof
I feel like at this point all the dwarves I named in my first turn are probably dead lol.
The war is ceaseless!

Hear me out for another insane idea.... Stuff that necromancer in a trap hall full of dead bodies and when invaders arrive we have a zombie murder room that'd murder our FPS tbh
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 20, 2024, 10:01:56 am
omfg this is getting amazing.... the sheer size of these sieges is something I've never encountered before. Both elves, humans, and the occasionaly dwarven mercenary.

Quote
Two ballistas were fired at the bridge: both went a bit wide, but thankfully one of the arrows was “off” in the right direction and flew the length of the bridge, cutting down everybody on that side.

yesssssssss

Quote
and ‘Bruenor’ fell to the bottom and was overwhelmed by elves and animals there.

RIP Bruenor, hero of the First and Second elven sieges. you will be sorely missed

Quote
With a whisper, a gesture, he raised an army for himself from the discarded corpse piles. Now goblin shall fight rotten undead elf…

yeah. i dont know what to say. ridiculous trying to imagine the shambling corpses of half-rotten elephants and jaguars, crawling en masse towards your front gate.....
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: callisto8413 on March 20, 2024, 04:02:53 pm
PTW.  This is amazing. 
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 20, 2024, 04:16:07 pm
Welcome to Gateheaven, hope you like rotten elephant corpses and hordes of feral dogs.

I’m amazed at the consistently high happiness levels for the dwarves in this hellhole. You’ve done a grand job Otto.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 21, 2024, 08:45:56 am
(https://i.imgur.com/iEUSIOk.png)
Image 1: Kib's undeath. (I didn't get screenshot of the full death screen so it's a recreation. So many resurrects)

(https://i.imgur.com/bADRpBy.png)
Image 2: Dark warrior's end

The dark warrior’s minions clashed with the goblins. Maybe they were too decomposed, or maybe he was too busy fighting to raise them, but the dead weren’t strong enough. So the speardwarf took the enemies on himself, skillfully blocking attacks with his iron shield, and stabbing goblins with a steel spear.

Poor Kib ‘Greedy (for a dwarf)’. Not only was he sneak-attacked by elves, he now was repeatedly reanimated by the necromancer in a Sisyphean fight against a goblin.

The dark warrior juggled a giant pile of goblins seemingly easily, and killed almost 20, grievously wounding many more. But then one of his rotten zombies turned on the giver of its undeath, and punched him in the lower body. The impact collapsed his torso and he died instantly.

The remaining goblins headed for the trap entrance. When the traps and ballistas were done with them, most were wounded and military finished them off.

Some dumb shit happened meanwhile. I accidentally shot off ‘Doom’ the human ballista operator’s arm and leg with another ballista that I installed behind the others. He survived, though. Lesno Spishabluth the goblin tantrumed near the drink stockpile and was lethally injured in the fight. Ùshrir ‘Pig’ died somehow, maybe in the same fistfight.

(https://i.imgur.com/QFW1TnL.png)
Image 3: The world of Heavensgate

Spoiler (click to show/hide)
Image 4: Traders and liaisons

I built a roof on top of our outdoor crops, as goblins were seen climbing in. I added more looms and farmer’s shops to process rope reeds faster, and set up clothing work orders. Also dug out and melted a lot of gold and finally furnished the queen’s quarters.

The Geared Gales were sent to explore the wider world in search of trade partners. Traveling past the Confining Hills to the Humorous Jungles, they demanded tribute from the forest retreat of Sisterscobras. Later, they ventured to the nearby mountains, to collect tribute at Cloisteredrocks, a dwarven fortress. We’re now in contact with the civilizations of the Fair Sun and the Artificial Pillars.

At autumn, the caravan from our own other sites (??) came. I traded in rock, steel and bone crafts, and gems. I bought all their leather and cloth, the seafood, and half of their cheese. That's pretty much all they had to offer us.

With the caravan came the outpost liaison, and bestowed us the rightful title of ‘Capital’. However, he didn’t move in with us. Maybe because we don’t have a landholding noble? No idea.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 21, 2024, 09:19:02 am
(https://i.imgur.com/I1rJZo5.png)

(https://i.imgur.com/kI41d5O.png)
Image 1, 2: The loyalty cascade

After the goblin siege was over, I thought there would be peace. But the worst disaster of my turn has come. After taking in many new bards, a huge fight broke loose in the tavern, and many dwarves and visitors died. The named dwarves who were lost: 'Ingrida', 'Advarsky', 'Moira', 'AnodyneStrike', 'Whisper' (human), 'Deuxlem', and 'Moth' (human).

Even after everything I tried doing for the moods, the situation in this fortress is so tense that the population seems to be on a constant brink of tantrum / loyalty cascade. Hopefully we can find ways to enforce peace within the walls so this doesn’t happen again.

I bolstered our military, and newly named ‘Maloy’ and ‘Neblime’ are now training with the squads, hopefully it was okay to re-dwarf? Also the baby ‘Salmeuk’ was born during the year. I got rid of the ‘Pickaxe Squad’ thing so they’ll actually get weapon skills, they got weapon of choice now. Also told them to wear armor without clothing, so they’ll wear their steel boots. Less cripples in the military that way.
 
I made a goblin philosopher squad with ‘Wittgenstein’ and newly named buddies. Also I named many of the so far unnamed and newly recruited dwarves.

Now that the fortress is healing from the loyalty cascade, I’ll end the turn. It’s 21 Obsidian, 156. The new year is quickly approaching.

(https://i.imgur.com/U3OgEal.png)
Image 3: Salmeuk, the child


The save upload:
 https://dffd.bay12games.com/file.php?id=17037 (https://dffd.bay12games.com/file.php?id=17037)


Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 21, 2024, 12:38:48 pm
I won't be able to pick up the save until sunday if you'd like to play through saturday
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 21, 2024, 01:38:09 pm
Quote
I accidentally shot off ‘Doom’ the human ballista operator’s arm and leg with another ballista that I installed behind the others. He survived, though.

jfc....

Quote
Image 3: Salmeuk, the child

goo goo ga ga - time to rule the world! or what's left of it after 18 years.


so I was rereading the OP.. at some point, are we opposed to starting a new fortress (same world, but nearby Gateheaven, and from the same civ)? Maybe we will receive some of these known dwarves as migrants. perhaps when this one inevitable crumbles from the FPS / corpse-spam / loyalty cascades..

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: tonnot98 on March 21, 2024, 09:38:41 pm
I'm not sure that's the greatest idea right now. We've only got the one site, any new ones we make nearby will inherit the stressed dwarves without any of the facilities and amenities to deal with them. That being said, we could make one with a pop cap so that it only accepts the void-born dwarfs from the first two migrant waves (if that's still how this game works).
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 22, 2024, 12:18:06 am
Wow this got SUPER intense super fast, I say we dont give up yet, maybe abandoning and starting elsewhere will be the play but we should hold out and take out as many invaders as we can first
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 22, 2024, 05:25:41 am
I won't be able to pick up the save until sunday if you'd like to play through saturday

I’m most likely good with the save Maloy. I’ve done enough for now. Put me in for another round though!


so I was rereading the OP.. at some point, are we opposed to starting a new fortress (same world, but nearby Gateheaven, and from the same civ)? Maybe we will receive some of these known dwarves as migrants. perhaps when this one inevitable crumbles from the FPS / corpse-spam / loyalty cascades..

Let’s see… Maloy said we should all agree before a fort is retired. I guess a poll could work for it too? Or maybe Maloy should call the shots on that

I put a lot of effort into the fort’s longevity: food, happiness, queen’s palace, etc; so I would appreciate if the fort stays around for a while!

Also, tanking sieges isn’t the goal here. We need to ATTACK! Occupy or raze some sites. We haven’t launched any attacks and if we start a new fort, that sets us back a couple of years before we can start attacking again
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 22, 2024, 11:28:00 am
Here is our current turn list!

Maloy
Neblime
Salmeuk
Otto_K

Does anyone else wanna join our little apocalypse? @Kesp you said you wanted to wait before hopping back onto the turn order?


I'm all for moving forts once we get some conquering done! I can guarantee as things stand now that if we retire this fort it'll be conquered in one or two years lol.
We can already start getting an idea of where we'd like the next one to be though.
My plan for my turn is to get some serious conquering done, but we will see how much will actually happen with the endless battles outside the front gate lol
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 22, 2024, 07:47:23 pm
@Kesp you said you wanted to wait before hopping back onto the turn order?

Only because I made such a mess of my first attempt.

Its a hard place to build a strong military, with very few migrants and constant waves of death. Not sure I am up to it.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 22, 2024, 10:05:39 pm
alright, fair enough! I think this is a good group of players so I really appreciate all the work put into the fortress. though I think we need to sent the able-bodied soldiers out to 'conquest' before they are consumed by the incessant sieges
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: tonnot98 on March 22, 2024, 10:58:36 pm
I'd like to give it a try, but I'll wait before I actually jump onto the turn order. Gotta get used to the game again so I don't break anything here  :P
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 23, 2024, 12:52:53 pm
I'm all for moving forts once we get some conquering done! I can guarantee as things stand now that if we retire this fort it'll be conquered in one or two years lol.

