Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 548 549 [550] 551 552 ... 565

Author Topic: Starbound - We have lift off.  (Read 996510 times)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Starbound - We have lift off.
« Reply #8235 on: December 09, 2014, 05:16:00 pm »

I wish I could unfollow this goddamn thread. :/ Mostly because I love the game and I don't want to hear the complaining.
You can chose to not open up a thread at all you know.

I don't, for example, read the Happy and Sad threads whenever they update, despite having posted on them, and despite having wished for the ability to unfollow. You just... don't click.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8236 on: December 09, 2014, 05:18:19 pm »

You can also mark the thread as read.

But honestly the complaints on this page is pretty much "Its a year later but you won't notice much" which as far as complaints are concerned are hardly scathing.
Logged

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Starbound - We have lift off.
« Reply #8237 on: December 09, 2014, 05:22:23 pm »

Apparently talking about the lack of development isn't a topic worthy of discussion. I think that's why this topic is dead. Since there's nothing to talk about concerning Starbound aside from the not-development and mods.
« Last Edit: December 09, 2014, 05:24:39 pm by Mictlantecuhtli »
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

dwarf_reform

  • Bay Watcher
  • [NOT_BUTCHERABLE]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8238 on: December 09, 2014, 11:15:04 pm »

I'm another one that sat this on the far, far back burner of my 22-burner stove, and recently decided to come back and see if there's any more flesh on its less-than-Terraria skeleton :> So here's this: community.playstarbound.com/index.php?threads/nightly-builds-not-launching-check-here-first.81537/ since I also couldn't launch a nightly to save my life.. And let me dig for the other link.. http://starbounder.org/Version_History/Nightly for a somewhat complete list of things added to the nightly build..

Its improved quite a bit in the last year, which is good. I've got some pretty decent faith that this game will at least equal Terraria someday (I've got 800+ hours logged on Steam Terraria, not even counting my PS3 and offline play..). I'm going to sink in after the next big 'stable' update, I think, and just pretend its a "complete" game :> I play Terraria solely for the building/item hoarding/ RNG-fist-fights and the sheer volume of items (including the semi-near-future free 1.3 update..

It took Terraria a while to get to a level I'd describe as "great", so I'm more than willing to give Starbound some time before judging it too harshly.. As a finished product I imagine I could sink 500-1000 hours in, single-player (all my Terraria time is also single-play)..

EDIT: Not sure why that first link isn't showing up clickable.. Googling it should work, anyway :D
« Last Edit: December 09, 2014, 11:18:51 pm by dwarf_reform »
Logged

evilnancyreagan

  • Bay Watcher
  • not regular type
    • View Profile
Re: Starbound - We have lift off.
« Reply #8239 on: December 10, 2014, 12:17:59 am »

Yeah, the nightlys are real juicy, been sinking my teeth into them exclusively for the past several weeks. Contrary to popular belief, those mooks over at chucklefish are hard at work that or, they are invoking some powerful dark majicks to conjure all this delicious content into existence. I believe them when they say they'll have the next 'stable' release out this year but, if it isn't, oh well. Welcome to in-development games, at least I still have my nightlys :)

dwarf_reform, I think this is the thread you need:
http://community.playstarbound.com/index.php?threads/nightly-builds-not-launching-check-here-first.81537/
follow those steps and it will solve 94.8675309% of your problems launching nightlys!
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8240 on: December 11, 2014, 01:19:59 am »

So I can't seem to run the game anymore.  After attempting to update to "nightlies" I now "cannot locate executable" no matter how I try to go about reinstalling the game...

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Starbound - We have lift off.
« Reply #8241 on: December 11, 2014, 01:56:14 am »

Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

dennislp3

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8242 on: December 11, 2014, 12:35:17 pm »

I have not been keeping up with this...and I have not played it in a very long time. Any way to see a list of changes from a few months back til now?
Logged

timferius

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8243 on: December 11, 2014, 12:44:17 pm »

I have not been keeping up with this...and I have not played it in a very long time. Any way to see a list of changes from a few months back til now?
I'm another one that sat this on the far, far back burner of my 22-burner stove, and recently decided to come back and see if there's any more flesh on its less-than-Terraria skeleton :> So here's this: community.playstarbound.com/index.php?threads/nightly-builds-not-launching-check-here-first.81537/ since I also couldn't launch a nightly to save my life.. And let me dig for the other link.. http://starbounder.org/Version_History/Nightly for a somewhat complete list of things added to the nightly build..


