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Author Topic: Starbound - We have lift off.  (Read 993556 times)

Andux

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Re: Starbound - We have lift off.
« Reply #7515 on: April 15, 2014, 03:59:09 pm »

Protip: You can use Starcheat to make turrets that suck less. Here's one that will one-shot most low-level enemies:
Code: (save as plasmaturret.txt, import from Starcheat's item editor) [Select]
{
    "count": 16,
    "data": {
        "itemName": "standingturret",
        "fireSound" : "/sfx/gun/plasma_ar3.wav",
        "bulletType" : "plasma1",
        "bulletSpeed" : 50,
        "bulletSize" : [16, 6],
        "fireCooldown" : 0.3,
        "maxEnergy" : 3600,
        "energyTickTime" : 1,
        "energyPerShot" : 10
    },
    "name": "standingturret"
}
Note that turrets are limited to the default damage ("power" attribute) of the projectile specified in "bulletType"; most vanilla projectiles have that set to 10 or 50, compared to 5 for the standard "turretbullet".
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Neonivek

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Re: Starbound - We have lift off.
« Reply #7516 on: April 15, 2014, 04:44:32 pm »

Dang these unstable patches :P
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BigD145

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Re: Starbound - We have lift off.
« Reply #7517 on: April 15, 2014, 05:33:41 pm »

Dang these unstable patches :P

Why would you opt into them?
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Neonivek

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Re: Starbound - We have lift off.
« Reply #7518 on: April 16, 2014, 01:18:21 am »

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ollobrains

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Re: Starbound - We have lift off.
« Reply #7519 on: April 19, 2014, 02:57:06 am »

towers shoot civilians, so put them indoors, or like i do put civilians into glass boxes until chucklefish get around to fixing them
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Twi

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Re: Starbound - We have lift off.
« Reply #7520 on: April 20, 2014, 06:11:10 am »

That was awesome.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7521 on: April 20, 2014, 06:29:38 am »

Hey, have asteroids been fixed yet? I haven't played since the update that broke containers and a lot of people lost their stuff. I'm getting back in the mood, but I don't know if I should update my asteroid-removal mod first.

RexMundi

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Re: Starbound - We have lift off.
« Reply #7522 on: April 20, 2014, 08:20:22 am »

Hey, have asteroids been fixed yet? I haven't played since the update that broke containers and a lot of people lost their stuff. I'm getting back in the mood, but I don't know if I should update my asteroid-removal mod first.
Not sure, likely no is the vibe i get. I personally are waiting for the next big update instead of unstable in the mean time
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7523 on: April 20, 2014, 10:43:46 am »

Nothing important's been changed since January. There's some new biome art and the unstable version the combat push is in, but that's literally all of note I can think of that's happened in months.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Twi

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Re: Starbound - We have lift off.
« Reply #7524 on: April 21, 2014, 05:09:30 pm »

They're busy moving into the same office, it seems. Or were busy doing so.
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Sirus

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Re: Starbound - We have lift off.
« Reply #7525 on: April 27, 2014, 03:59:42 pm »

So I fired this thing up for the first time in a long while. Beamed down to the starter world, finding lots of surface ores. And then I find this thing...
Spoiler (click to show/hide)

All I know is that it growls when I try to interact with it. Should I be worried?

ETA: Neeeeever mind. While I was alt-tabbed away, meteors fell, wrecked my small shelter, and broke whatever the egg-thing was. No idea what came out, sadly.
« Last Edit: April 27, 2014, 04:05:14 pm by Sirus »
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BigD145

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Re: Starbound - We have lift off.
« Reply #7526 on: April 27, 2014, 04:18:55 pm »

There was an experimental push to stable yesterday.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7527 on: April 27, 2014, 08:51:17 pm »

Those giant eggpod things are some kind of agaran thing, they're just decoration as far as I know. Someone on reddit posted a pic of one housed in a bunker, SCP Foundation style, so I now think that's the best use of them.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #7528 on: April 27, 2014, 08:54:30 pm »

My brother found a green, slimy Apex poking out of a smaller one. Description was "Looks like the Apex and Agarans aren't on good terms" or something.
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Guardian G.I.

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Re: Starbound - We have lift off.
« Reply #7529 on: April 30, 2014, 03:10:14 pm »

Is the enormous Agarian pod actually a threat? I've just run into one of those and I don't want my character to meet a stupid end in the immediate beginning of the game.
« Last Edit: April 30, 2014, 03:12:41 pm by Guardian G.I. »
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this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
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