Thats interesting! How do you know when a fort would fall in legends / map screen? I'm very unfamiliar with how map screen combat actually works

Anyways

Final thoughts on my turn:

1.   There’s food to last a full year, but more is always needed. There's tons of drink ingredients, but no solid foods. When you get solid foodstuffs, I recommend cooking with LOTS OF alcohol. Allow wine / beer types for cooking in menu

2.   Moods are good but there's lots of stress, more tantrum / loyalty spirals could still happen.

3.   I think the dwarves should NOT fight in the pillar room’s top section. Falling down is very risky. Now there should at least be less foot injuries, as dwarves are now wearing steel boots. Also weapon XP will be good
See:
I got rid of the ‘Pickaxe Squad’ thing so they’ll actually get weapon skills, they got weapon of choice now. Also told them to wear armor without clothing, so they’ll wear their steel boots. Less cripples in the military that way.

OH, another thing! I dug out a room specifically for stationing the squads for pillar room combat, it's in the level below, and far to the right. Stationing is a bit clunky so i was playing safe there, so dwarves don't rush in too soon

4.   Elves are DANGEROUS! I had hardest time with them, other sieges were pretty easy to wipe out in the pillar room

5.   Note the egg room is still locked (i think), also dwarves cooked all the tallow so still no soap. We got tons of birds though and hopefully more will hatch
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 23, 2024, 07:46:34 pm
Quote
3.   I think the dwarves should NOT fight in the pillar room’s top section. Falling down is very risky.

*sweats nervously*
 yeah who built that thing?? what a death trap

Quote
Elves are DANGEROUS! I had hardest time with them, other sieges were pretty easy to wipe out in the pillar room

is it the elephants and tigers ?..... i think it's probably the elephants and tigers..

Quote
Note the egg room

noted
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 24, 2024, 06:42:13 am
I'm on! Made some new squads already and changed some scheduling up.

Told those union boys from the human lands we'd parley and had them wait outside. Who knows when the mayor will arrive to talk to them?

Either way in the mean time I sent some of the lads to go pillage the invasion force's hometown.

Oh also I was the one who put pickaxes in. Game mechanics wise they're the most overpowered weapon dwarves can get other than whips there's some research done on it
https://www.reddit.com/r/dwarffortress/comments/10utf2x/weapon_material_analysis_what_are_the_current/
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 24, 2024, 08:14:04 am
"They also use mining as their weapon skill, which can help with training. "

Ohhh so that's how it works! yea i didn't know that, or maybe i heard about it somewhere... But do we want to draft miners anyway
Idk, sorry if i messed your design


EDIT: Hmm how does the math add up, wouldn't it be better to just train and get bunch of axe lords going? Oh, i didn't notice we had this many legendary miners
Do they get miner skill when training / fighting?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 24, 2024, 11:57:47 am
to be completely serious, I think the pickaxe squad was the only reason we were able to overcome the first and second elven sieges. 'Bruenor' was such a fucking badass... here, I posted the first siege fight if you want to see it at %300 speed. (https://www.youtube.com/watch?v=r1qQZjNnuIk)

red on red is the theme here
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 25, 2024, 02:33:30 pm
Oh its absolutely fine! You did a really fantastic job on your turn! In fact, our comeback is why I am starting my turn with a lot of good news!

They level up their mining skill as they train, but they can simultaneously use it as a combat skill! It is an ideal weapon for peeling humans and goblins out of their armor!

As I previously mentioned since taking over the fortress I took on the name of my predecessor!

The humans offered us parley to avoid bloodshed. They're filthy liars, but we entertained their request and promised the mayor would be up shortly.

That was...two months ago? They're still camped out patiently waiting.

Meanwhile I led a new squad of warrior and we went to the human hamlet this army marched from and we pillaged it for food and drink!


Then I sent another new squad of five dwarves to take and hold it!
(https://i.imgur.com/m3fl314.png)
(https://i.imgur.com/e6AaEPC.png)
(https://i.imgur.com/380PwcP.png)
Our ancestors always sought to wait out sieges, but the humans and elves just wore our numbers down until we were all gone. My strategy is to take their homes from them and divide the enemy forces. To attack us they're gonna have to hit a bunch of targets!

Next I went after the elves nearby. We found exactly what we need to win this war...
(https://i.imgur.com/UmRnYxy.png)
(https://i.imgur.com/tLJQif0.png)


Still got a mess to clean up despite the best efforts of my predecessors. We can hear sounds of titanic battles in the caverns, but we need what they got in there!
Drawing up plans and, gods willing, we'll have everyone who can walk in this fort training in the military.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 25, 2024, 02:45:36 pm
Grizzlies! Two breeding pairs? Keep them underground away from the elves and we will soon have all the meat, soap and leather we need.

How is baby Kesperan? Is he safe??
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 27, 2024, 01:58:34 pm
Sending an attack force against the goblin-humans of the Union right in front of their noses is an epic play. They'll have a nasty surprise when they return home, assuming you let them flee with their lives

I looked at the save to check something and i noticed somebody was still burning charcoal on loop (ran out of coal near the end), oops... if you didn't notice already, tell them to stop

One thing i wanted to share, here's the artefacts from my turn. Tonnot's artefact is the greatest item name i've seen in the game lol

(https://i.imgur.com/XfOxXp7.png)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 27, 2024, 03:34:46 pm
I was getting a mid-week update ready and checking on the dwarves, but I'm having trouble finding a lot of them!  :o

Kesp and Salmeuk aren't findable. They're also not on our list of dead/missing either!

A LOT of developments to share, but will have to wait until I get some time to throw it up and find our missing dwarves lol.
Plus I figure getting stuff done in-game is probably a higher priority anyway
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 27, 2024, 03:56:05 pm
That's what happened with me and Otto's dwarf. Just vanished after a seige with no announcement of them being found dead or going missing. It's very strange. I hope the baby can be found!

And on the subject of artifact names, you can't beat this beauty from the Museum III game.

Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on March 29, 2024, 09:14:11 pm
You know i thought my turn was busy, but turns out i had the caretaker turn.. and still lost the elephants
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 30, 2024, 05:56:16 pm
Kesp and Salmeuk aren't findable. They're also not on our list of dead/missing either!

I went back to check my save again. 'Salmeuk' is still alive and well, no danger. But 'Kesperan'?

I went to the slab maker's shop to lookup his name. ENTOMBED? DAMN IT.

(https://i.imgur.com/UzcOTvx.png)

I found the tomb using the Zones menu. There's his little skeleton, covered in blood. Okay, make that slab, and make it fast. Zombie one-humped camel?

(https://i.imgur.com/9WO8SWy.png)

Next stop, Legends. This camel was reanimated in late summer, 156. These 'unknown forces' are definitely our deceased warrior of undeath, Dishmab Moziblogem. Screw this guy, I almost thought he could be our ally, before his own zombie killed him. But he killed our future. May his name be cursed in Inoddasel.

I have failed. Send 'OttoK' away as a Slayer to hunt our enemies until he doesn't come back, and his debt will be paid.

(https://i.imgur.com/itwNjSH.png)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on March 31, 2024, 12:48:03 am
Poor baby Kesperan. He was only one years old. He loved one-bumped camel leather and was slain by an undead one-humped camel. What cruel irony.

Formal request to be re-dorfed Maloy!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on March 31, 2024, 06:57:47 am
https://dffd.bay12games.com/file.php?id=17044



My first act as overseer is to draft four more squads and set them to training. This more than doubles the size of our military although the new squads will need time to train.
I also set up a schedule so military dwarves have time to relax as some of our stressed ones seem to be the guys training and killing endlessly.

All this as the humans are camped outside our fort asking for "parley". We agreed to meet, but the mayor isn't going to go out. That's fine because I don't need him to.


We dwarves naturally turtle up inside our fortresses and the enemy whittles away at us one by one. I mean look outside at them!

They drop near 200 soldiers on us every few months like it is nothing. So, counter strategy for me: Time to do some conquering

I lead the Laborious Fists on pillaging missions. First to a human village nearby and then to an elven forest nearby.
We raid the elven forest several times over the course of one month.

Not only do we get the means needed to win this war

But also we capture so many additional animals to butcher that we solve our food crisis instantly.

While we finish our last pillaging I have a squad of 5 sent to conquer and occupy that human village.


Enraged at our "treachery" the human army seeking parley begins its invasion of us just as the last of the Laborious Fists get safely inside.


The meatgrinder begins...
Despite constant ballistae fire and many traps some enemies do actually make it through the grinder! Three goblins! They get through our door before I can have the military posted, but meet an old human miner on their way do to our fortress.

He slays each goblin with his pick! He is injured and unable to move in the doorway of the death maze. Seeing him unable to move the swordmaster Torag daringly charges past him and down the maze to meet the enemy. This is heroic, but also unnecessary as more than likely no one else would have made it.
(https://i.imgur.com/Feh6O4e.png)

Also despite being a Swordmaster Torag is in a bad spot as his sword could not pierce armor like that human miner's pick could.
(https://i.imgur.com/26sqrMj.png)
Sad.

