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Author Topic: Let's Play Shogun: Total War 2 – Vassalize everyone  (Read 12640 times)

Mormota

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #45 on: January 31, 2012, 12:02:45 pm »

I'm afraid that I won't be able to play today, and that will hold true for all Tuesdays. This still means six updates a week, so don't worry!

Nice. Things are heating up. Too bad about those Ikko Ikki. You could probably just go and conquer the Takeda now that you crushed their army if it weren't for those rebels. Could you hold your western border against the Ikko Ikki and use your eastern forces to take on Takeda now that you've killed off a decent sized army of theirs?

I don't really know. I'm a bit afraid to attack the Takeda, but that might be the only solution considering they have another path into my territories that I can't really guard right now. Indeed, I think I'll do that.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Delta Foxtrot

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #46 on: January 31, 2012, 12:25:59 pm »

If you're content to be a punching bag for II and Takeda, then that's what you're going to be. Sooner or later you will have to reach out and bust some skulls. I'm not saying to ride head first unto maw of death, but a level of aggressiveness will be needed in the long term. Think about it this way. If you attack the Takeda, they will have to respond and thus you secure your provinces from their attacks. Even if you don't have the money and troops to start a full scale invasion, just nabbing a buffer province or two will significantly aid you.

Six updates a week is a lot of updates. Don't feel like you have to make a certain number of updates a week. A degree of regularity will help keep people interested, but don't burn yourself out. Too many LP's die because the guy making it started too big and too ambitious. I'm not saying six is too much, whatever rolls for you is good. Just remember that we won't go anywhere if you decide to keep a few days between updates.
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majikero

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #47 on: January 31, 2012, 01:10:38 pm »

Start your attacks in Spring. If your not sure if you could take them, return to your borders before winter. If your sure you can take the castle, then spend your winter there. You can always raid them while your army sits on your side of the border. Even raiding their villages and ports will hit their economy.

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Mormota

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #48 on: February 01, 2012, 12:38:21 pm »

Today's update will basically detail a single battle, because god damn it, it was incredible.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Mormota

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #49 on: February 01, 2012, 01:40:28 pm »

Chapter 7: Weeping Clouds

(I advise you to listen to sad, preferably orchestral music while reading this. Definitely suited to this update's style. Requiem for a dream, for example, but whatever suits you and is sad.)

Only three months after the siege, another one is looming on the horizon. A huge and truly experienced Ikko Ikki force attacks the Westernmost castle. They outnumber the defenders by one thousand men, and are much better trained, equipped and have much more battlefield experience. Here, the goal will not be to survive, but to cause as much damage as possible.

Spoiler (click to show/hide)

The enemy chooses to attack in the rain. Indeed, such sad weather will suit the death of one of the brothers well enough. While the enemy army contains many archers, the weeping clouds hurt us more than them.

Spoiler (click to show/hide)

Even Masakage's always cheery mood is gone. He holds a short and sombre speech before organising his troops.

Spoiler (click to show/hide)

The formation is simple, but will hopefully cause the death of many Ikko Ikki heathens. Archers protect the important wall segments and the gates, while the infantry and the cavalry wait far inside to protect them from enemy arrows until the time comes to die.

Spoiler (click to show/hide)

The enemy army is led by two battle-hardened veterans, and organises into several groups to attack the castle from all sides. Unlike the Takeda siege in the Spring, who over-stretched their forces, the Ikko Ikki are fully aware that drawing the frontline as long as possible is good for them. Most groups contain archers, except the two northernmost ones.

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The enemy slowly closes their siege ring around the fort, advancing rank upon rank. The defending soldiers lose all hope of survival as they see the endless orange mass. Today, we die for Uesugi! Meanwhile, three hundred yari ashigaru reinforcements arrive. Nobody notices them and they just stand there, watching the battle from afar.

Spoiler (click to show/hide)

As the enemy gets into range, all our archers open fire, trying to thin out their ranks before being forced into a melee.

Spoiler (click to show/hide)

As the enemy starts climbing up the walls, Masakage sees an opening and orders his ninety light cavalry to sally out and kill as many of the enemy archers as possible. The men assemble, pat the necks of their horses for one last time, grab their spears, then ride into death.

Spoiler (click to show/hide)

The enemy forces, under cover of their archers, manage to climb up the walls and push our bow ashigarus back. They are forced to retreat and our own yaris charge into the fray. Purple blends with orange, and red strikes across the field as the two lines meet and the troops get lost in the chaos of the battle. The defenders make up with stubborn determination for what they lack in experience and training. Our archers keep raining down death on the fighters. It doesn't matter how many we lose, only how many they lose.

Spoiler (click to show/hide)

Our cavalry met in the field with the enemy's mounted yaris, and the horses panicked. As they were fighting for survival, the enemy general and his bodyguard struck them in the back. Captain Yamamoto, realising the fate of his men are sealed, orders a last charge towards the enemy archers. Few can go, and fewer reach their target, but those who do wreak absolute havoc among the bow ronin. Only five cavalrymen kill twenty nine archers. They soon die. And the reinforcements still go unnoticed.

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The enemy is surging in from all directions, and the remaining survivors gather around Masakage, who gives them faith to fight on. While the two northern groups are almost wiped out, the southern and eastern walls and fields are under the enemy's control. Even where remaining soldiers are, the enemy archers rain death upon them.

