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Author Topic: Starbound - We have lift off.  (Read 995845 times)

Skyrunner

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Re: Starbound - We have lift off.
« Reply #6300 on: December 23, 2013, 02:56:30 am »

Wth?? That means I just lost all of my workbenches?! And the extra stuff I decorated my plant with,and my printer?
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6301 on: December 23, 2013, 03:13:30 am »

Ehh, don't get attached to ANYTHING until they officially say there will be no more wipes. Its the nature of the beta beast.
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Execute/Dumbo.exe

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Re: Starbound - We have lift off.
« Reply #6302 on: December 23, 2013, 03:33:28 am »

They said they were developing a system that updates wouldn't require wipes anymore and it would require one more to get it funning and then no more wipes, I feel too horrible about my dear crush-stabber to have another go before that update.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

alexandertnt

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Re: Starbound - We have lift off.
« Reply #6303 on: December 23, 2013, 03:39:02 am »

Wth?? That means I just lost all of my workbenches?! And the extra stuff I decorated my plant with,and my printer?

All the stuff I scanned into my 3D printer are still there ("All the stuff" being a laboratory locker).
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Darkmere

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Re: Starbound - We have lift off.
« Reply #6304 on: December 23, 2013, 03:44:07 am »

- Free teleportation to home planet from ships teleporter

Bases just became relevant.

Yay! They listened!
Now, if only there was a way to keep your base safe from other players who might stumble on to it...

That's coming at some point. They have a very temporary hackish system for making blocks un-mine-able right now, but in the future you should be able to lock down your homeworld and prevent anyone else from moving/destroying stuff.

Related @ everyone, there are murmurs of insta-crash bugs with some musical instrument playing and whatnot. I wouldn't be surprised if there was another fix before Christmas. I'm taking the week off to re-acquaint myself with Tales of Maj-Eyal until more stuff gets hashed out.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6305 on: December 23, 2013, 07:10:26 am »

Didn't see it mentioned in the changelog, but when you die now you respawn at the beamdown point of the planet rather than on your ship which is fairly neat.

Huh, or possibly only if you die near it or something.

* The Darkling Wolf wanders off to test.
« Last Edit: December 23, 2013, 07:15:24 am by The Darkling Wolf »
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Sappho

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Re: Starbound - We have lift off.
« Reply #6306 on: December 23, 2013, 07:51:21 am »

Didn't see it mentioned in the changelog, but when you die now you respawn at the beamdown point of the planet rather than on your ship which is fairly neat.

Huh, or possibly only if you die near it or something.

* The Darkling Wolf wanders off to test.

Wait... So if you get killed by something at your beam-down point, you just keep respawning there, dying over and over again like Prometheus chained to the rock?

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6307 on: December 23, 2013, 08:01:01 am »

Nah, seems to only happen if you die to an environmental hazard. So if you spill lava or place a trap on your beamdown point, then you're doomed to die a million deaths :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Tiruin

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Re: Starbound - We have lift off.
« Reply #6308 on: December 23, 2013, 08:09:48 am »

Promethean death?
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Frumple

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Re: Starbound - We have lift off.
« Reply #6309 on: December 23, 2013, 08:11:54 am »

Sub-orbital Sisyphean suicide slide.
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Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Twi

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Re: Starbound - We have lift off.
« Reply #6310 on: December 23, 2013, 08:30:18 am »

Aw, HELL naw.

I thought It was safe to leave my stuff on my ship. :S
Least I still outa have my outfit and armor.


EDIT: I warped inside a cultist house.

Good thing I went back to Alpha, eh?  :V
« Last Edit: December 23, 2013, 08:39:28 am by Twi »
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Frumple

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Re: Starbound - We have lift off.
« Reply #6311 on: December 23, 2013, 09:36:16 am »

Bloody hell meteor shower!

It... it wasn't good. Blew the ground all to hell, and then one of them lag-landed right on my head for nearly 200 damage. Splat.
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Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Mephisto

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Re: Starbound - We have lift off.
« Reply #6312 on: December 23, 2013, 09:38:12 am »

So I guess all of my high-tech workbenches will be gone when I get home from work. Might as well start a new character, I guess. Or maybe I'll hold off until however many character wipes they said to expect pass by.

There should really be a way to delete characters from the character select screen.

Random rant: does no one at Chucklefish care about having real release notes? They have a site. Surely they have the ability to update said site with something as simple as a change log. I don't want to trawl through pastebin trying to find out what's changed.
« Last Edit: December 23, 2013, 09:39:57 am by Mephisto »
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majikero

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Re: Starbound - We have lift off.
« Reply #6313 on: December 23, 2013, 10:10:36 am »

The launcher has the change log.  :P
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Mephisto

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Re: Starbound - We have lift off.
« Reply #6314 on: December 23, 2013, 10:15:14 am »

The launcher has the change log.  :P

I hadn't noticed. Thanks.
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