The siege breaks either from losing over half of their army or perhaps the fools convince themselves they won, because they killed one dwarf.


We open the gates, hunt the survivors, set everyone to work and so on! I tell the miners to begin work on our plans for retaking the caverns and install more weapon traps in the death maze.


I lead the Laborious Fists to take the human castle of Luteglen nearby. It is one of three castles in the entire human union and so therefore it is a juicy prize! When I return we will continue our plans to conquer and take pressure off of Gateheaven.
(https://i.imgur.com/fIYnEDv.png)

The only ones who escaped the battle were...
(https://i.imgur.com/ML7XasU.png)

I, Connerad, militia captain of Gateheaven take temporary overseership while my counterpart is held in twisted human dungeons. I will do my best to follow what writings he left for us.
(https://i.imgur.com/ydeiH3S.png)


We are 7 dwarves down with that loss which is huge since they were all military. I send out one of the other new squads: The untamed theaters

They are to pillage the elves and raid their forest as much as they can. They get many in, but are forced back underground as the next siege begins:

Elves...

The woodland monsters begin heading to our death maze just in time for another human army from the union to arrive. It has only been one month since the last one was destroyed. We immediately deny their attempt to parley and the humans advance attacking the rear of the elves as the first of them enter the death maze.

It is a massacre and the humans deal with the elves for us.

While most of the human army advances to our maze others begin hunting across our map killing famous treasure hunters, poets, philosophers, etc. Human barbarians.
(https://i.imgur.com/6BSHWlV.png)
(https://i.imgur.com/RQ1baL8.png)
This siege lasts way longer as the humans seem to memorize where our traps are and often just jump across them requiring us to expend an insane amount of ballistae bolts.
The whole time we are anxious: Is it too late to save the Laborious Fists?

During this month we suffer hard losses as a fight in the tavern breaks out leading to several deaths. Including our mayor. Also the Ghost of the original Salmeuk rises to haunt us. Rager smashed the poor hero's coffin open before his own death.
(https://i.imgur.com/MjSHWrK.png)

Finally, the siege does break as a full month ends as humans get tired of being eviscerated.

The Puce Wheels led by, myself, Tonnot and other dwarves sneak off to Luteglen to try and find our friends. We successfully infiltrate, but find no one in its dungeons and no mass grave. I fear the worst.

We return having stolen the humans prized scholarly works for ourselves and I send the Untamed Theaters to take the castle back.
(https://i.imgur.com/189COx0.png)

As it turns out one of the Laborious Fists own squad members: Muthkat turned traitor and sold them out. He said he does not know where they have been taken. We execute him alongside the commander of the castle.
(https://i.imgur.com/ROd6gvS.png)
The Laborious Fists spent a month leaderless hoping for the return of their comrades and we cannot afford to allow morale to lessen. I appoint a new leader. Replace the lost members including a human warrior who has taken the name "Kesperan" as well as a dwarf who took the name Salmeuk! Bring honor to your namesakes, friends!

These men are installed into our new cavern barracks
(https://i.imgur.com/u6tZFfw.png)
(https://i.imgur.com/vuUS8js.png)
We aren't ready to open yet, but when we do this barracks will stop any horrors from the depths that wander into our tunnels. The squad trains and lives in the barracks for half a year before ascending the long staircase back to the fortress. I shall decide who the second squad to fill the space the other half of the year later.
(https://i.imgur.com/sflGac6.png)

I exile the vampire progenitor after branding the mark of the vampire upon her flesh. She is sent to Luteglen to be under guard. She kills two people before finally leaving the map: Monster.
(https://i.imgur.com/LgjtP3X.png)

Fall comes and we kill another human and elven army after installing new weapon traps. We have too many green recruits and so I only send out the military to clean it up once their numbers have dwindled. Many bears have been born here and within a few years we should have a large enough force of them to take almost any enemy fortress!
(https://i.imgur.com/d2bzH5l.png)
(https://i.imgur.com/nPD6BO0.png)

Winter comes and we are just trying to rest. Elves again.
(https://i.imgur.com/u09jXAd.png)
The goblins arrive and are led by a one-handed warrior. He is a "veteran" of Gateheaven! Survived the previous siege and now has been appointed commander of the new one.
(https://i.imgur.com/yPmW65g.png)
(https://i.imgur.com/CUn4IwB.png)
(https://i.imgur.com/J59wiYQ.png)
They attempt to ford the river rather than walk over the bridge we made. Many goblins have trouble with the current and the army is separated.
(https://i.imgur.com/uxZxYAe.png)
Regardless, even half of the goblin army is easily able to butcher the elven one.
Elves who had gone into the death maze and didn't die stumbled out attempting to flee our death trap only to meet hooting goblins at the top.


I'd note that despite being the far more evil force the goblins don't kill a single traveler they encounter on the road to our fort. Unlike the humans who killed almost every single one! Strange.

Atu, the veteran of our fort, is one of the first to die. Stonefall trap.

The rest of the goblins fare even worse than the humans did previously with only two getting through the maze at all. Perhaps they shouldn't send their commanders in first?

The maze is an exquisite work of my predecessor. The goblins make it through one section of traps and stand paralyzed. Go forward and maybe run into more? Retreat and definitely hit traps again? The shock on their faces when their comrades move only to have their chests explode asunder by the sheer force of a trap!


Winter ends soon and I am eager to retire. I do not know where they took our comrades, but I pray for their safe return.
All in all within a single year we saw over 1400 deaths. Close to 20 were ours.



Short List of things I learned
1. New armies show up seasonally. I ended one human siege end of spring and a new one showed up a few weeks later beginning of summer.
2. New armies will show up every season. 2-3 armies each having 160 invaders according to our current settings
3. The goblins only have 5 or 6 sites. If we conquer them all we'd very quickly eliminate an enemy from attacking us and that'd give us relief. Important to conquer and not raze otherwise they'll just reoccupy sites
4. My squad is affected by a known glitch with prisoners. Theirs a chance that they'll rejoin our fort in a random migrant wave. Theirs also a chance they'll be part of the next invading human force too! Buggy.
5. I tried to pass multiple years, but with the constant armies the fort requires constant micromanagement. I'm constantly pausing to check on things.
6. Could probably fit 6 more squads into the fort, but I was focused on getting our current ones trained. Once we have 80 legendary fighters this will get A LOT easier
7. I wanna fill the death maze up with weapon traps. If we can automate killing sieges it'll make missions easier and we can focus on the caverns more.
8. Need the caverns reclaimed SOON. No wood for ballistae bolts



Also I didn't get to play for three days this week due to real life circumstances. This always happens to me on these kinds of games :(

https://dffd.bay12games.com/file.php?id=17044


good luck!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on March 31, 2024, 01:31:41 pm
Wow, exciting read! So many cool twists and turns. The war of conquest begins...

I hadn't even thought of the possibility to steal livestock. Perfect for this desert fort! Good idea to fill up the corridor with traps. Only reason I didn't build more traps, is that I wanted more interesting battles and a better story to write. To cripple the invasion but not annihilate it. A bit selfish of me

I went to Legends to check, looks like Muthkat Searchwall was a denizen of Luteglen: the chamberlain and also a slave of the Union of Frenzy. Those primitives keep slaves? Also, 'Conceited' Apexroad slashed off his nose in the fight. Still, 'Maloy' Fernboulder and his whole squad getting imprisoned is wild stuff

What on earth happened to 'Salmeuk' the child? OH, I found him. He's living in Strappedsun with his mum, 'Pawn'. Thank goodness.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on March 31, 2024, 10:05:15 pm
Quote
7. I wanna fill the death maze up with weapon traps. If we can automate killing sieges it'll make missions easier and we can focus on the caverns more.

yeah agreed.

 the images of the giant goblin hordes against the red sand, make for a certain heavy metal aesthetic. . this fortress is very dwarfy.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 02, 2024, 04:08:40 am
I messaged Neblime, but have not heard back yet!


Good idea to fill up the corridor with traps. Only reason I didn't build more traps, is that I wanted more interesting battles and a better story to write. To cripple the invasion but not annihilate it. A bit selfish of me

Oh no you did a fantastic job on your turn! Only reason I was able to transition into conquest so easily is that the defenses of the fort were all set!
Normally I'd be of the same mind especially for the challenge, but this world is so difficult to survive in lol can't afford to hold back at all
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 03, 2024, 07:22:00 pm
Neblime hasn't checked in yet...
Should we pass it onto Otto?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 04, 2024, 01:18:29 am
Isn't Salmeuk going to play? I hope so because i'm probably not ready to take another turn yet, playing takes a lot of time
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 04, 2024, 05:07:36 am
Oh yeah you're right lol sorry I was going off of memory

Maloy
Neblime
Salmeuk

I'll message Salmeuk
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 05, 2024, 08:16:23 am
I'm here, I'm still in! Just not able to check in for a few days. Everyone happy if i take it from here? Wont be starting for another day or two
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 05, 2024, 08:26:07 am
I'm here, I'm still in! Just not able to check in for a few days. Everyone happy if i take it from here? Wont be starting for another day or two

I think that'd be fine. Salmeuk was talking about finding the time himself?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 05, 2024, 05:39:17 pm
ill throw down tonight and see if I can't get the sieges more automated. basically, I'll finish my ultimate vision for the elevated walkway of doom flanked by jet statues of demons

..or die trying
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 06, 2024, 09:11:34 pm
ahh so I played about a season, a bit too much lag for me to enjoy the process of fixing up the place. . i must throw in the towel.

there are bodies upon bodies upon skeletons upon skeletons. and then some zombies lurking above those. there is also a siege??

we are honestly rich af and the farms are productive. new waterfalls seem actively helping the mood.