EDIT: Not sure why that first link isn't showing up clickable.. Googling it should work, anyway :D
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8244 on: December 11, 2014, 01:05:19 pm »

Oh...thank you :D I should have read back a few pages lol
Logged

IronTomato

  • Bay Watcher
  • VENGEANCE
    • View Profile
Re: Starbound - We have lift off.
« Reply #8245 on: December 11, 2014, 01:25:31 pm »

Why does it seem like so many people hate this game? I was thinking about buying it, because I love games like this, I've seen videos of it, but people also always seem to be hating on it and I'm not sure why.
Logged

timferius

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8246 on: December 11, 2014, 01:30:26 pm »

It's more hating on how the developers have handled PR etc. Plus the lack of stable release in the last like, 6 months? The game was comming along nicely last I played, though I'd wait for the next stable at least before picking it up, see how people react.
Logged

Sartain

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8247 on: December 11, 2014, 01:53:40 pm »

Is it really only 6 months since that last major update? Feels more like a year to me...
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Starbound - We have lift off.
« Reply #8248 on: December 11, 2014, 02:05:55 pm »

They copped a major attitude with their fans. I suppose when you're flush with cash and didn't have to claw your way to success, it's easier to just give people the bird if they don't like what you're saying.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Starbound - We have lift off.
« Reply #8249 on: December 11, 2014, 02:15:03 pm »

A lot of it is disingenuous-seeming PR and hype-backlash.  Initially I think it was because they missed the release date they gave for the backer alpha/beta/whatever launch by like, 9 months or something, and delivered a very incomplete product compared to what was advertised.

Personally, I don't like their direction of development and their aesthetic.  Like, the initial Starbound playable release was EXTREMELY bare-bones and very much like Terrereraarara in content; it seemed like most of the work had gone into a random-generation dealy that made monsters look different, but they still all play relatively the same.  Very little of that work paid for the player.  Development has continued to be really slow, and the Starbound team keep doing things I don't like, like the linear tiers of materials (and gear-crafting mostly requiring you to combine the previous tier of gear with new materials, rather than just letting you make the thing out of the new ore itself).

On the aesthetic side... man, it just feels like they're really wasting their opportunities with their scifi setting.  You start with like an old sword or something, not a gun or a knife or a fireaxe or a crowbar - it's the future, why do you have a sword?  I get that a lot of fiction has space marines using close combat weapons to minimize collateral damage and as an adaptation for ship corridor combat, but that's never mentioned.  Furthermore, there is a massive variety of melee weapons, but not very many guns, all of which come in later tiers (and as far as I know are not available before killing your first boss, which is a penguin-spaceship.  Which you fight with no guns.  As in, you shoot arrows at it until it falls out of the sky?).  You quickly pass up your fancy scifi 'matter manipulator' for a buncha primitively-crafted pickaxes, which are vastly superior to your spacetech shit.  Why not just craft upgrades to the matter manipulator?  Power capacitors, material structure data, projectors, fuckin' whatever, just make it seem spacey.  Last that I played, there isn't really any gear that you can equip beyond some armor... no room for air filters, jetpacks, air or fuel tanks, shield generators.  Every planet has nice, breathable air and a mostly non-hostile environment - no atmosphereless planets, low-magnetosphere-protection planets, no sun-blasted planets, no poison-atmosphere planets, none of that shit.  Mechs and vehicles are a weird kinda power or something, I guess?  There's even a fucking magic staff.  Ostensibly it's a tesla rod or something.  But aesthetically, it just reminds me that Starbound is Ttererararrrara except pretending to be in space.

And like, I know it's just a game?  But the atmosphere is just fucking inconsistent and weird.  Like I said, the first boss is a spaceship piloted by a contingent of penguins.  There's a literal shit biome, where you're tunneling through excrement.  What is this I don't even.

It's just... alright, there's this fuckin' scifi porn game, right?  In this game, you go down to the center of a planet, and you end up having no gravity, because you're in the middle of the planet so all the planet's mass is gravity-ing you from all around equally, instead of just from underneath.  That was some cool-ass scifi-feeling shit.  From a porn game.  I got that 'scifi' kinda feeling more from that dumb porn game than I ever got from Starbound.
Pages: 1 ... 548 549 [550] 551 552 ... 565