Spoiler (click to show/hide)

With a will to kill as many of them as possible, the defenders manage to hold the northern wall and force the enemy to rout. After a brief pause, they race to the other side. Inspired by Masakage's bravery, the troops throw themselves in the fray once more. As they enter battle, all feelings are lost. It is no longer about pride. Not anger. Not a will to live, nor a will to take life. It is love. Love to their clan, their general, their comrades, their friends and their families. By dying here, by doing their part in the swirling chaos, they ensure that those they love are safe, and there is no greater glory, nay, duty than this.

Spoiler (click to show/hide)

Suddenly, out of the muddy madness of the battle, twenty two men rise. Clad in shining orange, they cut a path through our troops and inspire the entire enemy army around them. It is the enemy general, Shimozuma Jutsurai, and he is as skilled with the blade as he at the drawing board. As the defenders die, the reinforcements still go unnotice. The enemy general's appearence, however, has the opposite effect on our troops than he thought. He showed to them hope. Hope of survival. Of life. Of being with their loved ones once more. If they can but kill him, this battle can be over.

Spoiler (click to show/hide)

The battle turns desperate, as the few defenders try to push the enemy back to the walls. They are slowly encircled and are instead losing ground themselves. Entire units are destroyed in the battle, and the ground is slick with the blood of several hundred mutilated men. Even the rain can't wash it all away.

Spoiler (click to show/hide)

Suzuki Sadayu, the enemy army's second general is spotted outside the walls. Masakage sends out his most trusted men, the castle's remaining Samurai Retainers, to kill him no matter what. They charge out the gates and meet out with the enemy general's bodyguard in the muddy field. Even though they are trained and hardened men, our samurai are still no match for this foe.

Spoiler (click to show/hide)

The enemy archers run out of arrows and are pushed on to a mad charge up the walls by their generals. The defenders slowly lose all faith to the never-ending assault. Striving to change the situation, Masakage orders a charge outside the walls, hoping to catch the enemy by surprise. Uesugi soldiers fall left and right, and still the reinforcements go unnoticed.

Spoiler (click to show/hide)

The enemy's last bow ashigaru unit meets a bunch of crazed and bloodied madmen. They clash with a horrifying sound, but the bloodlust of our soldiers is not enough.

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Masakage attacks the enemy bow ashigaru in the back, but he in turn is attacked by the enemy bow ronin. All hope seems lost as purple slowly fades out of the battle.

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Realising that death is upon him, Uesugi Masakage draws out his horn and plays a sorrowful tune on it. The remaining tens of warrior monks hear it and feel a new strength in their arms and heart. They rise up again one last time, and kill enemies left and right. Scared by this insanity, the enemy soon turns to flee, leaving only eighteen defenders alive, but it was a victory. A heroic victory.

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The reinforcements did not see any fighting, and surely they could have prevented the loss of many good men. But what has come to pass will not change, and the enemy is beaten back now.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Whew. This was. Incredible. This update is more serious, but I felt this battle just needed that tone.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Delta Foxtrot

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #50 on: February 01, 2012, 02:45:11 pm »

Words are not enough. Magnificent update. Long live Uesugi.

Will this change your plans in any way? The western border seems awfully weak now.
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Zrk2

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #51 on: February 01, 2012, 05:08:21 pm »

Clearly we need to hit them while they lick their wounds (ie before they can magic up another army)
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He's just keeping up with the Cardassians.

Mormota

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #52 on: February 02, 2012, 01:11:31 pm »

I went ice skating today, for the first time in my life, too. That means I'm dead tired so don't expect an update today.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Zrk2

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #53 on: February 02, 2012, 03:46:02 pm »

I went ice skating today, for the first time in my life, too. That means I'm dead tired so don't expect an update today.

Nice! Did you fall? Was it Fun? Tell us everything.
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He's just keeping up with the Cardassians.

Mormota

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #54 on: February 03, 2012, 09:57:24 am »

Nice! Did you fall? Was it Fun? Tell us everything.

Well, in the first hour or so, I didn't do much more than going round and round by the edge, then someone finally told me a trick everyone else thought trivial, that is, to bend your legs. For the next one and a half hour, I was going around really, really fast. This also resulted in me pushing several friends over, and then them pushing me over for revenge. ^.^ I have to say it was a lot of fun, and it'd appear I have a new hobby.

Today's update is coming, don't be afraid! We'll probably strike at the Takeda, and reinforce the Western border against the II.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

NRDL

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #55 on: February 03, 2012, 11:37:08 am »

Nice job, just read the latest update now, it deserves being called heroic. 

Good luck! 
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GOD DAMN IT NRDL.
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Zrk2

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #56 on: February 03, 2012, 04:07:21 pm »

Knee bending really helps. Trust me.
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He's just keeping up with the Cardassians.

Felius

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #58 on: February 03, 2012, 10:45:18 pm »

That. Was. Awesome.

Just a curiosity, are you using any of the mods?
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Delta Foxtrot

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Re: Let's Play Shogun: Total War 2 – Vassalize everyone
« Reply #59 on: February 05, 2012, 04:02:50 pm »

Status?
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