I did some re-flooring just for giggles, but not much else. amazing how well run this place is despite the constant sieges, I've certainly never achieved this level of development in similar situations.

tbh .. for these kinda forts u really gotta have a small or medium world with shorter history, and a 2x2 embark helps too ... regardless, save is here: https://dffd.bay12games.com/file.php?id=17051
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 07, 2024, 08:05:52 am
there are bodies upon bodies upon skeletons upon skeletons. and then some zombies lurking above those. there is also a siege??
tbh .. for these kinda forts u really gotta have a small or medium world with shorter history, and a 2x2 embark helps too ... regardless, save is here: https://dffd.bay12games.com/file.php?id=17051

Zombies? Oh right, the passive rotten zombies chilling at the front gate? i wanted the colossus as a scary totem but i suppose goblin zombies will do :D

We do need more cleanup. I think there's an atom smasher in the front gate? Maybe we should make a third atom smasher in the pillar room to clear it quick too. Problem is carrying corpses hits the moods...

Is there any DFHack tricks to clean the map, like removing bloodstains and stuff?

I feel good that I insisted for a smaller world, but interesting that even this world seemed too big? I confess i like medium worlds myself. I dunno, cleaning clutter + doing a 2x2 embark would probably help a lot
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on April 07, 2024, 08:21:45 am
Is this going to be the only fort in this world, or will there be more after this one falls/becomes unplayable?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 07, 2024, 08:31:23 am
Right, picking up from salmeuk's save then, a mini-turn if you will..
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on April 07, 2024, 12:26:33 pm
Turn limits aren't really enforced here? As far as I can tell? Play as long as you like.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 07, 2024, 02:20:25 pm
Im actually super into the lack of turn limits for succession games. lets people play at their own pace. only downside is the first few players have a certain responsibility in setting up the place for later growth... its a complexity, how do you enjoy the chaos of a succession fortress while also keeping in mind the various tricks and workarounds (especially for lag / cleanup) that provide for survivable and long-lived fortresses?

this game really needs an in-built mechanism for cleanup. surface decay should be increased like 3x and affect all items
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on April 07, 2024, 06:16:12 pm
You can use DFHack to autodump stuff into the atom smasher. If I had done that on my turn we wouldn't have had the inevitable tantrum spiral, but it definitely feels like cheating!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 07, 2024, 08:04:55 pm
Turn limits aren't really enforced here? As far as I can tell? Play as long as you like.
We have a one week thing, but Salmeuk stopped mid-turn! I'm cool with flexibility on turns. Honestly, I'm waiting for someone skilled like Avolition to get their hands on this and end up passing 20 in-game years in a week or something crazy lol

Is this going to be the only fort in this world, or will there be more after this one falls/becomes unplayable?
Absolutely! Half the fun here will be moving onto new forts and growing!

I think using dfhack to clean up the map is fine! I mean the whole premise was to be in a world that tested all of our abilities to the limit! I'd say each of us has nearly lost the fort at least once now lol. Dfhack to maintain quality of life and playability sounds fair

We should use dfhack: Deteriorate to make bodies decompose by themselves
https://docs.dfhack.org/en/stable/docs/tools/deteriorate.html


I added a poll now! Do you guys wanna move onto a new fortress? Before we quit this one I, personally, would like to conquer all the surrounding sites as well as absorb whats left of the goblin civilization into ours through conquest! Think it'll leave our boys in a decent place!

For a new challenge I'm thinking we scale invasions down to 100 and set a fort population for 30 or 40 dwarves. It'll help with FPS, but also not be too easy.


Spoiler: other stuff (click to show/hide)


Lmk if any of you got ideas!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 07, 2024, 10:40:21 pm
You can use DFHack to autodump stuff into the atom smasher. If I had done that on my turn we wouldn't have had the inevitable tantrum spiral, but it definitely feels like cheating!
By armok, the elves will work hauling trash and they'll like it. if you want to do that after my turn fine but I'll be doing it the good old fashioned way as best I can

I'd say each of us has nearly lost the fort at least once now lol.
Give me time..
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 08, 2024, 04:48:18 am
Thats great finish off the goblins to stop goblin sieges

I didn't know that about forgotten beasts! Since buildingdestroyer is broken we could start storing FBs in locked corridors to collect as many as we can. Use Gateheaven as a death trap to really damage the enemy pop numbers

I guess we could turn the elves and humans into garbage collectors, restrict burial and maybe hauling too to only them

I voted for new fort but I'm good either way so don't mind me
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 08, 2024, 05:42:36 pm
Well lets see how things are going.
My new worldly avatar is a sadly unskilled warrior although she's training hard   :-[
Its very strange and eerie that the royal quarters and the temples and guildhalls are TOTALLY empty, what happened down there is it haunted or something?
Other than the human siege still to deal with and forgotten beast still roaming the caves things seem pretty well organized, am I in an easy turn once agian? There aren't even any ghosts roaming!
One thing I will say is our food stocks are NOT adequate, we're trying to go to war here we need to be stocked for a LONG time in case something happens.
I think my priority here will be finishing the defenses and rescuing the prisoners, both to teach our enemies a lesson and to bolster our forces, so we can start the offensive in earnest on the next turn.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 09, 2024, 03:42:31 am
Final thoughts on my turn:

1.   There’s food to last a full year, but more is always needed. There's tons of drink ingredients, but no solid foods

I told you we need more food! Well, i recommend butchering some animals and allowing all beer types for cooking. Could we make flour for cooking or raid to steal more livestock? There's a room at the waterfall intake where you could make waterwheels and millstones for flour
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 10, 2024, 11:29:36 pm
imo the surface farms should be moved down a few layers if possible - the pathway is circuitous and winding from those farms to the food stock / prep zone.

if you need to flood more farms, the well is constantly fed by aquifer, so you can drain it without worry.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 13, 2024, 07:17:07 am
can anyone explain to me how to stop idiots from running up out of the fort when i open the door to the trap corridor? the burrow doesnt seem to work.  Its too late now (dont worry nothing terrible happened) but I would like to know..
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 13, 2024, 05:19:48 pm
neblime, premium removed the ability for us to lock dwarves in burrows via alerts. DFHack returns this functionality so I suggest you install it through the steam workshop.

you can access a small config panel in the lower right screen and here you can assign all civilians to the safety burrow, which exists already.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 13, 2024, 09:06:01 pm
neblime, premium removed the ability for us to lock dwarves in burrows via alerts.
Real? I thought just enabling the burrow did it now :\ man thats disappointing
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 15, 2024, 02:30:03 am
And on the subject of artifact names, you can't beat this beauty from the Museum III game.
Spoiler (click to show/hide)

Funnily enough that you mentioned the Museum, i've been reading through the Museum thread for the last while, i'm something like halfway through the first game's thread. There's some wild shit going on, what a story

I slay the giants in turn by jamming Bora Ragedance's corpse into their skulls - a fitting tribute for a great warrior. I continue my travels east and then north, skirting the ocean.

Spoiler (click to show/hide)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on April 16, 2024, 11:14:42 am
Ah, the story of Dishmab Northmanor. A cautionary tale. No spoilers if you’ve not finished the Museum I thread. Museum II fizzled out but the third one just passed 400 years of constant playing.

I really need to fix all those photobucket links to imgur or something.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 20, 2024, 05:45:47 am
Lag is taking its toll sorry for the wait... should be done in a day or two
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 21, 2024, 06:08:17 am
All good! I figure everyone is probably caught up playing adventure mode right now anyway lol

When we finish up our goals at this fort do we wanna play around in adventure mode on this world for a bit before the next fort?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 22, 2024, 03:12:23 am
It doesnt break saves? I was thinking about doing that anyway for reasons, but I didn't touch it yet because I saw its still in "beta" but ngl I didn't delve into what that means exactly. how is it?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on April 22, 2024, 02:46:28 pm
It's missing a lot. No crafting, no butchering, no special abilities, no in-depth personality customization, and some more stuff I'm forgetting.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 24, 2024, 11:31:17 am
When we finish up our goals at this fort do we wanna play around in adventure mode on this world for a bit before the next fort?

I will not be playing an adventure, but feel free to do so by me. I don't think it would corrupt the save, and I think DFHack also supports the beta by now? There's the risk if the beta is unstable i suppose, crashes and stuff, that could be a pain
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 24, 2024, 07:44:59 pm
Hey if no one wants to do it that is fine with me!
I was just anticipating adventure mode hype is all

I play plenty through my Adelaathira game lol
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 24, 2024, 10:29:48 pm
This.
Is.
HELL.

