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Author Topic: Starbound - We have lift off.  (Read 997102 times)

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5250 on: December 11, 2013, 04:22:17 pm »

Ok, so how do you make it so you get blueprints on pickup? I'll probably tie it to key components or where it gets crafted.
I don't remember exactly where it goes (you can probably find an example somewhere in the assets), but you use this tag for it: "learnBlueprintsOnPickup" and link it with an existing recipe.

Actually, the wood->charcoal mod I use has that exact thing, I'll look it up.

Can it move to PMs, please? Before we have any casualties being sent to the burns ward?
Eh, it's over as far as I'm concerned.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

PrimusRibbus

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Re: Starbound - We have lift off.
« Reply #5251 on: December 11, 2013, 04:23:09 pm »

Can it move to PMs, please? Before we have any casualties being sent to the burns ward?

I'd rather it not be moved to PMs. It's just a discussion about balance that had a few misunderstandings.
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Aklyon

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Re: Starbound - We have lift off.
« Reply #5252 on: December 11, 2013, 04:26:03 pm »

So guise, I heard this was a pretty good game and since some cash *cough*Christmasbonus*cough* came into my lap I decided to buy it. Anyone hosting a Bay12 server or anything? Or is it "NO NOOBZ GTFO" and I should start single player like I did for Terraria? Funny story, I jumped on to this guy I play with's server and called the Eye of Cthulhu and tried killing it with weaksauce copper armor and a magic boomerang. Got curbstomped when it bursted into our castle and we got stuck on the roof. Ah, good times.
A few pages back has forsaken's server IP, but it's down at present.
Theres that one, apparently fivex had one previously, MZ was talking about one but I'm assuming that was for private use, and technically I could make one but (in addition to the betaness of the server program) only during daytime-midnightish EST due to being on a laptop.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5253 on: December 11, 2013, 04:28:55 pm »

Ok, so how do you make it so you get blueprints on pickup? I'll probably tie it to key components or where it gets crafted.
I don't remember exactly where it goes (you can probably find an example somewhere in the assets), but you use this tag for it: "learnBlueprintsOnPickup" and link it with an existing recipe.

Actually, the wood->charcoal mod I use has that exact thing, I'll look it up.

Followup to this.

Find the matitem files for the knifes and javelins, insert this: "learnBlueprintsOnPickup" : ["whatevertherecipeoutputnameis"]

Put it in the penultimate position, right before the material ID.

Can it move to PMs, please? Before we have any casualties being sent to the burns ward?

I'd rather it not be moved to PMs. It's just a discussion about balance that had a few misunderstandings.

This. No hard feelings, things just got a little heated. S'all good.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

azurelao

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Re: Starbound - We have lift off.
« Reply #5254 on: December 11, 2013, 04:34:36 pm »

Anyone have Gamma sector coordinates for gun dealers?
can't seem to find any
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Max White

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Re: Starbound - We have lift off.
« Reply #5255 on: December 11, 2013, 04:35:50 pm »

Anyone have Gamma sector coordinates for gun dealers?
can't seem to find any
Check deserts. They seem a lot more common there.

MaximumZero

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Re: Starbound - We have lift off.
« Reply #5256 on: December 11, 2013, 04:58:21 pm »

Where the hell are you guys finding markets at?
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Max White

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Re: Starbound - We have lift off.
« Reply #5257 on: December 11, 2013, 05:02:25 pm »

Look for anchors on the end of chains attached to the sky, mate. There are birds with guns to sell up there.

werty892

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Re: Starbound - We have lift off.
« Reply #5258 on: December 11, 2013, 05:04:28 pm »

I'll ask again since nobody seemed to respond last time. How do you do inventory editing? I just want to mess around on SP.

Max White

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Re: Starbound - We have lift off.
« Reply #5259 on: December 11, 2013, 05:06:12 pm »

I don't know, maybe you can't?

Girlinhat

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Re: Starbound - We have lift off.
« Reply #5260 on: December 11, 2013, 05:06:45 pm »

Anyone got a server up currently?

werty892

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Re: Starbound - We have lift off.
« Reply #5261 on: December 11, 2013, 05:08:12 pm »

Anyone got a server up currently?

Short awnser: No.

Long one:Noooooooooooooooooooooooooooooooooooooooooooooooooooooo :P

BigD145

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Re: Starbound - We have lift off.
« Reply #5262 on: December 11, 2013, 05:08:51 pm »

I'll ask again since nobody seemed to respond last time. How do you do inventory editing? I just want to mess around on SP.

I think you need a hex editor or something. Last I looked at the character files it was garbled.
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forsaken1111

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Re: Starbound - We have lift off.
« Reply #5263 on: December 11, 2013, 05:10:57 pm »

My server is back up
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #5264 on: December 11, 2013, 05:11:31 pm »

I'll ask again since nobody seemed to respond last time. How do you do inventory editing? I just want to mess around on SP.
Tried this thing?
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