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Author Topic: Starbound - We have lift off.  (Read 996627 times)

Sartain

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Re: Starbound - We have lift off.
« Reply #8250 on: December 11, 2014, 02:25:44 pm »

It's just... alright, there's this fuckin' scifi porn game, right?  In this game, you go down to the center of a planet, and you end up having no gravity, because you're in the middle of the planet so all the planet's mass is gravity-ing you from all around equally, instead of just from underneath.  That was some cool-ass scifi-feeling shit.  From a porn game.  I got that 'scifi' kinda feeling more from that dumb porn game than I ever got from Starbound.

Totally for research purposes, which game is this?  8)
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n9103

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Re: Starbound - We have lift off.
« Reply #8251 on: December 11, 2014, 02:30:08 pm »

Oh Bay12... I thought higher of thee.
I surely thought we'd have gotten 2 posts in before the follow-up porn request.
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Sergarr

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Re: Starbound - We have lift off.
« Reply #8252 on: December 11, 2014, 02:31:19 pm »

I can dig that dev-quote that said that the game could be published as a 1.0 version... about a year ago.

Yeah.

This game is a train-wreck.
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._.

Tellemurius

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Re: Starbound - We have lift off.
« Reply #8253 on: December 11, 2014, 02:47:20 pm »

I can dig that dev-quote that said that the game could be published as a 1.0 version... about a year ago.

Yeah.

This game is a train-wreck.
At this point they need to start pushing for the stable release cause they really added a ton of features into the game like Dungeon Shields and Novakids.

The content is nearly double now than the initial launch.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #8254 on: December 11, 2014, 02:50:02 pm »

Wait, the nightlies have Novakids?
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #8255 on: December 11, 2014, 02:50:35 pm »

And I can no longer launch the game, it claims to be missing bits...  well done :/

Tellemurius

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Re: Starbound - We have lift off.
« Reply #8256 on: December 11, 2014, 02:52:21 pm »

Wait, the nightlies have Novakids?
Yes, Novakids have been added to the game with I think 4-5 tiers of their sets.

timferius

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Re: Starbound - We have lift off.
« Reply #8257 on: December 11, 2014, 02:52:38 pm »

Is it really only 6 months since that last major update? Feels more like a year to me...
I just sorta guessed at that figure. I know they just celebrated a year since Early Access release.
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evilnancyreagan

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Re: Starbound - We have lift off.
« Reply #8258 on: December 11, 2014, 03:48:03 pm »

And I can no longer launch the game, it claims to be missing bits...  well done :/

http://playstarbound.com/dec-9-nightly-launcher-is-broken-2/

TL;DR Yup, it's borked for the moment, bypass the launcher (and Steam) and open the game's executable directly from the install directory. Either starbound.exe or starbound_opengl.exe (what ever flavor you prefer)
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Chiefwaffles

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Re: Starbound - We have lift off.
« Reply #8259 on: December 11, 2014, 06:13:50 pm »

I can dig that dev-quote that said that the game could be published as a 1.0 version... about a year ago.

Yeah.

This game is a train-wreck.
It's a train wreck for missing it's release date?

I'm disappointed in the lack of stable updates (mainly given the fact that they're using early access), but I really don't understand how everyone despises Starbound now. It's making steady progress with daily blog posts that actually have some content in them, they're nearing 1.0/stable release, and people are still hating on it for their "lack of updates" and a supposed PR fiasco a while ago.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

dennislp3

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Re: Starbound - We have lift off.
« Reply #8260 on: December 11, 2014, 06:17:13 pm »

People just like to find ways to complain...I was never really part of their forums as I saw no need...and I don't play this non stop obsessively...so I am completely happy with them lol
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #8261 on: December 11, 2014, 06:17:57 pm »

I can dig that dev-quote that said that the game could be published as a 1.0 version... about a year ago.

Yeah.

This game is a train-wreck.
It's a train wreck for missing it's release date?

I'm disappointed in the lack of stable updates (mainly given the fact that they're using early access), but I really don't understand how everyone despises Starbound now. It's making steady progress with daily blog posts that actually have some content in them, they're nearing 1.0/stable release, and people are still hating on it for their "lack of updates" and a supposed PR fiasco a while ago.

Strawman detected. Bias detected.

That said, I don't know why I'm particularly surprised that an overhyped re-do of an overhyped game that languished in post-release development hell full of bad decisions had similar problems except worse. At least Terraria had a stable full release before they started piling on unbalanced grindy crap to make it feel longer.

Nobody is saying Starbound wasn't fun. The issue is that the devs promised, didn't deliver, and then treated the community like shit for daring to question them. The shitstorm would have been so much smaller if they'd just kept working on the damn game.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Oneir

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Re: Starbound - We have lift off.
« Reply #8262 on: December 11, 2014, 06:32:09 pm »

Nobody is saying Starbound wasn't fun. The issue is that the devs promised, didn't deliver, and then treated the community like shit for daring to question them. The shitstorm would have been so much smaller if they'd just kept working on the damn game.

I personally don't enjoy what they've put out all that much, honestly. I'm interested to see if the rebalancing stuff they mentioned recently will fix it, but my biggest issues have always been with the slog of early progress. Difficulty varies a lot between trivial and impossible. Resources are a pain. There just isn't all that much to do. Even base-building is annoying since you had to manually gather everything in the wild instead of 3D printing it.
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Chiefwaffles

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Re: Starbound - We have lift off.
« Reply #8263 on: December 11, 2014, 06:34:06 pm »

Stuff

Strawman detected. Bias detected.

That said, I don't know why I'm particularly surprised that an overhyped re-do of an overhyped game that languished in post-release development hell full of bad decisions had similar problems except worse. At least Terraria had a stable full release before they started piling on unbalanced grindy crap to make it feel longer.

Nobody is saying Starbound wasn't fun. The issue is that the devs promised, didn't deliver, and then treated the community like shit for daring to question them. The shitstorm would have been so much smaller if they'd just kept working on the damn game.

That's pretty idiotic. The developers are still making a game. That's like looking at something someone's in the middle of cooking, then complaining that it doesn't taste like how the person said it would taste like when done.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Flying Dice

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Re: Starbound - We have lift off.
« Reply #8264 on: December 11, 2014, 06:49:55 pm »

Stuff

Strawman detected. Bias detected.

That said, I don't know why I'm particularly surprised that an overhyped re-do of an overhyped game that languished in post-release development hell full of bad decisions had similar problems except worse. At least Terraria had a stable full release before they started piling on unbalanced grindy crap to make it feel longer.

Nobody is saying Starbound wasn't fun. The issue is that the devs promised, didn't deliver, and then treated the community like shit for daring to question them. The shitstorm would have been so much smaller if they'd just kept working on the damn game.

That's pretty idiotic. The developers are still making a game. That's like looking at something someone's in the middle of cooking, then complaining that it doesn't taste like how the person said it would taste like when done.

Again, notice the 3/4s of my post you ignored. It wouldn't have been an issue for me if they'd just taken a long time to get out of beta, and I think a lot of other people would have felt the same. The issue is that, when people questioned them about things, they banned people, were rude and flippant, &c. I'm not saying that the people they were intentionally trying to antagonize were in the right, but it was a really fucking unprofessional response. It's not just that they were not making noticeable progress, but that they apparently had the time to troll their fanbase instead.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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