The surface above belongs to the invaders.  A wasteland of the corpses and detritus of those who came before as far as the eye can see. 
Miasma emanates profusely from the trap-hall and from the stairs below the fortress, bones of some poor creatures ignored down there.
The tombs are extensive, and yet I worry they may soon be inadequate.
The caves are wisely sealed off lest we have to contend with what's still roaming below, Ogo snacking on some troglodytes or something down there
(https://i.ibb.co/XDpSWTt/ogosnack.png)
Though we have a queen no one seems to visit the royal quarters.

Our dwarves seem happy enough, the mist definitely making a difference keeping them going, but didn't we come here dreaming of conquest? We can't cower behind our walls.

To continue our plans we must break the siege.
That trap tunnel is very nice, but I can't stop the idiots from running up back through it.  I guess next  turn I have I will be using DFhack like the rest of y'all.
For now I can't use the trap tunnel, so our only choice is to meet the invaders on the field of battle.  A less risky proposition than you might think, with our steel armor and weapons the goblins and humans hanging out on the surface can't really do much to us!
(https://i.ibb.co/CbC0X0k/1grudgebearer.png)
(https://i.ibb.co/r2ZzvJr/2gloriouscharge.png)
A couple of martial trances later the field is clear, unfortunately more elves keep showing up, this cycle continues.  We aren't suffering many losses but we are losing one or two here or there. The only way to stop this attrition is to attack the elves in the forests that surround our fortress.

Did I mention we're in hell? the invaders will just KEEP coming.  This is such a sick sad world we even saw a dwarven snatcher
(https://i.ibb.co/bRKXnCc/dwarvensnatcher.png)
Luckily they were spotted before getting in.

My predecessors have had a hard time, but I think our military should be strong enough to strike out and take the fight to the elves, if nothing else stopping the sieges showing up at our door constantly is a must at this point.

The raiders all assembled in one place do look like a formidable force
(https://i.ibb.co/d2bH1pB/marchforthvictoriously.png)
Many of the elves humans and goblins who took residence at the fort are becoming citizens by now, and they will prove their loyalty by joining us in the attack.

Things go well at first, we easily smash one of the nearby settlements, hailjewels.  My method is to send the actual force to pillage the place, and then a small force of the non-dwarf soldiers to demand actual ownership.  After a one sided beating the first time around they don't resist the occupation.  Asmel Mansionraces is now in command of the place.

We moved on to the next forest retreat..
The forest retreat of weaknesshail, just north of us, population 100, easy pickings right?
We were not ready.
War tigers.
War Elephants.
They aren't in the forest, they are the forest.
Our queen had come, to lead the charge but.. she never returned.  Only about half of the force I sent out came back. First I lost the queen's elephants, then I lost the queen  :(
Salmeuk fell Again I swear the name is cursed. (sorry!)
A HUMAN by the name of Astralathalius  took the throne, its unclear what his claim even is, this is a dreadful state of affairs... I leave it in the hands of my succesors if we want to arrange an accident to restore dwarven rule..
on the bright side my turn took so long we have portraits now, Behold our king:
(https://i.postimg.cc/v8VZ4R2p/king.png)
In the face of such heavy losses I resorted to accepting any and all petitioners for residence again, of which there are always plenty! our population was thus brought back to over 190 pretty soon, but a few less dwarves I'm afraid.  The way I see it if we don't want them we can send them to another site easily enough, and its a very fast way to grow our population when we suffer losses, and hopefully in future we send non-dwarves out to fight first
Also look at the quality of these visitors I have to work with:
(https://i.ibb.co/FKVs8JH/typicalelf.png)

And whats worse, the elves were PISSED:
(https://i.ibb.co/2nXR0K2/3elfinvasion.png)
A new group of friends to play in the bonefields..
(https://i.ibb.co/n0q2VNw/ohgodanelephant.png)
Those are all war elephants and tigers.
I wasn't game to send our diminished military out against that, so I shut the doors.
Some of them still managed to wander down into the trap hall, and we fired at them until we were out of ballista arrows.
(https://i.ibb.co/7WPY6Xm/executionhall.png)
Did I mention this is hell? Maybe for us, maybe for the enemy, who knows, but I doubt they're having a good time dodging iron bolts among the half rotten skeletons of their allies.
An iron ballista bolt can quite commonly take the head clean off an elf, elephants do prove a bit sturdier, in the end we haven't killed even half the force.
Elves sneaking around don't count as putting us under siege so a migrant wave and NUMEROUS other visitors are getting killed out there.
Oh, I should mention we did have a migrant wave that succesfully arrived earlier, despite all the bloodshed here, I suspect that because we are the ONLY site of our civ, migrants will just keep coming from somewhere no matter what

MEANWHILE IN THE CAVES!
(https://i.ibb.co/KmWjk24/wellthatsjustgreat.png)
A NEW CHALLENGER HAS ARRIVED
(https://i.ibb.co/wzWPrqb/FORGOTTENBEASTMATCH.png)
FORGOTTEN BEAST TITLE FIGHT GOOOO
(https://i.ibb.co/VwzKjNR/forgottenbeast2.png)
BORA CLOSES IN BUT OGO LANDS THE FIRST BLOW, THEY'RE BOTH BLEEDING
(https://i.ibb.co/wWy8mP7/forgottenbeast3.png)
BOTH WRITHING ON THE GROUND HOW MUCH MORE PUNISHMENT CAN THEY TAKE???
(https://i.ibb.co/r7LD94y/forgottenbeast4.png)
WHO CAN EVEN TELL WHO'S HITTING WHO?
(https://i.ibb.co/7SVvfKN/Forgottenbeastvictory.png)
AND WE HAVE A WINNER LADIES AND GENTLEMEN, BORA IS THE NEW KING OF THE CAVES!

...Anyway back on the surface
Humans arrived too. great.
(https://i.ibb.co/W3JSLYT/humansiege.png)
Actually wait this is great, they are hostile to the elves! The elves seem spread out and from what I can tell they're hiding in the river though,  the humans by and large haven't quite engaged them.
I also really wouldn't recommend trying to fight the elves and thier animals anywhere near the river, they are all perfect swimmers, and our forces are NOT so that leaves it at a bit of a stalemate, the doors are still shut.
Luckily the humans actually count as putting us under siege, so the bloodshed from new arrivals can stop (I think some visitors are still lurking out there).

And thats where I'm leaving the fort.  Still doing ok internally, but lost some of our best fighters and under siege.  Since we don't really have anything important to do until we can open the gates again, I put the military on constant training, at least while the mood holds, feel free to change that back.
I saw someone got rid of my work detail for visitors, please keep it, maybe dfhack makes it unecessary, but as I said in my first turn it seems like a loophole where non-citizen residents will still do all the work if they get given a detail, when otherwise they would only do some things, some times.
I had put some plans down for new bedrooms, which we do need, but with all the busy military work not much mining has happened, we also need substantially more armor and such which I have put orders for somewhat.
sorry for the slow turn the lag really slowed me down a LOT I was going at about 1 minute per DF day for most of that.  I kinda want to avoid using dfhack and do things the good old fashioned way but this burrow thing might just convert me for next turn.
Here's a list of named casualties I didn't mention above, from a mix of fighting the armies on the field, raids, tantrums and getting caught when sieges arrive:
Spoiler: Deaths (click to show/hide)

Good luck!

(also who's turn is it? salmeuk? I'm just putting the save here: https://dffd.bay12games.com/file.php?id=17076 (https://dffd.bay12games.com/file.php?id=17076))

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 25, 2024, 06:33:47 am
Losing half our military? Endless sieges? Armies of elephants and tigers? Forgotten beast battle royales? Replacing the dwarven monarchy and population with humans? This place truly is dwarven hell!


Good luck Salmeuk!
If you want you can finish up the fort overall for us. Only thing I wanted to do was grab those last goblin pits so that civ will be officially extinct and not bother us later, but that also might not be doable at all at this juncture...




Question for next fort:
Do we wanna stay in this part of the world to try and finish our war with these civilizations? Or run to a new doomed part of this planet?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on April 25, 2024, 06:50:03 am
I am a better player of adventure mode than fort mode, certainly after my first attempt at overseership ended up being an abandoned time line. I am happy to take some dwarf-based adventure mode justice to the tree huggers.

Are there still groups of feral dogs breeding in the river? This place truly is a hellscape.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on April 25, 2024, 10:32:01 am
awesome... love that update post.  I died RIp . this place was an enjoyable but a very, VERY bloody mess.

unfortunately I am about to leave on a three week trip to a far away land and am generally unavailable for  the time.. I will have to pass my turn
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on April 25, 2024, 11:51:41 am
Dwarven snatchers and human kings?

Damn, that IS dark... And yeah, good post! Pretty interesting though, that 'Astralathius' Crimsonreward guy lives up to humans having "great ambition"...

I just noticed one thing: he's a member of the enemy civilization, the Union of Frenzy.
He seems like a chill guy so I'm conflicted.

Should we start the new fort? I'm not good at military stuff like sending raids so probably not much for me to achieve here. And spawning new civ members would be good in continuing the civ's actual bloodline. If so, then could you do the embarking Maloy?

