Made throwing daggers and javelin craftable but they hit 15 and 20 respectively. A bit OP for tier 1 equips. Right now, 5 daggers cost 1 iron and 25 pix and 5 javelin cost 1 iron and 5 wood blocks and 50 pix.
What do you think?
I'd change it to 3 daggers per 1 iron & 30 pix, 5 javelins per 2 iron, 10 wood, 50 pix. They're a bit cheap for the power right now, especially given how common ores are in the current version.
Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.
Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
*sigh*
The difficulty curve is exactly the same, the only difference is that there are fewer groups. All of the difficulties between level 1-10 are now encompassed by level 1; you can find mobs that would have previously been classified as "level 10" on level one worlds just as much as ones that would have been "level one". I've seen a wide range of mobs from ones to barely hurt me up to ones that take a third of my life with one hit (not counting birds) in the same sector, and occasionally even on the same planet.
I have really not found this to be the case. The actual difficulty of planets that I've explored is fairly homogeneous in each non-end game sector, particularly since I've found weapon drops on my starting planet with every character I've made that easily deal with any monster in the sector.
"I found a sword that one-hits everything in the sector. Why does everything in the sector feel weak and same-y?"
Try this: Take off your armor. Let different monster types attack you without fighting back. If they all do identical damage, then you can complain. But if you're just killing them before they get a chance because you got lucky drops, that's not really the game's fault. I found a 2H sword that one-hits anything in my sector; I don't use it because it's boring.
So I'm not allowed to give feedback on a beta game because I don't play the game the same way as you? Good to know.
As for drops, like I said, I've gotten these weapons easily and repeatably on my starting planet with multiple characters. No one on my MP server has trouble finding "lucky drops" easily on the starter planet. Perhaps the drops and RNG are an issue, not how I play the game.
Hold on, let my check my storage; I might have a heart for that strawman.
You complained about monsters not differing in difficulty. I pointed out that they're on the exact same gradient, with the only difference being the visible indicator of difficulty (the level numbers). You correctly arrived at the point I was implying, that the issue has to do with something else (in this case, the quality of weapon drops). Congratulations. I'd applaud, but the application of basic reasoning doesn't really merit it.
I offered an alternative to boring combat, you got all up-in-arms about it. I don't really care about you (no offense, eh?), though, so that's mostly irrelevant.