Question for next fort:
Do we wanna stay in this part of the world to try and finish our war with these civilizations? Or run to a new doomed part of this planet?

I say continue the war, but retreat and regrouping could work too. Maybe make mini forts to pump out newly spawned dwarves? I dont know

I have some ideas for the next fort. Possible trap corridor should be in a channeled moat, open to the sky. (OR, an elevated bridge??) So should the adjoining corpse stockpile and the accompanying atom smasher, built as soon as the stockpile itself, with a minecart link. I don't want all that miasma and corpses. Hmm, apparently cave adaptation is a thing again?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 25, 2024, 01:19:49 pm
Sure!

What we could do first actually is retire it and let Kesperan take a turn through adventure mode?

then I embark the new fort after that.
Would be nice to have some vengeance dealt out, because it doesn't feel like we're retiring on a win, per say.

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on April 25, 2024, 06:02:36 pm
I also think don't give up, we must have our revenge on this part of the world.
I  did not realize that about the king.. more proof he's an agent of the enemy and should probably be usurped immediately.
Adventure mode would definitely be a good way to go about things, if we start a new fort we will get some new migrants generated yes but we will also get people migrating from the current fort over to the new one, but probably still worth.

If we go adventure mode here's the problem, is it actually possible to conquer sites in the name of someone else if you're their hearthperson? I never figured out how to do that so I imagine the best we could do is conquer them in the name of our own entity but leave it weak and easy to take over for fort mode
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on April 26, 2024, 05:12:03 pm
Is there a Legends Viewer equivalent for the Steam version? I feel it adds so much to the flavour.

I can give it a go on adventure mode. Is it a stable enough release that it isn't going to bork the world??
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on April 26, 2024, 06:58:35 pm
It seems pretty stable, it's just that a lot of features are missing.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on April 27, 2024, 04:45:53 am
Is there a Legends Viewer equivalent for the Steam version? I feel it adds so much to the flavour.

I can give it a go on adventure mode. Is it a stable enough release that it isn't going to bork the world??

dfhack has put a code in to open legends from adventure or fortress mode, but it does shut down the game after you close it to prevent save corruption so save the game before you use it.


My favorite legends mod from .47 was viewer and I'm really sad there isn't a .50 version. Steam version legends is a lot cleaner and easier to navigate, but I loved how viewer could break things down into graphs and charts for you
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 01, 2024, 04:47:53 am
How's things looking in our doomed world, Kesperan?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 01, 2024, 03:34:17 pm
Ah, I haven’t started yet. Sorry I didn’t know I had the go ahead to end the fort.

I’ll see what I can do.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on May 02, 2024, 07:14:20 am
Oh yes i believe i left it under a siege so we can't do it until we deal with that.. i'm sure we could win the fight on the surface against the humans at least the problem will be all the war elephants and stuff hiding in the river (you can't see them but trust me they're there)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 02, 2024, 09:16:50 am
Oh! I can pop in and kill the siege real quick and repost the save if you want Kesperan?

It's tedious and time consuming, but I know a safe way to kill enough of them to make them leave
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 02, 2024, 11:56:06 am
Cool. All good by me.

I’ll have a poke around legends mode when you’ve uploaded the save :)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 03, 2024, 05:34:52 am
Here you go Kesperan
https://dffd.bay12games.com/file.php?id=17091

If you read my partial entry I recommend some heavy metal music for your background

I oversaw the completion of Gateheaven's defenses

and the utter hell we loosed upon the poor souls of this misbegotten world.


We opened the gates to our trap halls, but forbade all of our fortress to leave less they be brutally killed. We planned for things to go as normal: Doors open, travelers rush in and out ahead of the siege, humans and elves fight over our front door and the survivors charge in to be blended by weaponized machines.

Things became complicated and I will try to explain at my best.

The rush of travelers happened as expected, but as the last ones were leaving they saw the human army preparing to enter the trap hall. In fear, one of the travelers revealed himself as a necromancer and raised every single corpse in the trap hall. Most of the travelers had not finished entering the fort yet and so the hall broke up into one massive fight as poets, scholars, musicians and mercenaries from all across the world were surrounded by undead.
(https://i.imgur.com/zeV1S2x.png)
It was a meat grinder and as people fell and died they were raised again as ghouls to continue fighting.

Then the human army came. What I describe to you now is exactly how I always imagined hell must be like:


Half the human army descended to the base of the hall to fight the undead horde and travelers, only after butchering the few travelers who were still above.
The other half attempted to traverse the hall to reach our fort.

The ones attempting to reach our fort got to hear the whirl and drilling of machines and the sickening sound of meat being sliced and bones broken. Those not eviscerated were launched into the pit landing amongst hungry and rage filled dead.
It was raining blood and body parts upon the fighters at the bottom of the pit.


Those at the bottom continued as another necromancer attempting to leave raised even more dead and now damned slayers too.
Killing, killing, killing. I saw one man crawl along the ground desperately seeking to escape as an elf ghoul gestured her hand at him and caused his body agony and would throw him against the floor. She did so over and over and over as his blood flowed.
Horse and Camel skeletons reaped the most bloody harvest as the rain of blood continued above.
(https://i.imgur.com/WPCjezA.png)
(https://i.imgur.com/madEVS4.png)
(https://i.imgur.com/edZdVG1.png)
(https://i.imgur.com/Hm8irsq.png)
(https://i.imgur.com/ZEBIOZ9.png)
Despite overwhelming numbers, skill, weapons and armor the human army could not meet the endless horde of merciless death.

When the battle, finally, mercifully ended, only a handful of ghouls remained. Killed and raised over and over again until their minds were shattered completely. They stare helplessly up at the ceiling of the hall unable or unwilling to move at all.
(https://i.imgur.com/dYzcxRn.png)

We have become death and we should feel some regret for our part in this creation, but I do not. For not a single dwarf of Gateheaven died in this siege.
Thus all this horror is...acceptable.
(https://i.imgur.com/F4Zamfy.png)
(https://i.imgur.com/ZVYQm8A.png)


Did our death toll reach the tens of thousands you think? We saw two sieges per season and three in winter and each one had 120-150 combatants, plus pillaging, plus our own deaths, plus all the travelers who'd get butchered by the humans...
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 03, 2024, 03:18:28 pm
Having some technical issues - I can't seem to get the save to show on my saved game list.

I have copied the folder you uploaded into my steam DF save folder, but my game doesn't seem to recognise it.

Any thoughts?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: TheFlame52 on May 03, 2024, 04:15:55 pm
What an incredible battle.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 03, 2024, 08:14:21 pm
Check to see that both dwarf fortress and dfhack are set to the adventure mode update

Maybe it won’t let you play it if you’re not on the exact same version
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Ziusudra on May 03, 2024, 08:21:21 pm
I looked at the save and the fortress has been retired, so the save only appears in the Start new game menu, that seems unexpected to me (but I'm just a lurker).
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 05, 2024, 08:11:03 am
I have double checked that I have both DF and Hack updated to the most recent version on Steam.

I don't have the option to start a new game - continue old game only lists my own fort(s) and the only other option I have is to create a new world.

What version did you save the game on Maloy? Surely they should be backwards compatible?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on May 05, 2024, 09:04:13 am
It's not just "the latest version", it's the beta branch, for both of them. So options->betas and pick "public beta" and "adventure beta" for both apps
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 05, 2024, 03:14:28 pm
It's not just "the latest version", it's the beta branch, for both of them. So options->betas and pick "public beta" and "adventure beta" for both apps

This worked!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 05, 2024, 06:16:44 pm
Morul Goldenfury, Cougar Man Ranger of The Standard of Control.

Spring 159

I have recently been hired by the dwarves here as a Ranger, as a lookout for the new government. The dwarves have only recently conquered this village, wresting control from the bloodthirsty humans. I find myself in the company of a group of merchants, and their pack elephants. Glorius creatures!

I am told to report to "Mangointango" Earthenquested, the administrator of the Paddle of Ashes, here in Strappedsun.

Spoiler (click to show/hide)

I bump into a militia dwarf. Iden "Self-Defeating" Volalnomal has the haggard thousand yard stare of a dwarf from the famous hellhole Gateheaven. His clothes are soaked in elf blood and he grips an iron pick tightly. He seems less convinced that the occupation of this village is a good idea, strange considering he is one of the occupying dwarves. I guess I should try to find the mead hall, and whatever orders Mangointango might have.

Spoiler (click to show/hide)

I find the mead hall to the south, and within the administrator. Mangointango seems wearied. He tells me of the terrible death of his son in Gateheaven. What a tragic tale.

Spoiler (click to show/hide)

I am told of a missing treasure, Rosepondered the steel shield. Mangointango suggests that Pawn Angelbells wants it returned.

I discover from a local child, Salmeuk that Pawn Angelbells is his mother! The toddler seems reticent to tell me where she is, nevermind where her lost shield might be.

Spoiler (click to show/hide)

I finally find Pawn at the local well. She is covrered in scars, including a jagged infected wound across her neck. I can tell she is also a veteran of Gateheaven. I guess that would be a good place to start looking for her shield. Not sure how to get there though.

Spoiler (click to show/hide)

I travel around the nearby human villages. Many are garrisoned by suspicious human soldiers, and I find a bronze sword and iron shield.

I inadvertenly stumble into the shrine of a bronze colossus, and manage to run away without injury. I spend the night in a human town, and on speaking the lord, I find that Gateheaven lies to the west.

I finally find the famous dwarven fort and cautiously enter from the south. The sandy ground is littered with arrows and bones. I am hungry, and my drunian heart stores are running low. I spot some fish in the river... an easy target!

Spoiler (click to show/hide)



And so lies the corpse of the cougar man Morul Goldenfury, killed by a small fish.

Here is the save: https://dffd.bay12games.com/file.php?id=17093

Perhaps some brave adventurer would avenge me by slaying the horrible fell beast Notchspear?

Spoiler (click to show/hide)



Thoughts so far: Adventure Mode is hard, as it seems the majority of features are disabled. You cannot trade/exchange goods with people you encounter. You cannot butcher animals you kill, which means you will run out of food if you are a carnivore like a cougar man.

I couldn't pick a dwarf of our civilisation to start with. Cougar man gave the option of either of the two villages that we conquered. Might be reasonable to play as an animal person who is capable of eating fruit, or a dwarf/human from an alternative civ.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on May 05, 2024, 06:42:53 pm
alright. Maloy, that post was amazing and everything I want out of a succession game. simply amazing. the trap hall truly is hell, i regret building it... it is horrifying.

 Gateheaven has become eponymous, it is a 'Gate to Heaven' for all who arrive.

and yeah, I just about died laughing at your milkfish assassination. ahahahah. and the local government felt like impaling your body too, icing on the cake..


unfortunately adv mode is hamstrung atm, hopefully they get it fully implemented before the end of the year (rolls eyes).

Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on May 05, 2024, 07:29:02 pm
Jesus christ what have we manifested in this world?? Those skeletal animals are horrifying, i forgot to mention on my turn the goblin ghouls near the front door just standing there doing nothing, they're still a fixture.
I'm amazed a milkfish is even a creature and not an item type fish like other small ones. In gateheaven even the fish kill. So kesperan are you continuing your turn? If not who's is it?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 05, 2024, 08:37:23 pm
Impaling my body was particularly uncalled for, I feel.

Apparently milkfish grow to a maximum of 10000 urists, same size as a gremlin.

If Maloy is happy I will happily give it another go with an alternative adventurer. Cougar man is usually a good choice since they can use human, dwarf and goblin armour but it seems carnivore is off the menu.

Alternatively someone else can make a new fort?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 05, 2024, 09:18:03 pm
I’m cool with you continuing since you died so early!
If anyone else wants to play some adventure mode before we start the new fort feel free to post to let us know!


We have truly built a beautiful monstrosity in Gateheaven lol

Them impaling your corpse is so extra especially since you are a citizen of the civilization lol.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on May 06, 2024, 03:01:52 am
It's not just "the latest version", it's the beta branch, for both of them. So options->betas and pick "public beta" and "adventure beta" for both apps

This worked!

Nice!

Omg that story had me smiling a lot, due to seeing all the familiar dwarves at the human town, and with the portraits too. Sad that the adventure ended so quickly

And yeah Maloy's story was super intense, puts the previous necromancer (Dishmab Moziblogem) to shame. Any idea what the necros names were?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 06, 2024, 07:02:14 pm
I’ve made a dwarf adventurer from the closest civ to Gateheaven.

Just encountered a tower for the first time causing an immediate crash to desktop. Lost two hours progress. Beta is beta!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on May 08, 2024, 12:42:03 am
Elephantmen would be vegetarian no? ;)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 09, 2024, 12:33:42 pm
Here is the save.

I had a slightly more successful time this go around. Made a dwarf from neighbouring civ, killed a few megabeasts.

Will post story and pictures soon.

https://dffd.bay12games.com/file.php?id=17096
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 09, 2024, 02:40:16 pm
Alright! I don't think anyone else wanted to try adventure mode on this world?

so I'll go ahead with our next fort.

I'll try to find some time to update our title post for future people wanting to navigate this madness lol
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on May 09, 2024, 06:19:59 pm
On that note does the turn order on that post stand or are we just in chaos now? Either way i'm keen to go whenever.
Did you conquer any sites in the adv mode run? Can you still do that in the beta?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 09, 2024, 06:48:37 pm
I didn’t conquer any site in adventure mode. I don’t know if that is enabled yet but generally the beta is very bare bones compared to what is possible in 0.47.

I couldn’t select a dwarf from the same cub as Gateheaven presumably because they’re considered dead/dying so any site I conquered would be from a differing civ.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on May 10, 2024, 12:29:24 am
back from my trip across the pacific, ready to play again on this world of mega sieges.

some thoughts / suggestions for the next fortress. dont take these as demands at all, but after my experience with Gateheaven's slowdown I wanted to bring them up.

 -2x2 or less for FPS purposes
 -implicit use of cleanup commands after saves, either by save owner or next player
 -i love the huge sieges, but maybe (slightly) tone them down, say, %80 of what they were?
 -turn off cavern invaders upon arrival . contentious, I know, but they induce the WORST kind of                                           
   unsolveable lag.
 -another desert or mountain embark, because trees also cause lag

these might let us really keep the place rolling, you know?

On that note does the turn order on that post stand or are we just in chaos now? Either way i'm keen to go whenever.
Did you conquer any sites in the adv mode run? Can you still do that in the beta?

yeah sign me up after neblime!! I should have time.
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 10, 2024, 06:13:09 am
Neblime finished us out and Kesperan used his turn for adventure mode! So in order of who most recently played to keep things fair

Maloy(current)
Otto_K
Salmeuk
Neblime
Kesperan

Sound good?
back from my trip across the pacific, ready to play again on this world of mega sieges.

some thoughts / suggestions for the next fortress. dont take these as demands at all, but after my experience with Gateheaven's slowdown I wanted to bring them up.

 -2x2 or less for FPS purposes
 -implicit use of cleanup commands after saves, either by save owner or next player
 -i love the huge sieges, but maybe (slightly) tone them down, say, %80 of what they were?
 -turn off cavern invaders upon arrival . contentious, I know, but they induce the WORST kind of                                           
   unsolveable lag.
 -another desert or mountain embark, because trees also cause lag

these might let us really keep the place rolling, you know?

I like all of these. I actually was thinking of having a low population limit for the upcoming fort, but also proportionally lowering siege numbers so the challenge remains about equal.
Cavern invaders off also sounds smart
If its alright with everyone I would like the new place to have trees, but I'm fine with also chopping the entire forest down after
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 11, 2024, 05:00:42 am
I recommend playing this as you read: https://www.youtube.com/watch?v=BOTIIw76qiE&ab_channel=RHINO

(https://i.imgur.com/eifpRce.png)
Dwarves, Welcome to the Jungles of Romance


(https://i.imgur.com/HzGhCHW.png)
I will not lie to you, your chances of survival are slim.
If you are not killed by the humans, cannibalized by the elves, you may find your souls eternally enslaved by the dark power of necromancers
(https://i.imgur.com/T7YUter.png)
But I swear to you, by holy magma, to do everything in my power to deliver your bodies to eternal rest in this cause we fight!

Our enemies outnumber us in the many thousands and thus we have hidden in this unholy elven jungle to prevent them from fielding large armies against us
(https://i.imgur.com/5VO4ext.png)
This special assignment is for commandos and so we shall also not be able to field a large army, but we will cut and burn this forest down to shape it into a death trap that will live on as legend!

I ask you to do this, not for my own selfish entertainment, but for the good of our entire people!
(https://i.imgur.com/ORhpV97.png)
(https://i.imgur.com/y8JgrAA.png)
(https://i.imgur.com/4Wr6DUc.png)
(https://i.imgur.com/nMYOorV.png)



Inspiration: https://www.youtube.com/watch?v=wrRpdJqMC80&ab_channel=Tarriff
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 11, 2024, 07:33:29 am
Strike the earth!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on May 11, 2024, 09:25:41 am
Glory to the jungle fighters!
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on May 13, 2024, 12:35:50 pm
Dwarves, Welcome to the Jungles of Romance
I will not lie to you, your chances of survival are slim.
If you are not killed by the humans, cannibalized by the elves, you may find your souls eternally enslaved by the dark power of necromancers
But I swear to you, by holy magma, to do everything in my power to deliver your bodies to eternal rest in this cause we fight!

Our enemies outnumber us in the many thousands and thus we have hidden in this unholy elven jungle to prevent them from fielding large armies against us
This special assignment is for commandos and so we shall also not be able to field a large army, but we will cut and burn this forest down to shape it into a death trap that will live on as legend!

Inspiration: https://www.youtube.com/watch?v=wrRpdJqMC80&ab_channel=Tarriff

Great premise! jungle warfare is a good explanation for smaller army and population sizes. Also guerrilla fortress is nice variety, i'm starting to get pretty immersed into this world :D

(Heh, i hadn't seen that meme before. TW:Warhammer3 such a great game)

Do trees cause bad lag? And how to stop them from growing. Would a stockpile covering the surface work? Or could we cover the land with farm plots

Nice, river on embark. Let the waterfalls flow
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 13, 2024, 04:48:21 pm
Well, commandos let's take a look at our map -unfurls it on a tree stump-

(https://i.imgur.com/YQDnoDF.png)

That is a lot of red.

There are about 250 of us left in this world
(https://i.imgur.com/ZJgqO92.png)

Nothing to be impressed by. Next closest to dead dwarf kingdom has over a thousand!
Gateheaven has over 1000 occupants which must mean that most of them are travelers being used as meat shields


I immediately have Bruce Willis began felling most of the jungle forest around us. The trees work for the elves you see, spies and the like! All of them gotta go!

Tom Cruise is sent to handle our food situation
(https://i.imgur.com/Wtfewyx.png)

Before I build a tavern, temple or even a dormitory I'm gonna start mining, finding ore, and building our trap hallway.


Migrants arrived. Haggard, half-starved, half-mad souls trudging in from Gateheaven. Can't tell if it was the sane part of them that sent them here or the insane!
(https://i.imgur.com/3PUtF8N.png)


(https://i.imgur.com/q5U8Ock.png)
Excellent.
(https://i.imgur.com/duFAC3s.png)

I left a good waft of that cavern air fill the tunnels and then order the lads to seal it up. They're confused, but the reason is simple: I can move our war elephants underground to fungus farms if the tunnels are contaminated with the spore.

We make Tonnot the manager and immediately start using near all our lumber. Bruce Willis begins felling even larger portions of the forest. I swear the trees are speaking elvish!

Let's take a look at Tonnot]
A scarred war veteran of Gateheaven. Legendary killer and an artifact creator.
(https://i.imgur.com/8kfIPFJ.png)
Alas, she is deeply traumatized and even escaping Gateheaven hasn't freed her from the demons inside her head!
(https://i.imgur.com/Qpaw8rg.png)

Most dwarves hang around the wagon when free to talk and drink, but Tonnot sits alone in her office whenever she is able to. What does she stare at?
(https://i.imgur.com/eW2JlVW.png)
(https://i.imgur.com/z1fg4k5.png)


Wagons here
(https://i.imgur.com/WRFffCC.png)
They come leading the most sickly, pathetic, geriatric looking horses I've ever seen!
I can see crushed beetle brains jutting out of the bags-Don't ask me how I know what that looks like!-

Apparently we are now milking dwarves and making cheese from them?
Neblime agreed to purchase some if they brought it. I think it was more grim curiosity than genuine appetite
(https://i.imgur.com/tHj3XYk.png)

May I take this time to remind my fellow commandos that the favorite god of our people is the god of suicide?
(https://i.imgur.com/rGuXKf9.png)

A kea stole a steel pick we just bought and so Salmeuk II chased it up the tree and killed it! Now they're trapped.
Bruce Willis is on the way, friend!


Our war machine grows
(https://i.imgur.com/99rPxFO.png)


The original Gateheaven Neblime migrated here and I'd like to point out that she is an original dwarf of our civ and not one of the ones generated by the game for fortress mode
(https://i.imgur.com/CqB4qmJ.png)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: neblime on May 13, 2024, 10:58:42 pm
I.. don't understand... didn't I die!?
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on May 15, 2024, 09:23:37 pm
*slaps cloning vat* Son, we need to have a discussion about where you came from...
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Maloy on May 16, 2024, 09:41:28 am
Alright here is the save! Good luck Otto!
https://dffd.bay12games.com/file.php?id=17103
The game runs substantially better on this map!
I planned to build a residential quarters on top of the fort, but didn't get around to it. Like Gateheaven feel free to disregard my designs and build how you want. I sort of was just going with the flow and had no plan in mind other than defenses.

I don't think enemies can start invading us until we have 50 dwarves(I set a cap to 30 and planned to accept no more than 30 visitors so we don't ever exceed a pop of 60) so if you feel the military is ready on your turn feel free to start raiding and that'll start the invasion timer early!


We adopted a goblin monster slayer who is an infamous goblin killer, but thats fine with us
(https://i.imgur.com/z3rOdgY.png)

Iton got hit by a mood and before I could stop him he grabbed copper to make a metal artifact. I screamed at the top of my lungs because we had a pile of iron sitting right next to the workshop, but thankfully Iton decided to make a stupid artifact!
(https://i.imgur.com/qDKC3iW.png)

I had the honors of finishing the drowning chamber
(https://i.imgur.com/I2Y8NmH.png)

Enemies will have to push through our drowning chamber. It will seal behind them and drown those who are too slow. Those fast enough will have to advance straight into our trap hall.

I did start having the crew work on cutting gems. For some reason a dwarf was trying to cut a sapphire and he somehow turned it into a scepter? He cannot explain his actions and neither can I.
(https://i.imgur.com/RMf8pDP.png)

Speaking of our Neblime clone this one is a legendary warrior too!
(https://i.imgur.com/jkPlCHZ.png)

Despite all my warnings workers insist on taking naps out in the fields outside our fortress! The fools will be the first to die!
(https://i.imgur.com/LXnMFBu.png)

With our defenses mostly done it was time to start building military equipment.
(https://i.imgur.com/DTqNs7U.png)

Yes, you read it right. I had twenty hives made and installed on top of our fort! Some dwarves were very confused and asked me why I just think they're neat! (https://www.youtube.com/watch?v=Y0PKG5-t3zU&ab_channel=GaylacticUnicorn)
 I'm in my beekeeping era (https://www.youtube.com/watch?v=Zp0N5PJxamE&ab_channel=AdultSwim)

Merchants arrived with news: Capital is under siege!
(https://i.imgur.com/BIcHbe5.png)
Castle of Luteglen was abandoned which means the vampire that was being held there has been set loose. Gotta keep our eyes peeled.

The merchants took us seriously and freshly milked dwarf mothers before turning it into cheese. Yes, we did buy some.
(https://i.imgur.com/dIUQEZo.png)

Hey an artifact
(https://i.imgur.com/Bt5pOnp.png)

I gave it to Salmeuk and now he has to carry it with him everywhere he goes
(https://i.imgur.com/bUaoYF6.png)

I was in the process of installing windows around the surface layer for increased vigilance, but I won't finish before I have to pass on my overseer title. Parts are here though!
(https://i.imgur.com/1OAvnUl.png)

Another dwarf napping! The trees are speaking elvish I tell you! You're all gonna die!
(https://i.imgur.com/6PUVlSV.png)

When not napping in fields the dwarves like to ponder the vagaries of suicide
(https://i.imgur.com/VzbbxNb.png)

Our adopted goblin complained about not getting enough alcohol so we got a tavern keeper. Basically the goblin complained at me and I picked the first dwarf I saw, which was Flint, who at the time was praying to the god of death for sweet release.
(https://i.imgur.com/8nrWi45.png)

Salmeuk is judging other dwarves retelling of his appointment to expedition leader
(https://i.imgur.com/UQvRIsd.png)

another problem I leave for my successor: Across the river dingoes are breeding in large numbers and forming their own kingdom. Troglodytes are doing the same.
(https://i.imgur.com/Nhpfhps.png)

Human treasure hunters keep coming here. This one is looking for a artifact from Gateheaven
(https://i.imgur.com/f9GYmb3.png)

Tonnot went from a veteran on the verge of total insanity to one of the happiest dwarves in the fort. Yay!
(https://i.imgur.com/IzkCxY5.png)

If this isn't an necromancer or vampire shave my beard and call me a she-elf
(https://i.imgur.com/iHCmPNZ.png)


I leave my post satisfied that I have killed many of the surrounding trees and built defenses to butcher our enemies! Let the grudges be fulfilled!
Fortress Tour:
Spoiler (click to show/hide)

(https://i.imgur.com/hNaKBdN.jpeg)
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Salmeuk on May 16, 2024, 04:43:14 pm
*stares deeply into the artifact smokey quartz gemstone, only drooling a little bit*

.. uhhhh ... huhwhat now? !

Good luck Otto! don't drop me a !!save file!! when ur done
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: Otto_K on May 16, 2024, 05:35:53 pm
Thanks! This looks nice. Some calm before the storm. Could be i can't start sooner than in a couple days but i'll let you know when i do

Edits:

Legends time. Ah okay right the Neblime situation is my bad, i forgot to add a "2" to the second one? I think i did that? 'Neblime' Singedlens, male dwarf, was killed by the hydra in 152.
'Neblime' Sabreblazed is from a different civ and settled in Gateheaven in 153. And now there's 'Neblime II' Pickhope, a fresh Earthenjungle dwarf.

There's two 'Salmeuks' (dead dwarf + dwarven child) plus 'Salmeuk the Enduring' (dead) and 'Salmeuk II'. Oohh the confusion
Title: Re: Gateheaven: Building the largest world conquest generational fort series
Post by: kesperan on May 17, 2024, 05:13:39 am
Good work Maloy!

I am pretty sure that dwarven milk/cheese comes from purring maggots. I don't know if that is better or worse than the alternative...